SYNCED: Off-Planet was dropping below 60fps on an NVIDIA RTX2080Ti with Ray Tracing at Gamescom 2019

Our dear friends over at PCGamesHardware have shared a video, showing the ray tracing effects of SYNCED: Off-Planet. SYNCED: Off-Planet is a game that is heavily inspired by The Division, and its Gamescom 2019 demo had major performance issues even on NVIDIA’s most powerful gaming GPU, the RTX2080Ti.

PCGamesHardware used FRAPS in order to record the game’s performance. As we can clearly see, the NVIDIA GeForce RTX2080Ti was struggling to keep 50-60fps. In some scenes, there were even drops below 45fps, something that is really disappointing.

Now the good news here is that the game is still under development. As such, its overall performance should improve. Moreover, I don’t really know what resolution was used to play the game. I don’t know if PCGamesHardware mentioned the resolution since I don’t speak German. We also don’t know whether DLSS was active or not. If the game was running at 2560×1440, then we can safely say that it will run with 60fps at 1080p.

So yeah, unfortunately we don’t have the whole picture yet. What it’s crystal clear, however, is that the playable demo that NVIDIA and Tencent Next Studios offered had major performance issues. That is of course when ray tracing was active as the game appeared to be running smoothly without these effects.

For what it’s worth, Tencent Next Studios will use Ray Tracing in order to improve reflections and shadows. Not only that, but the Gamescom 2019 version allows to activate/de-activate RTX with just a single key. Now this is a feature that more developers should be adding in their RTX games!

Gamescom 2019 | Synced Off-Planet | Performance mit Raytracing auf Geforce RTX 2080 Ti

UPDATE:

By using YouTube’s translate tool, we discovered that the game was indeed running at 1440p. The graphics settings were locked so PCGamesHardware was unable to see whether the game was using its Max settings. It’s also unclear whether the game was using DLSS or not.

23 thoughts on “SYNCED: Off-Planet was dropping below 60fps on an NVIDIA RTX2080Ti with Ray Tracing at Gamescom 2019”

  1. Good to know they are even copying Ubisoft’s great performance standards. Maybe throw about 5 or 6 VM’s worth of DRM on it, and you’ll be golden.

    1. It’s amazing how quickly the idea became axiomatic that Ubisoft’s DRM kills their games’ performance… It still hasn’t been demonstrated in any capacity that I’m aware of that AC Origins and Odyssey are crippled by their DRM, as no one has been able to separate the DRM from the game and prove one way or the other what effect it has.

      You can speculate all you want, but Ubisoft’s AAA games had notably high resource demand long before VMProtect and Denuvo. The mere presence of DRM alone is not proof of anything. It’s only speculative.

    2. You know how much they love their DRM ad people still pay for a inferior product where DRM is concerned. Lot of idiot gamers around..

  2. I was expecting this with all the enemies on screen having both their reflections and shadows ray traced.

  3. A publication documenting the performance of a card based off a game that’s still in development. This is what were we are.

    I’m not even an NVIDIA fan boy but this doesn’t really mean much in terms of what final performance will actually be for the 2080TI with Ray Tracing enabled for this terrible Division with zombies clone.

    This doesn’t even give us any real details on what the various graphical options where for the recorded game-play, plus the game has yet to undergo minor or major optimization while in development.

    I highly doubt sh*tty Tencent will be able to pull it off anyway given a few months or even a years worth of time to allow this to bake a bit more in the oven.

  4. This is what you call news? Same happened with every single RTX title before launch.

    Early Metro Exodus couldn’t get 60 fps at 1080p with ray tracing, at launch the performance more than doubled.

      1. A 2080 Ti couldn’t hold locked 60 at 1080p at E3/Gamescom. From what I understand now it’s 1440p60 locked on a 2070.

      2. Metro Exodus could not hold 1080p 60 fps with RTX on a 2080Ti.
        Release version can be played at 1440p 60+ fps on highest settings and native resolution.

  5. Even before RTX graphics cards showed up, everybody knew that ray tracing games would be demanding. So only an idiot would expect 100 FPS+ with RTX turned on.

  6. AMDenials are trolling in nvidia articles… till next year, where their gpus and next-gen conslows taking worse performance hits (even with hardware RT). HAHAHA

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