Fallout fans, here is something for you today. Modder ‘DcCharge’ released a new texture pack that improves the quality of around 13000 textures by using Gigapixel AI, Waifu2x, ESRGAN, ImageMagick, Open Object REXX scripts and GIMP 2.
As the modder noted, he upscaled close to 13,000 textures for the base game and another 2,000 for all the DLCs released for the game.
Now while this Texture Pack features one hell of textures, all Level of detail (LOD) textures, tree bill boards and a good portion of the interface files were excluded. Still, the modder intends on evaluating the impact of up-scaling LOD’s and tree bill boards on the game engine.
Those interested can download the texture pack from here, and below you can find some comparison screenshots that showcase the visual differences/improvements between the vanilla and the AI-enhanced textures.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Somebody please make a ESRGAN texture pack for the first RAGE.
That game had a texture fillrate bug in the game engine. Bigger textures will probably make the problem worse.
I thought Rage’s problem was it was a super-texture, the whole game was one large texture making modding a nightmare and why there are only a handful of mods. Not worth the effort.
And it would make the game 200 gb in size for sure.
This x1000
I’m not sure that would be possible without significant extra work, as RAGE uses Id’s Megatexture tech, where the engine stitches individual textures together to create one gigantic texture for the whole level. It’s probably pretty dependent on the existing texture resolution… but I’m just making an educated guess here. Could be wrong.
Nah you right. The entire level is one giant texture, which is why you cant knock the phone off the desk, because its texture is part of the level.
Yup!
I don’t think it’s easily possible to change the textures of that game. The megatexture tech was cool in theory, but practically made the end result look like a generation old game!
Looks about 1.1x better than the originals. I’d like to know how they come up with “4x better”
Agreed. Reminds of some of the early so-called HD packs for VtMB …. lol
Yeah, or those two Resident Evil 4 HD remasters that I couldn’t tell you for sure which version I was playing.
I’m guessing the resolution is 2x as big in each dimension, leading to a 4x overall increase in texture size.
If you are looking at it in 4k you will notice I think probably.
True! 😀
I believe that is because the modder probably had to downscale significantly for the game to support them.
I recently was playing around with ESRGAN using CUDA on older games, and that is the challenge I faced…had to downscale the textures so much to fit the engine requirements that the end result was barely improved.
Has nothing to do with that, upscaling has diminishing returns depending on the source resolution and how large the textured object is.
Textures that are 512x and up end up looking simply unblurred after upscaling, but lower than that and there is an obvious improvement, especially if it’s stretched onto a large asset.
These AI upscalers were not made to improve game textures, they are trained for photographs.
can those textures even load without lag?
i thought the 4gb patch took care of all of the texture problems in new vegas?
regardless, i remember having a smooth and heavily modded experience after i’ve done everything mentioned in this video (watch?v=Cypqage_Pdk)
didnt do much for me, but i got new ram and vram since then so ill try it again.
can i ask for you new and old specs if you don’t mind?
i had 12gb ram but at low speeds. now i got 16gb at high speeds, i had a gtx 660 2gb now i got a gtx 1060 6gb.
they’re definitely going to help for sure. i mean by a lot.
The question is “how long ago” was that. Not forgetting that the game uses DX9 and up until the recent patches for it(for Win10 and I think 8.1), vram was limited to ~2.9GB of memory regardless of how much vram you had available. That bug was a true bug(DX not reporting true vram), not a integer limit problem like with 32bit only being able to handle 3.29GB of system memory.
wut?
Simple. If the last time you played FONV, was prior to Oct 2017(Win10 fall creators update), the problem you could have had was “not enough vram” because DX9 had a memory allocation bug. Simply this, if you had a video card with 12GB of vram, DX9 could only use so much, then would start sending extra textures to either memory or to the pagefile. Textures sent to the pagefile will cause the hitching/lag issue you mentioned before.
Pretty sure DSO had an article on it, the bug was interestingly enough discovered because of Skyrim and texture mods. And people noticed that no matter how much vram they had, the game would never load beyond the bugged limit.
i have win 7. Too lazy to install newer windows. Way i see it you need fallout new vegas 4gb extender. To get it to work. New vegas has a ton of issues, eg they changed parts of the engine made for mods so they can use them for extra weapons, which means if you load too many mods the game crashes, so you have to be more careful.
