Unreal Engine 4 feature

Flying Wild Hog ditches Roadhog Engine over Unreal Engine 4, will announce two new games in 2020

Flying Wild Hog is the team behind two really cool first-person shooter games. Obviously, these two games are Hard Reset and Shadow Warrior 2. Now as you may know, these games took advantage of its in-house engine, the Roadhog Engine. However, it appears that the team has decided to ditch it over Unreal Engine 4.

As Flying Wild Hog’s CEO, Michal Szustak, revealed in an interview with WCCFTech, it was quite difficult developing an engine and the games using it.

“We are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who’s trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4. “

Now before continuing, it’s worth noting that Supernova Capital LLP has acquired Flying Wild Hog. And according to Szustak, the decision to ditch Roadhog came right after this acquisition. Moreover, Flying Wild Hog can now concentrate on its games and experiment with them.

“I think it was the first I would say mature decision we made with Supernova’s help. We understood that we were kind of driven by the sentiment that we have to have an engine because, you know, father issues, but in the end they had us understand that what we really want to do is to focus on making games, experimental gameplay, original, explosive fun. And Unreal Engine 4 is great for that, it’s super flexible. It’s actually much easier to prepare prototypes than it was in Roadhog. So we have much more space for experimentation there. It was something huge for us.”

Last but not least, Szustak confirmed that Flying Wild Hog will announce two new games in 2020.

44 thoughts on “Flying Wild Hog ditches Roadhog Engine over Unreal Engine 4, will announce two new games in 2020”

    1. Not really, depends on the scenario and the project’s nature, sometimes going third party is the best way especially for an indy dev

    2. right because learning new engines from scratch and reading documnentation is so easy and doesnt delay development, i mean its not like this is why ea and ubisoft use their own engines for all their games.

      1. like? The whole goal is to have your own engine instead of licensing another one and all your teams learn the engine so when the studio gets shut down and becomes a dlc studio workers are moved from one studio to another, case and point ghost games and criterion…cant continue to work at the same efficiency.

          1. at this point dunia is no longer cryengine, dunia in far cry 2 was a modified cryengine. Anvil is the one used in creed games its the ubisoft engine and snowdrop was made by the division devs who were bought out by ubisoft.

    3. Not always but it certainly helps remove limitations of pre baked sh*t.
      In this situation I feel like it’s a negative because I have no doubt they made this decision because Supernova wants garbage pumped up quick and cheaply.

      Let’s see if they can deliver something good or if they’ll end up like People Can Fly.

    4. Dude, not everyone is UBISOFT & Anvil Engine. Some people actually know what they are doing. Flying Wild Hog developed a great and VERY well optimized ENGINE. You can love Epic and Uneal all you want but this is a step backwards. No ONE DOES THIS after developing their own engine. The idea of your own engine is to CUT COST. So i’m not buying their rubbish.

      1. And part of his reply to that was “Flying Wild Hog developed a great and VERY well optimized ENGINE”

        Which is true. Shadow Warrior (reboot) and Shadow Warrior 2 look great and run smooth as silk.

        But I def understand why the switched from using their own engine. They had a whole engine team of just 10 people trying to keep up in terms of the graphical capabilities, development tools etc. of other engines made by companies as huge as Epic. Developing your own engine is awfully expensive, but once you develop it that’s not the end of it. You gotta keep adding to it, updating it with new features etc. It’s a constant investment. Compared to the licensing cost of UE4 which is DEF much cheaper than the ongoing costs of keeping their own engine up to date feature wise. Heck they said they had a whole team just for engine development, and that team was just 10 people.

        They are a small team, with nowhere near the budget of most of the devs that use their own in-house engine. And from everything they have shown of Shadow Warrior 3 (which uses UE4) looks fantastic.

    1. @ pimpek

      Misspelled streaming. And what on earth are you talking about? If it’s texture streaming you are referring to you do know that can be remedied.

      Commonly most developers leave a splash screen half a second longer so that all assets are loaded in background on boot up. Not all developers do this so some assets may not still be finished streaming.

      A few big games had this issue in the past like uncharted, until they corrected it in the later titles.

  1. shadow warrior 2 engine was amazing very optimized, with unreal engine 4 its hit and miss depending on the devs.

  2. Just release the roadhog engine as an open source software so people can use it to create something creative…

    1. Shadow Warrior 3 looks pretty creative to me. Esp the enemy design which is fantastic from what we have seen.

  3. NO NO NO NO!!!!!!! Does anyone know what this could possibly mean? I swear to god If they go epic exclusive i’m gonna lose my schitt. This is one of my last remaining favorite developers. Why would a studio get bought out and then ditch their OWN IN HOUSE ENGINE?. This is not a good sign of things to come. So many years of hard work abandoned for what exactly… This is literally going backwards. So many big names have developed their own engine has to eliminate paying for an engine, this makes no sense man.

    1. >Look, another child who thinks he knows anything about developing games or running a business!

      >Going for the Epic store will be the second mature decision they make.

      Way to contradict yourself moron.

      1. How much language are you stoopidass know? Let me guess, ENGLISH, that’s it!

        In my case, english is my second language, so I don’t give a f*** about what you say !

  4. The problem with using off the shelf engines is that you end up with non programmers writing software with poor results. It’s like calling yourself a chef when all you can do is heat up a microwave meal.

  5. Me : So Timmy that’s a nice “Wall garden” you have built for yourself around Unreal Engine.
    When will you make it FLOSS so others can fork it to their hearts content and avoid monopolies?
    Timmy has left the chat.
    Timmy is now blocking you on Twitter.

  6. No I actually like the Road Hog engine it is pretty well optimized. UE4 has been pretty disappointing this generation.

  7. I feel Unreal 3 was better, and looks better than Unreal 4. At least The games in Unreal 3, even indie games, looked better than the stuff that comes out on Unreal 4. Which is odd…

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