It’s been almost three days since the launch of the Red Dead Redemption 2 on the Steam platform. Right now the game is sitting at number sixteen on Steam’s top games list with 36,528 active players, while Grand Theft Auto V is at number four with 115,357 players. Furthermore, and according to SteamCharts, the game has sold between 200,000 and 500,000 copies so far.
There are several reasons that could affected the launch sales. First of all the game has been available on consoles for over a year now. The game was exclusive for a month on the Rockstar Launcher and on the Epic Store.
Of course no matter where you buy the game, the Rockstar Launcher is mandatory for the game to launch. So I guess many people, like me, who don’t like having multiple launchers running for the same game, bought it straight from there.
Also, the only way to buy the game for Steam, is through Steam. There are no serial keys available from any cd-key store to purchase. And of course, there is no retail version of the game.
Another reason might be the multiplayer part of the game, which compared to GTAV is smaller, regarding content. But then again, the Steam Christmas sales are not far away and some people might wait for a sale.
Thanks GamingBolt.
Chris was born in the early 80’s along with the very birth of home gaming. After spending many maaany drachmas on arcades, his father decided to buy him a PC instead of going bankrupt. He lived through the advancing and development of the gaming industry, having played TONS of games on all platforms. He is always honest and will never hesitate to give his true opinion on a game no matter what. Loves stealth games and dislikes microtsansactions, DLC and pre-ordering…who doesn’t after all?!
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Well i saw it 25% off on EGS. I guess some people are waiting for that sale on steam. Anyways i paid full price on steam and the game has a lot of details, story is good and gameplay is unique in my pov. The performance needa to be addressed a little. The water is gimping everybody’s fps.
You forgot the main reason John, the game is buggy, unoptimized and crashes for no reason for A LOT of people, GTA V was way more polished at launch.
it’s not unoptimized, stop spreading nonsense.
I agree that the engine is scalable, but there are a lot of slowdowns that are due to bad optimisations, some of the options like MSAA and water quality are killing framerate for no reason, there is room for improvements, but for now, the game is not well optimized
yes
it’s not a bug it’s a feature
I can’t run battlefield 5 in 4k and 120fps with my fx 5200, is that a bug or a feature?
This is fair – It’s one of the best scaling games I’ve seen as far as graphics options and performance goes.
That being said, I don’t feel that the game’s rendering is “optimized” because it’s full of glitches for me still that often depend upon other settings being enabled or disabled. For example, there’s really terrible popin/popout on near objects that only occurs when TAA is turned off. Why TAA would have any bearing on LOD I have no idea, but nonetheless, this is the case. There’s also some real issues with soft shadow rendering that cause this really bad ghosting/trailing effect where a shadow is displayed that’s separate from the TAA ghosting you’d expect.
This names just a few examples, but I have plenty more issues with the game. I’m still not able to play without crashes for longer than an hour at a time and it often happens sooner than that.
Generally when a game relies on Temporal AA as the main AA solution, disabling it makes the game a flickering fest, and for the LOD thing, i saw some couple of games that have LOD issues with TAA off (RAGE 2 is the most recent exemple i know) i think it blurs the game soo much that you can’t notice small LOD transitions
I understand why you would think that, but this something else entirely. This isn’t LOD “transitions” like they use for grass and textures that fade into view. This is like an entire rearrangement/reposition of tress, bushes, and shadow placement that is very abrupt and not something that TAA’s blur can hide. It definitely doesn’t happen with TAA on. I hate the TAA with a passion, but at the present I’m forced to keep using it because of the other issues that happen when it’s not enabled.
I still see GTA V as being non optimised.
