Antimatter Games, developers of the Award-Winning Rising Storm series published by Tripwire Interactive, today announced ‘83; an all-new project currently in development. ‘83 is described as a ‘Cold War Gone Hot’ themed, large scale, tactical first-person shooter set in an alternate 1983 where conflict erupts between NATO and the members of the Warsaw Pact.
Rich Barham, Executive Producer for ’83, said:
“Everyone at Antimatter Games is extremely excited about the project. ‘83 gives us the opportunity to push the boundaries of what we have done before, all in a new and under-explored period of world history, while expanding on the things which have made our previous games so popular.”
As the press release reads, ‘83 is set in an alternate history and will focus on the accessible realism and historical authenticity for which the company’s previous games are known; from vehicles to troops, locations to weapons, everything is real world and period appropriate. ‘83 will have large maps; all set in realistic locations across which players will do battle as either the forces of the Warsaw Pact or NATO in a global conflict.
To reflect the nature of this global conflict, ‘83 will showcase a feature described as ‘Persistent Warfare.’ Everything from kills to captures will be tracked and recorded, feeding results back into the larger status of the war, and resulting in a tangible and visible impact on subsequent matches, no matter which server a player is on.
Sturt Jeffery, Lead Designer on the project describes persistent warfare as:
“A way to give all players a meaningful opportunity to contribute to the war effort, and one which drives the ongoing development of content in line with the player-driven narrative of the war. We’re also planning some interesting ways for prominent players to achieve recognition above and beyond the usual in-game items, achievements and titles previously experienced in similar games.”
Last but not least, it is said that Antimatter Games will be taking an innovative, community-driven approach to the development of ’83, to engage passionate fans of the genre through ‘open box development.’
More details about ’83 will be announced in the coming months. Until then, enjoy the following screenshots!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Seems cool. But damn those muzzle flashes are straight outta Roblox lol! hope this was footage from some very early pre-alpha build.
lol that’s the first thing i saw and i had to pause and say something about it
Hehehe…yup! 😀
They a soo noticeably bad!
offcourse m8 they will change that haha
lol that muzzle flash though https://uploads.disquscdn.com/images/c89155a3baa66fb997130242c3317bab06f6f8c261cfd7bb66efa4ccd72b6094.jpg
another day another multipalyer game. they shet out these games more often than i can actually shet.
Neat I guess, trailer didn’t have much atmosphere though.
I just want them to expand vehicle gameplay because what we gt with RO2 and RS/RS2 was f*king pathetic.
I’m also glad they’re finally moving to UE4, they did decent work with UE3, but goddamn did that limit them and the optimization they could do.
is it confirmed that they wil use UE4?
The UE4 logo is shown at the end of the trailer so I’m just connecting the dots.
How is the spam filter so awful?
Oh hell yes! Cold War Gone Hot is the best scenario for games, and this will be amazing. RS2 is too much fun, and if this is anything like it or better it will be fantastic!
Here’s to hoping they role with UE4 instead of the modified UE3 engine they use.
https://uploads.disquscdn.com/images/b0d1a02af72936b0e5ac3e61ed88bec3fd9ed5647aceb8feb07ad3967d2fc4d6.gif
Call of duty black ops: battlefield royale mode without red dots and ballistic knives.
Love Reagan!
Destruction physics or bust
Wait what?
Is that why RS2 sucks so bad? When did Tripwire evolve from developer to publisher? Is that after Blum left to work on Insurgency?
Wow I can’t believe I didn’t realize this. Now I know why I hate RS2 so much.
You should stick to that console, where you belong