So anyway to fix the vram issues?
I’ll try to not make this too long to explain, but first.
Not without upgrading to a newer version of windows, or switching to ‘nix.Titles that support vulkan(different API) don’t have this issue. The fix wasn’t backported to any earlier edition, though I’ve read of some people copying over the DX9 core components from Win8.1 and Win10 and getting it to work. But if you want to game on Windows, and have full access to a DX9 title(FO3, NV, Oldrim(Skyrim SE is native 64bit and requires no tinkering) and use all the memory you’re gonna have to upgrade the OS at some point or go frankenstien and hack/patch some OS parts like the old Win2K backports of Direct X. Win2k didn’t support DX, in any form. But for the hardcore gamers, the ones wanting to squeeze very bit of performance? It was and is still regarded as one of the best gaming OS’s ever made. And funny enough the prioritization hacks, OS offloading into the pagefile that those hackers did? Later found their way into Win7.
You do, but it has more to do with the engine(gamebroyo) being limited to the old 32-bit integer limitation. 3.2GB is the maximum allotted space in all 32bit OS’s, there was a patch for Windows that worked similar to the 4GB extender allowing the use of another 700MB of ram(totaling 3.928GB available out of 4GB), but beyond that point it’s all useless for a 32bit OS. The 4GB patch is more of an executable switch saying “if the system reports it has more RAM then use it.” Again. If you’re using a 32Bit OS, you’re always limited to 3.92GB of RAM. With 64-bit Windows and linux, most cap at 192GB of system memory and all that space is always available to any program.
To the part with modding: Meshes are generally low in memory use compared to a texture. An example, a heavy rigged PC mesh with 400 rig points(for facial expersion, independent joint movement, including the skeleton of course). Let’s toss in 15 NPC’s, you might break 5MB of use for all of them. Now let’s add in a high quality 4096×4096 texture map. 15-30MB for the face, upto 28MB for the body. Now someone does the same with all the characters. So let’s call it 75MB. Now once for the PC, 10 more for each NPC. We’ve now used up 750MB of RAM, plus a reserved space of 350MB of VRAM.
Simple right? Now we do that for each world object. Door(they’re simple maybe 30KB), the texture – the higher the quality of the texture the more space needed. I’ve seen 4K HD mods where a single door weighs in at 39MB. Now walls again the same for the texture. And the ground, rocks, movable objects, misc things like burned out cars, guard rails, etc. That’s why your texture packs start weighing in at 2GB, 3GB, 8GB, and so on. And of course in the case of not having enough memory, this gets swapped to the page file temporarily.
This particular mod doesn’t have a huge impact like some of the others. I feel like it likely due to the style of the textures in the first place (really choppy and noisy to begin with). Not sure it would be entirely noticeable in gameplay.
Maybe not on a 768p laptop. On any modern PC, it definitely will have an impact
None of the texture mods have any impact on performance as long as you have enough VRAM to run them
Sorry, I didn’t mean performance impact. I mean visual impact. I should have been more clear.
Lol 4x….
This is really cool, it’s basically just taking the existing textures and giving a 2 or 4K option. The 360 version does pretty much the same thing on the X1X and it looks super clean in motion compared to the base game’s textures. This is a great option for people who want to keep the same textures but with less of the blur that the default ones bring. I’m blind as hell and I can still see the obvious differences in the comparison pics.
3dfx – cool! That is a logo that I miss
X1X doesn’t re-size textures buddy. All it does is increase the game’s resolution.
Fallout 76 is a fail no matter how nice Bethesda makes it look. As the saying goes…….you can put lipstick on a pig but it’s still just a pig.
Did you miss this is about fallout 3 new vegas?? Not fallout 76
As an add on does it disable Achievements??
Usually these look pretty good but this is hardly any different.
I’ve had this game since the beginning. I bought the greatest hits edition, too. I’ve upgraded my PC well beyond the games capabilities, added mods to improve performance, removed mods and tried vanilla, put it on an SSD and I STILL can get this damn game to run without stutter and lag. I’ve never been able to solve this problem, so I just never played it. It’s a damn shame.
Same here. Such a shame, it is a great game.
if you are running windows 10 try nvsr. nvac does not work for me, but if you can run it with both.
This is amazing and a great step in the right direction. Thank you so much to the modder! <3