Overkill’s The Walking Dead Review

I love zombies; Dawn of the Dead is one of my favourite films and the first Resident Evil is one of my favourite games. I have played too many zombie games and even if the whole zombie genre is becoming a bit tiresome, in general, I still enjoy playing them… well most of them. I am also a huge fan of the TV show, even if the latest seasons dropped in quality. I have played all of Telltale’s (RIP) games except the final season and I even played “Survival Instinct” – oh yes I did.

I will admit this is my less favorite position and eventually you will too. Stop looking at me swan!

So you see my threshold is pretty high regarding this particular genre, especially when a game takes place in a post-apocalyptic time and place. Overkill’s The Walking Dead might not be a game that deserves the franchise name. It is not “Survival Instinct” but it also isn’t Telltale’s first The Walking Dead season. The game has many flaws and only a handful of good things.

The map of Washington, this is going to be your playground of death and misery. Have fun!

In case you didn’t know, Overkill’s The Walking Dead is a cooperative first person melee/shooter with some RPG elements. It is almost impossible to solo this game and in all honestly it feels like a chore. The game is made to be played with other players, preferably with friends. This is not a game you want to play with random players so keep that in mind (you can thank me later).

Just a random dude laying on the floor shooting behind him without even looking. Yap, you can shoot around you but there is no proper third person animation.

Performance wise the game runs OK and in order to maintain a stable 60fps experience, I had to lower some settings. Unfortunately the borderless fullscreen in combination with the in-game framerate limiter introduced some latency issues, which forced me back to the regular fullscreen mode with vertical sync. Even if I don’t like v-sync and I usually avoid enabling it, this time it did indeed fix my problem, which to be honest I found a bit weird. Speaking of weird I had another problem that led me to the conclusion that the video settings are kind of bugged. If I put everything on the low preset I have something like one hundred fps and if I manually put everything on low I have something like seventy five fps.

These guys refused to play the game, lucky bastards.

As for the visuals, the game looks fine and only the 3D models look like crap. I mean seriously take a look at Maya’s face which looks absolutely horrific. Seriously, some walkers look better than it. If you guys are looking for more information regarding the game’s performance you can check our PC Performance Analysis.

Stay back Maya, don’t you dare come any closer!

The story is laughable and it’s like a bad copy-paste of the TV series. In fact, the story at some point does something that I have never seen in a game before; not something cool but something completely stupid and unnecessary but for the sake of spoilers I will not get into it (trust me you will understand what I am talking about when you reach that point). That is if you actually play the game.

Always go for the brain! Daryl would be proud!

The shooting mechanics are decent and they work just fine even though shooting is not recommended due to the noise. Yes, noise is a huge factor and has tremendous impact on the gameplay. There are three noise levels and each level brings more zombies, with the final level bringing an endless horde. As you may have guessed, your gunshots can make a lot of noise that will attract zombies, as well as car alarms and enemy fire.

Making noise is not smart but sometimes it is unavoidable. Unfortunately silencers cannot be attached to revolvers like in real life. The realism is overwhelming…

As such, the game forces you to be stealthy, either by using a weapon silencer or a melee weapon. You can basically use weapons for the human enemies and melee for the undead enemies. By doing so, you will increase your chances of survival. Of course this is your choice; you can always go full mental like Carl Grimes but ammunition and health is very limited. The best matches I had were those that I played in full stealth with knife take-downs and silent kills all the way. In my opinion, the game is much more enjoyable that way and here is my biggest gripe with the game; the melee combat.

Someone is loosing his shit tonight.

I do know that first person melee combat is not easy. Few games have done it right and even fewer have exceeded, like Dark Messiah or Dying Light. While the gore is OK – it could be better – the melee is atrocious and “floaty” as hell. In other words, all the melee weapons are missing the necessary impact so they can feel right or realistic. For instance, there are like four animations and as a result of that most hits don’t feel satisfying at all. The weapon/hit feedback is minimal and the reaction animations from your enemies are mediocre. In short, it sucks and I doubt the developers will improve it with future patches.

Live bait! Run Forest run!

