The Surge 2 will be using the Vulkan API, has four times more side-quests than the first game

In a Reddit AMA, Deck13 has shared some new details about The Surge 2. According to the developers, The Surge 2 will be using the FLEDGE Engine and will take advantage of the Vulkan API on the PC.

As the developers revealed when asked about it.

“On the rendering side of things, we did a major overhaul of the rendering subsystem. The new system is now based on the new explicit graphics APIs (Vulkan on PC and D3D12 on Xbox One). This allowed us to render all the visual detail necessary to feature a city and larger outdoor levels. We also added new rendering features like simulated and cuttable grass, unified volumetric lighting, improved decal rendering and temporal antialiasing – to name a few.”

Deck13 has also stated that the PC version will feature high-resolution textures. However, it’s not clear yet whether these textures will be offered as a separate download (similarly to what Ubisoft is doing with its games).

“We have high-resolution textures on PC that should be perfectly fine for 4k resolutions.”

Furthermode, Deck13 took the time and came up with a tweaked camera setup for all boss fights against non humanoid bosses. This new camera setup should help address the issues that some gamers experienced in the first game.

Not only that, but the game will feature four times more side-quests. It will also have more story than the first game.

“There’s a lot more story in The Surge 2 compared to the first game. We have quadrupled the amount of sidequest; there are dozens of NPCs in the world, and almost everyone has his/her own little story to tell. The player character himself will be an avatar for the player, so the style of storytelling has changed a bit towards the more RPG-like.”

The whole game world can be reached by foot and many levels will be interconnected in multiple ways. There will also be several hubs to help in-game progression.

Lastly, the developers have highlighted some of the gameplay changes they made to the sequel.

“We tried to improve on several aspects. For example, some players were confused about the level design. Therefore, we increased the level layouts in order to give the players more guidance and hints on where they currently are, and there’s more signposting now. Some other complaint was that playing only in a factory compound was not enough. So, this time there’s a city to explore.

Also, some players felt that the game was too linear, so this time it’s all about choice. Create your own character, accept side missions as you please, and choose the order in which you want to do things. There are also more ways to defeat a boss, using the skills you like most depending on your individual playstyle.”

The Surge 2 releases tomorrow, September 24th!

21 thoughts on “The Surge 2 will be using the Vulkan API, has four times more side-quests than the first game”

  1. Below are The Surge 2’s full PC system requirements. Strangely, the game Lists DirectX 11 as a requirement alongside Vulkan API compatibility.

    MINIMUM:

    Requires a 64-bit processor and operating system
    OS: Windows 7/8/10 (64-bit)
    Processor: AMD FX-8320 (3.5 GHz) / Intel i5-4690K (3.5 GHz)
    Memory: 8 GB RAM
    Graphics: 2 GB, AMD Radeon R9 280 / NVIDIA GeForce GTX 950
    DirectX: Version 11
    Storage: 20 GB available space
    Additional Notes: Requires a graphics card compatible with Vulkan, requires Internet connection for online features.

    RECOMMENDED:

    Requires a 64-bit processor and operating system
    OS: Windows 7/8/10 (64-bit)
    Processor: AMD FX-8370 (4.0 GHz) / Intel Core i7-3820 (3.6 GHz)
    Memory: 16 GB RAM
    Graphics: 6 GB, AMD Radeon RX Vega 56 / NVIDIA GeForce GTX 980 Ti
    DirectX: Version 11
    Storage: 20 GB available space
    Additional Notes: Requires a graphics card compatible with Vulkan, requires Internet connection for online features.

    1. DirectX is a set tools which contains sound api , networking api and input api. D3D is the graphics api part of it. So DirectX is still needed because sound , input etc.

      Vulkan is used as graphics api ; people are just mixing up D3D and DX too much.

      1. Yes…Obviously, I know all that…I’m FULLY aware about DX, VULKAN, or any other API for that matter, and how they function as well…..I’ve even worked on DirectX programming.

        I was trying to convey some other point, which you failed to understand. Haha.

        Re-read my comment once again…..:DD

        1. Exactly, I was under the impression the game was a pure DX12 title for the Xbox One and using Vulkan for the PS4 and PC.

          Having said that I think it is cool news as to what you posted for it looks like on the PC the game has a DX11 fall back which is what I am 99% sure is what you where trying to highlight / mention m/ 🙂 m/

          If it was only DX12 or Vulkan then they never have these requirements in my opinion.

        2. `Strangely, the game Lists DirectX 11 as a requirement alongside Vulkan API compatibility.`

          What? If you would imply i said ; you wouldn’t say ” strangely” here.

          Then explain to me please ; if you didn’t think DX=D3D why listing DX11 on there is so “strange”

          1. you have some serious reading comprehension issues. he was implying there was no mention of dx12.

          2. Omfg.

            Dude , read this sentence.

            Strangely, the game Lists DirectX 11 as a requirement alongside Vulkan API compatibility.

            Then read the title or article.

            Then combine them both.

          3. Just F****uck off man…..you are a JOKE….lmfao..STFU….learn to read next time….what a MORON !!

  2. Damn Vulkan, Just what i wanted too. This is a bad time to be on a budget, my fellow Gamers. Cause i cant bring myself to pirate this masterpiece one of my favorite franchise.

      1. Screens of any ultra wide setup do not translate to how it is when you actually play it for real.

        If you have a buddy that has a multi screen setup or ultra wide 1000% go over and see it for your self. I know to those that don’t use it think it looks like whack fish eye effects, but trust Me if you actually sit in front of the setup and play it you will go “I know what I am saving up for!!!!! OMG! ” 🙂

  3. “The Surge 2 will be using the Vulkan API, has four times more side-quests than the first game”

    but still no map feature.. or does it?

  4. Good to know it is using Vulkan, but I got a lot of games to play now and this is not even the least priority, since the first game sucks.
    But I’ll keep an eye on it and maybe give it a shot in the future.

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