Atomic Heart screenshots 3

Atomic Heart – Real-time RTX Tech Demo CES 2019

At CES 2019, NVIDIA showcased – once again – the real-time ray tracing effects that will be featured in Atomic Heart. Mundfish will be using RTX for real-time ray tracing reflections and refractions, as well as for its dynamic shadows.

NVIDIA and Mundfish have not revealed whether the game will also support DLSS, though it will be a big mistake if the game will not. Then again, Atomic Heart will most likely come out in 2020 so the team will have plenty of time to optimize these RTX effects.

Atomic Heart is a first-person adventure shooter in which players assume the role of special agent P-3, who after an unsuccessful landing on enterprise “3826” is trying to figure out what went wrong and to clear up a factory from went mad robots. P-3 will receive a lot of weapon in his armory, there will be several quests, and he will learn to destroy one robot after another silently in order to clear his way to the event hall, where he will meet a main enemy – a huge robot with tentacles.

Mundfish aims to launch a closed beta in Q4 2019.

Enjoy!

Atomic Heart — Техническое демо Nvidia RTX #3 [CES 2019, Las Vegas]

20 thoughts on “Atomic Heart – Real-time RTX Tech Demo CES 2019”

    1. Nobody is saying that it is not possible without Raytracing. But with RT they are achieved much easier and with RT they could be much better (it depends on GPU performance).

    2. Reflections are possible if you do it old-school way e.g. rendering a scene a second time for reflective surfaces. But that’s 2x times less FPS right there if you don’t cut corners (like it was done before e.g. not rendering grass, shadows or small objects). Granted ray tracing seems to be just as expensive if not more but offers more freedom of design with less effort

    3. Some of the other guys say it’s possible without RTX ON but it would be a heavier load. So which is it? I’m trying to understand if I should go for a 1080ti or 2080.

  1. How about showing Metro Exodus which is releasing in less than a months and was actively used in previous promotions or maybe sending another care package to Eidos so they can finally release rtx patch for SoTR. Dont think so too.

  2. imagine how PC graphics would look like 20 years from now. damn i wish i wasn’t born yet, i want to see the future.

  3. In every RTX on/off comparison for this game so far, it seems like reflections aren’t implemented at all with RTX off – has anyone else noticed this? Specific examples of what I’m talking about are the first “mirror” they show, the fishtank, and the mirror-ish surface next to the robot with the spinning head. That’s not SSR right? Something looks off… I hope this game’s visuals aren’t so dependent on RTX that it looks like trash without it enabled.

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