There is also an enemy grab mechanic similar to the one found in “Survival Instinct”. Instead of getting hit by zombies, you get grabbed and the game puts you in a stabby mini-game where you stab the crap out of some zombie’s butt ugly face or simply push it away.

There is boring looting everywhere if anyone is concerned.

Sometimes, if you get swarmed and do not shove you will get downed; even if you are on full health. When that happens, your only chance of survival is to be rescued by another player. While I kinda like this mechanic, it is not perfect and while there are several stealth finishing animations there is only one for the grabby mini-game which happens far more often. To be honest, this mechanic was better in “Survival Instinct”.

Son of a bitch wants to nom my face so face stabbing is highly recommended. Seriously though, if you get swarmed just shove away or you will go down in seconds.

There are four different classes, each one with specific weapons or skills. You can still choose whatever you please to use but you will not get the bonuses. For example, if your character specializes in shotguns and you carry a rifle you will not get the extra damage bonus. There is also a skill tree which feels pretty basic with many skills to choose from. Some of the skills are pretty useless in my opinion like the “5% quicker reload” skill; they are unnecessary, especially when there is weapon customization in the game.

You can find hidden mod cases during missions but instead of opening the case and seeing what’s inside you get an empty case and a pop-up of what is inside…pre-rendered lazy bollocks.

There is also weapon degradation, meaning you will have to maintain your weapons in good condition otherwise they will jam during gameplay. Of course this is another unnecessary mechanic (even if it looks cool) to push the grinding, just like the base building. Yes the game also has base building and you can build your home-base by collecting the necessary resources by playing the available missions.

A bloater! This is the only other different enemy in the game with the worst looking gut explosion ever. The boomer in L4D had a better one. I am not joking.

In order to advance in the main story you will have to upgrade your base, however sometimes resources will not be enough to do so and you will have to grind by replaying missions. When you finish a mission, and in order for you to receive your reward, you will have to load the home-base map and speak to the leader. You will have to do this every fucking time. Seriously, who thought of that? Also I am getting sick of games that make bodies disappear. I mean, what the actual hell? It takes away the feeling of accomplishment as you cannot see all those dead bodies you had to put down during your end battle. Seriously, come oooooon… even Call of Duty did this 15 or so years ago.

Everyone can choose the same character…this so wrong in so many levels.

I will be honest, I did have fun with this game though as I said I am a sucker for zombie and stealth games. I have more than four hundred hours playtime with Left For Dead 1 and 2, and this is basically an over-complicated Left For Dead clone with slower gameplay. I should also mention that the matchmaking is crappy and that I had several disconnections, long loading screens and several bugged missions.

I have looked at this screen for quite some time. I hope the latest patches addressed the issues.

Unfortunately this game did not reach my expectations and doubt I will ever come back for more. Like I said, I had fun but one playthrough was more than enough. If you are a fan of this genre and you have some friends who are willing to play the game then you might have some fun. If you are looking to solo it or you want a more traditional/faster gameplay then forget about it and save your money.

  • Maps
  • Stealth

  • Story
  • Grind
  • Melee
  • Looting
  • Characters
  • Restrictions

Playtime: 17+ hours total

Computer Specs: Case: CoolerMaster Cosmos S CPU: i5 4440 GPU: MSI 960GTX 4GB Mobo: MSI B85-G41 RAM: G.Skill Ripjaws X 8GB HDD: Crucial 275GB MX300 PSU: Thermaltake Toughpower 1200W OS: Win7 Monitor: LG 23″ 1080p

PS: There have been a couple of patches the last few days which I did not get the chance to try them out since last Friday.

16 thoughts on “Overkill’s The Walking Dead Review”

    1. It won’t because that’s what kids and stupid idiot casual gamers like, and it’s a big source of revenue for software houses and dev teams.

      1. Recent releases that did not score well enough have already dropped their price, so maybe people are more aware and careful these days, meaning that there might be a chance for a change, I hope. Imho “Playing a game with a friend is more fun” should not be an excuse anymore.

