Take-Two has announced a brand new sci-fi first-person shooter from the co-creator of Halo and former Bungie creative director, Marcus Lehto. In order to celebrate this announcement, the publisher released a teaser trailer and stated that the game will be fully revealed at Gamescom 2019.
V1 Interactive president and game director Lehto said:
“The opportunity to create not only a new game, but this entire studio has been exhilarating. It is great to be able to share what this amazing team has been working on, and we can’t wait to introduce this new game that our team is building to the world next month.”
Michael Worosz, CEO at Private Division, added:
“We’ve been with Marcus and the V1 Interactive team since the studio’s inception and have seen the organization grow its talent base throughout our partnership. As such, we have high confidence in Disintegration, and cannot wait to introduce it as another unique experience that further enhances the Private Division lineup.”
Back in December 2018, we shared the first screenshot for this game. Disintegration promises to be unlike any shooter we’ve seen so far and Marcus Lehto has already confirmed that it will come out on the PC.
Unfortunately we don’t have any additional details about this shooter, so there is nothing more to share at this point. Therefore, enjoy the teaser trailer and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Descent?
Nah there is already a descent remake by its original devs I believe.
Unless I’m mistaken, the original devs already made a new descent but don’t have the rights to the name so it’s called Overload.
The descent you’re talking about isn’t by original devs
let me give it a dislike real quick.
Halo caused design changes in the FPS genre that caused it to progressively suck more and more up until the last couple years, where games started to embrace PC FPS design again. From the launch of the 360 up until ~3 years ago, good FPS games were very few and far between.
These clowns can f*ck right off.
The market moved to consoles not because of Halo. Halo did what worked on a controller and the market moved to controllers, hence other developers learned from Halo and also used few weapons, slow movement etc. in their games. But it’s all due to the limitations of the controllers that Halo is in no way responsible for them. They were simply there first. I could have been anyone else.
You are even aware of this at least partially since you call it “PC FPS”, not 90s FPS or pre-Halo FPS. The PC’s technical limitations created oldschool FPS and past 2000 all the “new school” trends emerged from consoles.
P.S. I have to disagree on the notion that about 3 years ago good FPS came back. I have yet to see one.
just play Dusk dude
I don’t tolerate view leaning / bob and the level design doesn’t seem inspired to me based on videos. What I want from a shooter are grand environments, complex architecture, interesting weapons and enemies. I want the atmosphere and gameplay of 90s shooters. Dusk mostly seems to deliver the movement and (ugly) graphics. These are just about the two things I’d be most willing to give up. Air control was never good design to begin with and graphics are simply better now and it’s only due to budget constraints when devs go “retro”. Dusk revives these elements, one unnecessary, one unwanted, while mostly throwing forgettable, slow enemies at you on flat ground. There’s verticality but it’s only on the paths between arenas. I recently replayed Crysis 2 and even that game had more varied enemy encounters thanks to multi-level arenas and AI that can find its path anywhere. I would speculate that the Dusk developer couldn’t make more complex AI.
sounds like you’re asking for something incredibly specific that i can’t deliver unless i were either dig hard or make it myself and i’d rather not
Yay another FPS yawn.
Um……. yay?
Um……. yay?
Since every guy is just saying boring because YES ill just say…. interesting xD.