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Here are 13 minutes of gameplay footage from the upcoming Half-Life 3 fan game, Boreal Alyph

Half Life fans, here is something for you today. YouTube’s ‘Valve News Extra’ has shared a video showing 13 minutes of gameplay footage from the upcoming Half-Life 3 (or Half-Life Two: Episode Three if you prefer) fan game, Boreal Alyph.

This gameplay video shows the latest Work In Progress build and features numerous placeholders, meaning that it does not represent the quality of the final game. Still, it will give you an idea of what its development team aims to create.

Boreal Alyph is created by Keep Away From Fire and is based on Marc Laidlaw short story “Epistle 3”. As we’ve already reported, Epistle 3 is a synopsis of Half-Life 2: Episode 3, written by ex-Valve writer, Marc Laidlaw, and Boreal Alyph aims to capture Valve’s lost vision, and bring a fun, and satisfying end to the celebrated Half-Life series.

Among other modern-day graphical features, Boreal Alyph will feature Physically Based Rendering (PBR) and Subsurface Scattering. PBR is a rendering technique that allows for far more accurate shading and reflections than the traditional rendering methods used by Source. On the other hand, Subsurface Scattering simulates the bleeding of light through materials like skin, liquid, and plastic, allowing to have far more realistically lit humans and aliens, enhancing the overall immersion.

Enjoy!

Boreal-Alyph: 13 Minutes of Gameplay

27 thoughts on “Here are 13 minutes of gameplay footage from the upcoming Half-Life 3 fan game, Boreal Alyph”

  1. Oh boy, that absolutely horrible throw away “script” for a Episode 3 is still being used for mods.

    1. I don’t think you know what clickbait means. “Gameplay from the upcoming Half Life 3 game” would’ve been clickbait.

    1. playing mods like this was exciting in 2006 or so. going back to HL2’s clunky indoor / close quarters combat but with bullet sponges and constant, oppressive darkness in 2019 – I can’t see the appeal either. especially if it looks like the game from 2004 and for some reason uses worse sounds and terrible crosshairs.

  2. YAWN been there done that.

    Remember when half life used to be good? Some dude who plays vr games played half life 1 for the first time in vr and he was amazed by how good it was despite being so old.

    Remember when fps pushed boundaries remember when fps at the time had all those scripted events that held your interest, seeing the elevator you are in explode and fall into acid, being chased by a giant monster leading it to a trap, the puzzles, the platforming. Fps nowdays are so boring and repetitive, repetitive outpost captures and constant level up and looting.

    I miss the old days that some fps came out and had an interesting campaign with all kinds of crazy things happening. After all those years madders still cant make a game like the old half life games or even games like fear and avp 2. Its like the entire development scene forgot how to make good maps and scripted events or variety in gameplay like puzzles and platforming.

    1. The new Wolfenstein games are pretty damn good. None of that obligatory open world crap that every other game gets infested with these days.

      1. the last one was trash, linear underground corridors as if they made the game in doom snapmap. Its like this mod but with even less control and worse level design.

    2. if you’ve got the skill set to pull off a good FPS there are other tasks that pay better – and that’s phrased optimistically. that’s assuming you can find an arrangement that pays you for making a good singleplayer FPS at all. that’s part of the problem. modders either lack the skill set or the time to make a proper FPS. once they acquire the skill set and if they stay in games they get hired to make multiplayer MMO grind trash or whatever, but definitely not classic FPS with varied level design etc. meanwhile all these fan projects are practice for aspiring devs and a tiny fraction of professionals doing it on the side but never having enough time to do it properly.

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