Makes partially sense, the game is unplayable on Ultra as soon as there is some grass on the screen (whatever setup you have) and MSAA is sh*t and more demanding than downsampling just like in RDR2 BTW, but still compared to RDR2 it was way better, a lot of people played the game with potatoes back then, and it didn’t crash every 30mn, didn’t have issues with drivers, issues with OS updates, issues with the launcher……
GTA V isn’t perfect, but at least it wasn’t rushed
How actually? It runs really really well and still looks good. I ran it with 680 1080 ultra easily and that GPU was old af when GTA V hit PC
Doesn’t run really well with my i7-6700k and GTX 1080ti at 1440p, and is starting to look dated in a myriad of ways. Also that horrible shadow bug still persists.
Your brains and your PC are buggy, not the game. I finished the game with only a couple of crash and a 1080Ti. Dont waste ur money for this game and kept for a Basic Computer class.
“I finished the game with only a couple of crash”
Like it’s all normal for 60$ game, and we’re here blaming the industry for what it became…
BTW… https://uploads.disquscdn.com/images/e9b8f98bef5c12d2a7dce9d69b82901ea9215d43c62a779ee0d7422c0d33e1db.jpg
Any crash is unnacceptable
I’m using using a GTX970 and it runs quite nicely with a mix of Ultra and low options. It does crashes a lot of times but I assume because of some issue with the Steam controller and offline mode. In one long session of several hours in online mode I encountered no crashes at all.
So it needs improvements, crashes in any mode means the game is not stable, and a lot of people including me don’t buy unstable games, i mean i can do with some slowdowns if it’s justified, some bugs… why not, but definitely not crashing, i’ll wait till the game is OK, not going with some ghetto workarounds and act like everything is normal, i’ll even wait for a sale since it’s technically a one year old game charged at 60$
Also i’ll not defend a game if it works good for me and not for all people, assuming they have the requirements of course, with so much people complaining, it’s definitely the game’s fault
I agree with your sentiment but then again this is PC gaming we’re talking about. Glitches and issues tend be a part of PC gaming. Ghetto solutions is not ideal but it is also a way to identify any problems and solutions. How on earth can patches be made if everyone don’t buy the game and encounter bugs and find ghetto solutions?
Do you think studios should always just pass alpha and beta testing to their customers?
“How on earth can patches be made if everyone don’t buy the game and encounter bugs”
Playtesting, internal beta testing, or “free” public beta… I’m ok with providing some feedback after release, but not at that scale and not for one of the biggest AAA devs, mostly because they rushed the port and i’m not supposed to do their work, and PAY for that.
“Glitches and issues tend be a part of PC gaming”
No mate, it’s everyone’s business now even on console, all the platforms suffer from lazy devs who want to ship their games early, and make paying customers beta testing their stuff, ghetto solutions to get some missing features like 21:9 ratio for some games, tweak FoV, unlock framerate and stuff like this is ok and it’s called MODDING, but for crashing i completely disagree with you, imagine buying a car that stops every 30mn, imagine buying a TV that “crashes” randomly, you’ll consider it broken, and RDR2 is broken for now.
Gaming industry is the only industry where consumers pay for unfinished products and are even happily defending them sometimes, nothing personal, i’m not targeting you, just a statement based on actual events.
While I find buggy releases of games isnt good I do understand allowing some to be fixed after release as it allows more testing for complex issues. Modern Pc games are unbelevably complex, where as the console ports have fixed settings and hardware allowing them to be addressed much more easily. The devs are alotted a timeline and whatever gets fixed within it before release is what we get depending on what they deem acceptable.
I don’t know how their studio allots Port development resources but I would guess Pc gets less time than console.
Sadly it comes down to PC being a smaller market.
“Sadly it comes down to PC being a smaller market”
No ! PC in 2019 represents 25% of gaming revenue worldwide, consoles is 26%, mobile is 34% and the rest are browser and misc… It’s just R* being d*cks who want to get some double sales by postponing the PC version, i guess that karma is a b*tch… And we’re not in 2002, there not so much diversity in hardware as some people claim, devs can do proper stability testing in house, Rockstar are too much self confident, and they know there is a big demand for RDR on PC, so they threw their game to the masses expecting people to blindly throw money at them in return whatever the state of the game, and… It did not work as expected, and this is good !!
