Overkill’s The Walking Dead was mostly developed with Unreal Engine 4 tutorials

There is no doubt that Overkill’s The Walkind Dead flopped last year. Powered by Unreal Engine 4, this team-based multiplayer game aimed to blend together Left 4 Dead and The Walking Dead. As we wrote in our PC Performance Analysis article, the game performed similarly to all current Unreal Engine 4 games and as it was revealed, the game was mostly developed with the Unreal Engine 4 tutorials that are available online.

As it was revealed in a pretty big article dedicated to Starbreeze from Eurogamer, the development team did not know Epic’s engine, meaning that it was learning how to use the engine while it was using it to build the game.

As a person from the development team noted:

“If you go to any studio now, there is always a good hope at least 50 per cent of the people know the engine they’re working on, so they can coach the rest. But in this case, it felt like just 10 per cent of the people understood the engine. 90 per cent of people were just relying on that 10 per cent, or checking online. So we were using tutorials to try and make a game. That was bad.”

To its credit, and at least for the PC version, the game did not have any major performance issues. Yes, performance could have been better overall things looked great on the PC. While it displayed a lot of zombies on screen, it does not require a high-end CPU though its GPU requirements are indeed a bit high.

In May 2015, Starbreeze bought the Valhalla game engine and its original plan was for Valhalla to power all of its games. Overkill’s The Walking Dead would be powered by it, however that engine was a mess and the developers decided to switch to Unreal Engine.

“There wasn’t even a file open button when we got it. It was impossible to use. And this is when it all started to get a bit fucked up.”

15 thoughts on “Overkill’s The Walking Dead was mostly developed with Unreal Engine 4 tutorials”

  1. ” flopped last year. ”

    Its been a year already?

    Also at least UE4 had tutorials, meanwhile documentation for cryengine is really hard to find.

    1. Yeah I wanna know what does their flop have to do work UE4, this sounds like a “Their problem”, not a UE4 problem.

  2. i just want to say that the problem is not with the programmers but it is in the style of the game there is no new features or something special to buy it
    they did a good job and the game has a good performance
    but the problem is the style of the game

  3. i just want to say that the problem is not with the programmers but it is in the style of the game there is no new features or something special to buy it
    they did a good job because they give a good performance for a beginners
    but the problem is the style of the game

  4. So what’s Bethesda’s excuse for Fallout 76 because they’ve been using iterations of Gamebryo for over 9000 years? ?

        1. rumors say starfield’s space combat didnt work on gamebryo and they ported it to another engine but the high ups told them to make it on gamebryo

    1. “Overkill’s The Walking Dead was mostly developed with Unreal Engine 4 tutorials”

      A good percentage of UE4 indie developers do this anyways when messing around with blueprints. since it’s Epic’s pioneered system. UE4 simply offers an infrastructure that is already preset on stability. It’s setup for both advanced and semi advanced users.

      1. Indeed. The source article was authored by a known SJW activist ‘journalist’ at Eurogamer so I pay it no heed.

  5. If 90% of the devs at a pretty large studio are using freaking tutorials for their game, that is sad. Use your little brain.

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