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NVIDIA GeForce 411.70 WHQL is Game Ready driver for Assassin’s Creed Odyssey and Forza Horizon 4 [UPDATE]

Last week, NVIDIA released the NVIDIA GeForce 411.63 WHQL that added official support to its new graphics cards, the RTX 2080Ti and the RTX 2080. That driver was also meant to offer optimal performance in Assassin’s Creed Odyssey and Forza Horizon 4, however the green team released today a new driver that focuses on these games.

Going into slightly more details, the NVIDIA GeForce 411.70 WHQL driver provides the optimal gaming experience for Assassin’s Creed Odyssey, Forza Horizon 4, and FIFA 19.

Now I don’t really know whether there are any meaningful performance differences between this and the 411.63 WHQL. In fact, the release notes are exact the same with those for the 411.63 WHQL driver, meaning that there aren’t any new fixes or improvements.

But anyway, those interested can download this new WHQL driver from here, and you can find its complete changelog below.

NVIDIA GeForce 411.70 WHQL Release Notes

Game Ready

Provides the optimal gaming experience for Assassin’s Creed Odyssey, Forza Horizon 4, and FIFA 19.

Gaming Technology

Includes support for NVIDIA GeForce RTX 2080 and RTX 2080 Ti graphics cards.

New Features

  • Added support for CUDA 10.0
  • NVIDIA RTXTM Technology
    NVIDIA RTX supports the Microsoft DirectX Raytracing (DXR) API on NVIDIA Volta and Turing GPUs.
    In order to get started with developing DirectX Raytracing applications accelerated by RTX, you’ll need the following:
    • NVIDIA Volta or Turing GPU
    • Windows 10 RS4
    • Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers
  • Vulkan 1.1
    • This driver release provides full support for the new Vulkan 1.1 API and passes the Vulkan Conformance Test Suite (CTS) version 1.1.1.2.
    • Includes interoperability with CUDA 10.0.
    • New extensions for Turing GPUs:
    -VK_NVX_raytracing (also available for Pascal GPUs with 8GB or more video
    memory, and Volta GPUs)
    -VK_NV_compute_shader_derivatives
    -VK_NV_corner_sampled_image
    -VK_NV_fragment_shader_barycentric
    -VK_NV_mesh_shader
    -VK_NV_representative_fragment_test
    -VK_NV_scissor_exclusive
    -VK_NV_shader_image_footprint
    -VK_NV_shading_rate_image
  • Vulkan HDR for Windows
    This driver release supports the Vulkan VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata extensions allowing applications to output HDR content to HDR displays via the Vulkan APIs.
  • OpenGL extensions for Turing GPUs
    • GL_NV_compute_shader_derivatives
    • GL_NV_fragment_shader_barycentric
    • GL_NV_mesh_shader
    • GL_NV_representative_fragment_test
    • GL_NV_scissor_exclusive
    • GL_NV_shading_rate_image
    • GL_NV_shader_texture_footprint
  • NVIDIA Control Panel
    System Info shows Boost Clock values (instead of Base Clock) for Turing and later GPUs.

Application SLI Profiles
Added or updated the following SLI profiles:

  • HOB
  • Lake Ridden
  • NieR:Automata
  • Northgard
  • Pure Farming 2018
  • Raid: World War II
  • Star Wars: Battlefront II (2017)
  • TT Isle of Man

3D Vision Profiles
Added or updated the following 3D Vision profiles:

  • Elder Scrolls: Online – Good
  • Assassin’s Creed: Odyssey – Not recommended

Fixed Issues

  • Using power monitoring in GPU monitor tools causes micro stutter. [2110289/2049879]
  • [Monster Hunter World]: Low frame rate in the game. [2335958]
  • [Tom Clancy’s The Division]: Graphics corruption occurs when using NVIDIA Gameworks settings. [2005096]
  • [Call of duty WW II ][1×3 Surround]: The center Surround display renders black screen. [200370257]
  • [Planetside 2][G-SYNC]: G-SYNC does not work with the game. [2221050]
  • [ARCHICAD][OpenGL]: The OpenGL driver crashes the application. [2093819]
  • [GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. [2079538]
  • [YouTube][Mosaic with Sync]: Secondary GPU doesn’t render video content on fullscreen YouTube video. [200402117]

UPDATE:

NVIDIA has updated the release notes and revealed the proper fixes for the 411.70 WHQL driver (thanks Metal Messiah).