Wow man! Everything that you say seems to come from the mindset of someone stuck in the year 2011. As third-party games go, the PC is thought about before the consoles in today’s environment.
It isn’t unoptimized at all, did you seriously think you were gonna run a game with 2021 graphics at 4K 60FPS with 2018 Hardware?!?!??!
yeah messy port & already 25% off during last sales so no point in spending full price while winter sale is near.
I heard that the game can’t be put on sale less than 1 month after release. So may not be Steam sale but easily gonna be R* Store sale.
well epic store,GMG, Social club store was 25% off during sales nov ending same month game is released so i am expecting it will be same for winter sales
you telling me that rdr is not as big as gta v and making it uncrackable doesnt fix that or its performance issues? WOW.
The game is a bug mess.
i bought on xbox one .. played for a bit havn’t played it since
Yep boring cowboy sim with their usual janky gameplay.
it’s only janky if you use a an inferior control device like xbox and play station controllers. you’re trying to find an excuse to slam the game with it.
The game is out for a year and they re launch it for 60euros… They must be mad
AAA levels of greed, Something I’d expect from R*.
I bought it on Rockstars launcher, bypassed Steam. Thanks so much for being a beta tester for the Steam version? Nope.
How did this chris guy get hired as a journalist… all his articles are pure waste.
>the game has sold between 200,000 and 500,000 copies so far.
Wow, that’s a very good estimate.
Huge technical problems are #1 reason I think.
Fully deserved for what stunt they pulled, as well as the timed exclusivity deal. Look at Halo Reach, that did 2m in two days, and was sold at a really good price and the port was more or less good.
R* won’t learn though, they’ll just fault the consumers, rather than what they did to earn them these meagre sales.
Indeed, I see no reason to buy this game from Steam.
Whatever what you’re doing here robot, astroturfing, propaganda… Just go tell your boss this isn’t working at all and get another job, or do it elsewhere
he’s just trolling you, lol
this time is right tho, you need rockstar luncher anyway and the steam version add more problems so far.
So why he recommends people getting it on EGS ?? It needs R* Launcher too, so like always, he’s never right, and never will, he’s not even human
he didn’t recommend egs so his original comment has a point.
He did that in the past
stick boy said “this time” specifically.
Same, since EGS version has R* launcher requirements too, but he never said “there is no reason to buy it on EGS” which obviously would make sense EVERY f*cking time, for any situation
still, his original comment has a point.
steam in this case is as useless as epic’s client, they’re both useless and extra layer of drm.
ok right, i wish he said that, he said precisely that “Steam” is useless, no word on his master’s sh*tty store, so he’s 50% right at best, and 50% c*cksucker HAHA
because we’re talking about steam version of red dead redemption 2 and he did not mention egs. people who disliked his comment are just angry little sensitive kids with a grudge of a school girl.
HAHAHA and i’m proud being all that, i considered blocking him but some of his comments are pure gold stupidity and i don’t want to miss some of them
i’m saying don’t dislike his comment based on what he said before, i’m sure if he got the opportunity he’d eat epic’s a*s again but having a grudge against this robot is beyond stupid, what he said makes perfect sense.
any eta on free yeeha simulator 2019?
Damn this guy trying to be edgy as fk
Amen. Why pay Valve 30% for something it had absolutely no hand in creating and which doesn’t use the Steam API at all? All that does is siphon money away from the developers which could instead be used to support the game and create additional content for it.
Still they made it available on Steam after one month exclusivity, despite the 30%, because they know it’s the best place to sell games, also having your game in the most popular store out there is 50% of the marketing for a PC AAA.
“which could instead be used to support the game and create additional content for it”
Enough with these fairy tales, they had sh*t loads of money with the console version, and did launch the game on EGS with those f*cking 88% revenue, and their store with 95%, and still the game is unplayable for half the buyers one month after release, The Outer Worlds is an Epic exclusive, it got it first patch one month after release, pathetic for a RPG, and of course the best of all, Rune II HAHA, with the devs going to an early vacation with Sweeney’s money leaving the game to perish.