        1. I agree, but which games? I don’t think Fallout 76 and BFV should count because there are plenty of reasons those games aren’t selling well as is.

          1. Yes I guess you are right about those games, it’s complicated. At least this one and Call of Cthulhu are already like 27% off and it’s only been like a month since release.

        2. Totally agreed, but i honestly lost hope for mankind lol, videogames industry is doomed, unless people wake up and stop buying garbage, otherwise SHs will continue make that garbage as long as people buy it.

  1. I liked it…a lot…go figure 😛
    But i have friends to play with and im ok with looting and griding in co-op games…

    1. Sure, it can be a blast with friends, but the repetitive nature of the game makes it boring really soon. Too bad it does not have a versus mode or something like L4D, I know it doesn’t make any sense in this game but it would definitely help with the longevity of the title imho.

  2. Good thing a proper reviewer reviewed this game this time. If Nick would have reviewed it, it would have gotten 9/10 with comments like “Shockingly Fun!” etc…

    1. I’m truly sorry my first impressions article on Fallout 76 offended you so much. I will have the actual review in the next weeks, and I assure you it will list in detail the numerous and totally unacceptable bugs and glitches in Fallout 76.

      And yet, I’m still honestly enjoying Fallout 76, despite the issues. But I’d never give Fallout 76 a high review score (if we used numbers). Sometimes there’s a game that’s so much fun at times…but the issues force a reviewer to roast it…even though the reviewer personally enjoys the game. …There’s a sneak peak at what I’m going to say in my Fallout 76 review…

      Anyway, I hope you’re playing a fun game right now Oscar. Anything you’re enjoying at the moment?

      1. It’s not the end of the world but you did 2 things wrong. You are expected as a games journalist to be engaged with the gaming community and if so you would have been more cautious. There were hundreds of gamers on the internet that were further into the game than you and they were saying that the game was buggy and frustrating and boring.

        The other thing is you were all over the comment section under your First Impressions article saying that people who disputed you were lying or ignorant.

        1. We’ll have to respectfully disagree on this one. I was and am aware of the huge negative coverage. Other players finding the game boring doesn’t really change my positive experience with it.

          I believe it’s healthy and good for me to be one of the few media voices giving a different but equally valid account of my experience. For the record, I still am enjoying the game. You make it sound like I MUST conclude the game is boring. That isn’t my case.

          Secondly, I wasn’t trying to dispute others who disagreed with me on substance. What I disputed was that I was somehow a shill or paid plant by Bethesda…disputing false allegations seems like a fine and reasonable thing for me to do.

          I welcome good discussions, but I won’t stand silent when people spread lies and misinformation. I do apologize if I came across too harshly.

      2. That’s a change of wind. You’re not defensive. Thanks for being straight and cool. If you’re enjoying the new Fallout then there’s no wrong in that, but that’s a mere opinion rather than a review/preview used as a basis for gamers to go on, because you’re actually in a minority in praising the game for how fun it is.

        Yeah, I’m enjoying Battlefield V at the moment. A few bugs here and there, but the first patch arrives in 2 days so I don’t worry too much. It’s a very well made game with great attention to detail. Especially love the way weapons and recoil handels, the remade it from scratch. I can recommend it, if you’re into FPS.

        1. Thanks Oscar. I used to play Battlefield way back in the day, so I’m glad you’re enjoying Battlefield V!

          As for Fallout 76, I’ve actually read quite a few positive articles on it from fairly major sites. They all roast it for the unacceptable bugs, but many of them note how they keep playing it in an oddly compelling way.

          Only time will tell if Bethesda actually fixes all these issues…if they do then perhaps Fallout 76 will be able to find a solid player base that doesn’t mind the big departure from the traditional single-player Fallouts.

          1. Yeah it’s shaping up nicely. I’m exited for the first patch launching tomorrow. Fallout 76 is what it is, and the broken launch as well. Hope Bethesda learns from this. I am scared for future Bethesda games, like Elder Scrolls 6, hope it’s not a bugged out mess that modders has to fix, like usual.

            My guess is that Fallout 76 is dead within a year.

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