Following the release of the PC system requirements for Red Dead Redemption 2, Activision revealed the PC requirements for Call of Duty: Modern Warfare. According to the specs, PC gamers will need 175GB of free hard-disk space in order to install the game.
Activision lists an Intel Core i3-4340 and an AMD FX-6300 for the game’s minimum CPU requirements. The game will also require 8GB of RAM and an NVIDIA GeForce GTX 670 / NVIDIA GeForce GTX 1650 or AMD Radeon HD 7950.
Activision recommends using an Intel Core i5-2500K or an AMD Ryzen R5 1600X with the latest 64-bit version of Windows 10. Similarly to Red Dead Redemption 2, the game’s recommended requirements list 12GB of RAM (instead of 16GB). Moreover, Activision recommends an NVIDIA GeForce GTX 970 / NVIDIA GeForce GTX 1660 or AMD Radeon R9 390 / AMD Radeon RX 580.
Unfortunately, the publisher did not reveal the framerate and settings that these specs target. Moreover, Activision did not reveal the PC requirements for the game’s Ray Tracing effects.
Call of Duty: Modern Warfare releases on October 25th, and you can find below its full PC system requirements.
Call of Duty Modern Warfare PC Requirements
Minimum Requirements
- Operating System: Windows® 7 64-bit (SP1) or Windows® 10 64-bit
- Processor: Intel® Core™ i3-4340 or AMD FX-6300
- Video: NVIDIA® GeForce® GTX 670 / NVIDIA® GeForce® GTX 1650 or AMD Radeon™ HD 7950 – DirectX 12.0 compatible system
- Memory: 8GB RAM
- Storage: 175 GB available hard drive space
- Internet: Broadband Internet connection
Recommended Requirements
- Operating System:Windows® 10 64-bit latest update
- Processor: Intel® Core™ i5-2500K or AMD Ryzen™ R5 1600X
- Video: NVIDIA® GeForce® GTX 970 / NVIDIA® GeForce® GTX 1660 or AMD Radeon™ R9 390 / AMD Radeon™ RX 580 – DirectX 12.0 compatible system
- Memory: 12 GB RAM
- Storage: 175 GB available hard drive space
- Internet: Broadband Internet connection

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Lol, 150GB game and 175GB game articles back to back. Start saving up for those 2TB SSD’s, folks.
I have a 1tb and I’m constantly having to delete/backup/move stuff in order to have enough space for the games that benefit the most from being run on an SSD, unfortunately it seems like the ones that need the SSD the most because of long load times etc are also the ones that take up the most space.
nahh,just wait for a repack and torrent it 😀 way less sh*t in it
I have a 2tb ssd still i dont understand why this crap is above 100gb
Got a 4TB 860 EVO a year ago.
Considering the cheapest that drive was in all of 2018 was $700, I’m not jealous one bit.
https://uploads.disquscdn.com/images/72c4e4535a3daa4714460b1e5de903303811f2d440c2d8ae63f2efde585c447a.jpg
Got it for around $660 with a promo code…and that was before I had to pay sales tax in my area, amounting to a $10 USD difference.
I’m sure it’s nice to have that much space, but that’s still WAAAY too much money to spend on an SSD for games IMO.
Dude, it was 18 cents per gig…after formatting.
It’s probably cheaper to find a motherboard with more SATA connectors.
Not really. A 2TB Intel 660p is $180 right now, and that’s about the price it would cost to get the equivalent in several 1TB or 500GB drives.
You can get a 5tb Toshiba drive for $125. Big internal drives are not that expensive.
Sure, but modern games aren’t great on mechanical drives. Outside of loading times being pretty long, you can see increased texture pop-in or even stuttering in extreme cases (on an HDD vs an SSD, that is).
Modern game engines need to constantly move assets into and out of RAM/VRAM, and they have to pull those assets from the storage drive to do that. Having high latency storage (e.g. mechanical hard drives) makes the issues I mentioned very noticable. High capacity HDD’s tend to be 5400 RPM or slower as well.
Laughable. Real content is probably 50 GB or less.
Your a*s pulled technical knowledge is amazing.
You have to be joking……… I bought 2 x 1TB 970 nvme’s for RAID 0 and thought I was ahead with 2 TB of fast storage. I’m already at 75% capacity just from games and needing to uninstall just to play new ones. What’s going on with this absurd increase in game installation size? Especially for something with as little content as a CoD game?
They really need to start making selective downloadable content, the pirated version of all new games is already doing it, I’m only into single player part (don’t have time for multi).
Why should my HDD have all the useless languages and multiplayer crap?
” the pirated version ”
Isnt this game always online?
Will i’m not talking about COD specially, i’m talking about games in general. keep in mind some legit buyer download pirated games and use them as backup.
Well, the PS5 article on Wired yesterday touched on this, except this is what they are going to do on a console. So, maybe with PS5’s release we will see PC storefronts start utilizing the same system?
FG repacks, IF the sp campaign is good.
Also for 1080p, there possibly won’t be a need to download the ultra texture files.
That’s what i’m talking about.
So damn true!
Red Dead has support for those new sound outputting devices, but apparently COD does not.
No .
No ones cares .
