Shenmue 3 runs with 62-102fps in 4K/Very High settings on the NVIDIA GeForce RTX2080Ti

Deep Silver has finally released Shenmue 3 on the PC. The game uses Unreal Engine 4 and is exclusive on the Epic Games Store. Deep Silver has provided us with a review code so before publishing our PC Performance Analysis, we’ve decided to share some 4K/Very High screenshots from it. Alongside these screenshots, we’ll be also sharing our initial 4K performance impressions.

In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the GeForce 441.20 driver.

Shenmue 3 runs with 62-102fps in 4K/Very High settings on the NVIDIA GeForce RTX2080Ti. Now as you may notice, there are some screenshots from the prologue cut-scene. In that particular cut-scene, our framerate was all over the place and from the looks of it, that area is really unoptimized. As such, we’ll be using the main village for our PC benchmarks.

What’s really funny here is that the game does not come with any graphics settings. YsNet is only offering a preset via which PC gamers can set their graphics quality to Low/Medium/High/Very High.

We’ll talk more about the PC technical aspects of Shenmue 3 in our upcoming PC Performance Analysis. Until then, enjoy the following screenshots!

26 thoughts on “Shenmue 3 runs with 62-102fps in 4K/Very High settings on the NVIDIA GeForce RTX2080Ti”

  1. You would have to be pretty thick to financially support the anti-consumer Epic store. Grab the free version instead.

    Other free games from the anti-consumer Epic store include –

    A Knight’s Quest
    Borderlands 3
    Close to the Sun
    Control
    Journey
    Operencia – The Stolen Sun
    Outer Wilds
    Rebel Galaxy Outlaw
    Rune II
    The Sinking City
    Yaga

    Epic, make piracy great again.

      1. Steam and Epic are both sides of the same coin. Charging you more money to not even own your games, nevermind the added bonus that they kill the used market too. It’s a lose-lose situation for every consumer.

    1. It’s 2004 all over again. I was on the physical copy side of that war and we lost badly to a very mediocre and anti consumer platform called Steam.

  2. Excellent game. A true masterpiece. Shemnue 3 is a rare kind of game, one that we don’t see often. Thank you Yu.

    1. If it’s rare it implies that you dont see often. So empty words. You banalized the word excellent, unfortunately.

    1. I’ve played it courtesy of CODEX and some of the texture work for elements of the environment and things like clothing is pretty good.

      Some other aspects are very poor such as,

      – some, but not all, fauna
      – facial textures and animation
      – rudimentary UI
      – orange tint to the graphics being somewhat reminiscent of The Outer Worlds
      – crushed blacks giving the appearance of a low-rent ReShade profile
      – English language voice acting
      – inability to quit the game using a gamepad controller
      – presence of loading screens
      – janky controls in the first mini-game I attempted

      Performance seemed good outside of the occasional cutscene. Anisotropic filtering can be forced externally using control panel.

    2. Forreal. The assets look very amateur and the terrain looks like the work of a novice. No attempts to blend the vegetation LOD’s with the lighting either.

  3. Well no Denuvo folks, go forth and pirate. This is the price you pay for backstabbing your KickStarter supporters.

  4. I was a huge fan of the series and a backer, but after everything that happened I wont even bother with the game. The North remembers!

    1. The game so far is better than I was expecting so maybe reconsider by getting the CODEX version. Obviously don’t be giving them and EGS any of your money.

  5. It is fun to see that the pictures are way better here, than what we saw from the press until now… BUT, never I will support the anti-consumer Epic store, NEVER.

  6. For reference, I am getting around 80-100fps 1440/Max Settings (the performance difference between High/Max is quite slight) on a 6700k (stock)/GTX 1080/16 RAM. The performance is really solid given the size of the area you are in (you can oversee it from up high), which holds up in terms of detail, materials, and lighting both at a distance and under scrutiny — there’s presentation shortcomings, but they are more artistic than technical.

    I suspect the reason it runs so well is because it’s culling not only reflections based on screenspace, but shadows and other aspects as well (something you can catch on the fringes of the screen if you move fast enough). That said, given the languid pace of the game you are unlikely to find this particularly distracting.

    Also, from what I can tell, the game doesn’t seem to actually be running in true fullscreen (tabs back to desktop very quickly, returns to game in a window), despite having an option for it. Maybe I’m wrong here, but that’s certainly what it looks like. In any case, this doesn’t seem to create hitches or stuttering that interfere with the performance.

    The options menu though, as this article suggests, is clearly made by someone who hasn’t played a PC game before (display type and resolutions options are one setting, and there are presets without any granular settings).

    The best thing about the port is it basically does what it says on the tin and performs without a fuss, letting you get on with playing the game.

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