Here are 48 minutes of brand new gameplay footage from Doom Eternal E3 2019/QuakeCon 2019 Demo

At QuakeCon 2019, id Software presented the same Doom Eternal demo that was available for the public to play at E3 2019. And thankfully, Bethesda has livestreamed a demo playthrough, giving everyone a glimpse at that demo.

This video is 48 minutes and features a lot of gameplay footage, so we suggest avoiding it in case you want to avoid spoilers. On the other hand, those interested in this upcoming shooter can take a look and see some of the changes and improvements that will be made to it.

DOOM Eternal puts you in control of the DOOM Slayer as you blow apart new and classic demons with powerful weapons in unbelievable and never-before-seen worlds. Players will experience the ultimate combination of speed and power as they rip and tear their way across dimensions with the next leap in push-forward, first-person combat.

The game promises to bring the ultimate combination of speed and power with the next leap in push-forward, first-person combat. The game will be powered by id Tech 7 Engine and promises to feature levels/places we have never been before in a Doom game, 10X times higher geometric detail than its predecessor, as well as greater texture fidelity than id Software has ever put on screen.

Furthermore, this new Doom game will support real-time ray tracing, though we are almost certain that NVIDIA and id Software will add support for it after its official release on November 22nd (via a post-launch update).

Enjoy!

Doom Eternal - Gameplay Demo QuakeCon 2019 [HD 1080P]

9 thoughts on “Here are 48 minutes of brand new gameplay footage from Doom Eternal E3 2019/QuakeCon 2019 Demo”

    1. That hud really has you triggered huh?
      It looks fine to me. I’ll not be looking at it anyway.
      The game looks like a blast me.

      1. I get why people are bummed. I also wish they kept some more of the ‘immersion’ factor from 2016.

        End of the day though, the game looks so good it is ridiculous.

  1. I still don’t understand the logic behind that colorful hud, I’m destroying demons not buying candies :/

  2. Still just running to not get hit by projectiles while the enemies mostly stand around and can’t hurt you. And the few that can hurt you are bullet sponges that either stay in place or straight up teleport to your location. No sense of positioning, just backing off Serious Sam style, except everything is extremely slow. The hype around this bad Halo clone is artificial, always was.

  3. Can’t see any fun in running and shooting like a donkey!
    If there’s no good story behind it, then I’m out.

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