  • [Turing GPU][Photoshop CC]: Corruption occurs in the application after increasing the image size. [200428197]
  • [GeForce RTX 2080[PUBG]: Flickering occurs in the game. [200452381]
  • [GeForce RTX 2080 Ti]: Video decoding performance has decreased. [2396479]

14 thoughts on “NVIDIA GeForce 411.70 WHQL is Game Ready driver for Assassin’s Creed Odyssey and Forza Horizon 4 [UPDATE]”

  1. It looks like Nvidia has posted the same release notes of the previous 411.63 driver release by MISTAKE, though I need to fully confirm this once again.

    But, according to @ManuelGuzmanNV from the official Nvidia Forums, these are the Issues and updates as listed with this driver version (not sure whether these are known, or fixed as of now)?

    ———
    -Custom color settings reset on reboot in Windows 10 FCU.

    -Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips -> Use the following tool to enable MSI mode as a temporary workaround (only apply changes to each NVIDIA GPU installed):

    -Cursor shows brief corruption when hovering on certain links in Firefox/Steam.

    -Some games produce red/green/blue shimmering line with G-sync enabled and full screen mode on notebook screen.

    -Black screen on BenQ ZOWIE XL2730 when refresh rate set to 144Hz.

    -Gears of War 4 may freeze/crash after extended period of gameplay.
    ——-

      1. Indeed.

        But they haven’t mentioned on what specific system configurations the game crashes/freezes now though, but this has been a known issue.

        I think it was previously fixed as well, but it again popped up.

        Luckily, I’ve never ever faced a single issue while playing GOW 4 on my RX 480.

        Did 2 playthroughs as well (very nice game).

  2. I’m REALLY hoping for DLSS support in this game. Preferably near or before launch instead of months later.

    I should be getting my 2080 Ti pre-order (it’s been delayed twice now already) by October 5th, the same day the game releases. I’m hoping I can begin the new game with the new hardware.

  3. Update.

    According to sources, these are some points from the latest Release-notes.

    The following sections list the important changes and the most common issues “resolved” in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
    ____________________

    . This driver improves the GeForce RTX 20 Series cards’ power management when idle.

    . [Turing GPU][Photoshop CC]: Corruption occurs in the application after increasing the image size. [200428197]

    . [GeForce RTX 2080[PUBG]: Flickering occurs in the game. [200452381]

    . [GeForce RTX 2080 Ti]: Video decoding performance has decreased. [2396479].
    _____________________

  4. VK_NVX_raytracing (also available for Pascal GPUs with 8GB or more video
    memory, and Volta GPUs). What does this mean? Ray tracing for pascal?

    1. Not fully sure, but that’s a VULKAN ray tracing extension to enable a ray-tracing workflow with Vulkan API.

      They might add support for RTX on some of the high-end Pascal GPUs, but that’s only a single extension (specific to Vulkan).

      So it remains to be seen, how this pans out fully in Games.

      As implied by the “NVX” pre-fix, this could be currently an NVIDIA experimental extension but might get stabilized, and eventually there will likely be an official Vulkan ray-tracing extension backed by several vendors.

      Basically, any GPU can render ray-tracing but at the cost of massive performance hit when the specific GPU architecture does not have the specialized cores that can handle these specific tasks.

    2. I think that is just specific extension to run ray tracing. Of course non turing hardware also capable of running ray tracing. There are youtube videos comparing GTX1080,1080Ti, 2080 and 2080ti with the star wars RT demo. All four capable of running the demo with RT enabled but the performance improvement on turing is massive. From the single digit to teens (1080ti) to 55 to 60fps (2080ti).

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