175GB of 8hr Storyline time… . and DRM and Lootboxes.
I wonder if they would make more money if they let people buy only the game modes they wanted to play. For me I just like playing the campaigns because PVP is dead to me (and COD helped kill it). I would pay $20 for the campaign, maybe even a little more, but I don’t want the rest.
I have a 2TB Evo 850 SSD. 175 gig’s? Big whoop 😀
Actual game is 30GB, the rest is all the hidden micro-transactions in it waiting for you to unlock. 😉
Lol this is getting ridiculous…
Probably no shared assets between single and multiplayer so essentially downloading two games.
This another dose of Activision being stupid and having uncompressed audio? 175GB for this merda? That’s comical. There has to be a catch somewhere.
Sounds like it, pretty silly that it takes up more space than RDR2
I figure photogrammetry and 64 player maps is the reason for the file size.
Photogrammetry doesn’t change mesh/texture requirements. It’s just a better way of authoring assets. The assets still go through the same optimization/retopology/decimation process that normal assets go through.
4k textures for the SP and MP maps plus uncompressed multichannel audio eats up a ton of space.
Yeah that’s texture resolution. Photogrammetry has nothing to do with texture resolution.
I know, I was just mentioning why modern games like COD would need 175GB of storage space.
Yup. Audio takes up a surprisingly large amount of space. I remember when Titanfall 1 came out and it took up 75GB because of all the uncompressed audio.
F off…. Thats all
You are getting 175 GB of pure unadulterated $hit, what’s to complain about???
Hope the sp campaign is at least somewhat good.
you do know the pirated repacks allow the pirate downloader to only download the parts of the game they want, right?
pirates already have access to being able to download selectively from an individual game, yet buying customers can’t do the same LOL LOL
Really? I hadn’t noticed….
Not that I’m a pirate!!! :O
The crying of poor PCMR guys amazes me.
lol
What the f*k are they doing to bloat up a f*king gallary shooter to 175gb?
High quality asset work doesn’t come free.
High quality asset work https://uploads.disquscdn.com/images/5ee2be26a107ae2ed327beb0ec4c231ab3b6f130ca117bc447c376a9a8a4a05d.jpg
It’s more of the same old with slightly better graphics and it will be undoubtedly full of MTX.
12GB of system memory recommended to play a CoD game? wtf
Are they caching textures to system RAM as opposed to VRAM given that Recommended specs for the graphics card is GTX 970 which only has 3.5GB of uncompromised VRAM?
LOL That’s more than many people’s monthly data cap. Yes, they still exist, in MANY places. This is to say nothing of how long it will take to download something that size for those many people. Anyone who still has a data cap, likely still has crappy speeds too.
Gaming in this day and age, has gone off the rails of stupidity, and straight in to the realm of insanity.
Not suprised about space actually, it took me 60+ hours just to finish the main campaign alone, and there were tons of sidequests with a huge open world.
I am envious of everyone who will get to play this for the first time!
WHY ARE GAMES SO FU**ING MASSIVE NOWADAYS
175GB ?! Whats next 200? 250? Soon 4TB disks will feel like 1 TB… and what for? CoD? Same old same old? The single player better be the best thing EVER IN HIsTORY!!! OR ELSE
P.s. At least Red Dead 2 has a huge world and looks a billion times better. CoD above 70 gigs ? LOLOL okay.
damn…. thats a whole lots of bytes… f*k that sh*t.
the 4k video content i assume.
having just a hour of it raises it a hundred gbs.
Boycott Activision Blizzard. Free Hong Kong.
The single player campaign must be 30 hours or more for that size…lol
These specs are weird given it ran like crap on my GTX 690 ( lowest settings ) during the open beta
Recommended Requirements Intel® Core™ i5-2500K what?????
Also how the F can this be bigger than RDR2 WHAT IS A OPEN WORLD GAME…..
GL downloading if you don’t own at least 100mbit d/l. Or even worse REDOWNLOAD it again.
Some related news John,
https://www.overclock3d.net/news/software/need_more_detailed_pc_requirements_for_modern_warfare_nvidia_has_you_covered/1
https://www.nvidia.com/en-us/geforce/news/call-of-duty-modern-warfare-2019-system-requirements/
Call of Duty: Modern Warfare System Requirements Revealed, Plus NVIDIA Ansel and Highlights Support Confirmed..
The game will support Nvidia Ansel on day-1, support RTX raytraced shadows in specific modes and also offer support for Nvidia Adaptive shading. Furthermore, Nvidia hopes to support this game with a day-1 driver, offering Geforce users game-specific optimisations for the game on day-1.
So what about Modern Warfare’s standard PC system requirements? Those are for 1080p with 30FPS and 60 FPS performance targets respectively. For 1080p 60FPS with RTX on, Nvidia recommends their RTX 2060 graphics card, while for 4K 60 they recommend their RTX 2080 Super.
Gamers who prefer smooth 144Hz gameplay rather than the graphical yum-yum of raytracing, Nvidia recommends their RTX 2070 Super and GTX 1080 graphics cards.
https://www.nvidia.com/en-us/geforce/news/call-of-duty-modern-warfare-2019-system-requirements/
laugh in my 10TB HDD.