I have an another view on this situation, devs who receive money from the get go don’t need to polish their games after release 😉
I’ve always got Steam running. When launching Jedi Fallen Order or RDR2 on Steam their respective launchers start automatically and close automatically when I exit either game. Uplay start automatically bit doesn’t close. As to be expected. Uplay and Ubisoft has always been trash
My reason for not buying it yet? Full price, and the horrible technical issues with it. I don’t usually buy games at full price anyway, but I’m especially going to wait with this one because of the techical issues.
+ I don’t wanna have to f*king deal with yet another BS launcher. Hell I might even torrent the game at some point.
For me it’s all that, plus the stupid and retarded need to lump in another layer of DRM, via their crappy R* client.
High price, bad port job, and another layer of DRM is more than enough to put me off buying it.
RDR2 is running perfectly for me. The game is a masterpiece.
***First of all the game has been available on consoles for over a year now. ***
It shouldn’t be a reason if you drop such 1.5 year port as GTA 5 into article.
It would for me, because I’ve no reason to buy a 1.5yr old port job at full price, let alone be excited for a late port to begin with. As I’ve gotten older I’ve come to highly value being given the time of day by devs. Sell to me soon and not later on while serving everyone else first, or you just won’t get my money if you choose the latter over the former.
Time is money as they say.
Broken game.
Even the launcher is a bug ridden mess. I had to refund as the Rockstar launcher didn’t recognise my purchase.This is my 1st refund in a library of 2,245 titles.
What I tell ya?
I have finally finished my first playthrough, ~110hrs and it won’t be long until the 2nd.
I really like this game.
For anyone interested, it is possible to transfer save data from PS4 to PC.
Copy save data to USB stick with PS4.
Decrypt file on PC with SaveWizard (people on Reddit rent out this program for a smaller price than the $60 license fee).
Convert with Red Dead 2 Save Editor (links on google)
Place in Documents folder.
I finished the epilogue this way without having to start over again.
Or people dont want to give rocksturd(typo intended) money after being treated as second rate customers and on top of that having a product full of technical issues at launch after waiting a year.
Or people bought it from Rockstar a month ago since the Steam version just refers you to the Rockstar launcher anyway, forcing you to have two launchers open in the background.
releasing at full price on it’s bullshit month later deal and a year after consoles… get f###ed Rockstar. plus the game is boring aF!
For anyone interested, it is possible to transfer save data from PS4 to PC.
Copy save data to USB stick with PS4.
Decrypt file on PC with SaveWizard (people on Reddit rent out this program for a smaller price than the $60 license fee).
Convert with Red Dead 2 Save Editor (links on google)
Place in Documents folder.
I finished the epilogue this way without having to start over again.
Well I cant speak for everyone but I find it hard to get excited for the sequel to a game I never played. Plus its a year old game, most of the hype has already died off and it didnt take long for console gamers to stop talking about it after its release.
It’s not actually a sequel, but a prequel.
what did u mean RDR 2 is prequel story of RDR 1 ??
RDR takes place in 1911. RDR2 takes place in 1899.
Well that may well be; however R* called their prequel RDR …2. I never got RDR 1 so why wiould I be interested in 2?
A month after its release and all the hype was dead. People werent talking about it anymore except to say how it was a boring cowboy sim. Now its being talked about again because its releasing a year late on PC and for full price.
I find it hard to get excited about that.
Maybe because real gamers didnt wait to buy it? I dunno how much it is through Steam, but it was available through Rockstar for £28 at launch if you knew how to use a VPN (Ukraine I think it was?)
Popular technical problems. Lag, stuttering, crashes, low fps on alright computers and a few other things.Words go around fast in 2019. I told my friend to wait a bit with his purchase too.
Stadia for life!
I love how the article totally ignores mixed reviews in steam, and online errors that were not fixed since the console release. Modern gaming journalism in a nutshell.