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This Fallout 4 mod adds extremely high polygon face meshes for characters and companions

Modder ‘SQr17’ has released a must-have mod for Fallout 4. As its title suggests, the HiPoly Faces mod for Fallout 4 adds brand new high polygon face meshes for player characters and companions, with functioning morphs.

This mod addresses the pointy noses and boxy chins/neck that come with the vanilla faces, and is a mod that pretty much all Fallout 4 should download and use. As the modder noted, the polygon count has been kept to a reasonable level, so there shouldn’t be any performance issues, even on weaker systems.

Do note that there are some clipping issues with close-trimmed beards on the male characters. The modder will try to fix these issues, however some of them may be beyond his capability or patience.

Those interested can download this high polygon faces mod for Fallout 4 from here. In order to showcase the overall improvements of this mod, SQr17 released the following screenshots.

14 thoughts on “This Fallout 4 mod adds extremely high polygon face meshes for characters and companions”

    1. Yea I mean looking at the actual vertices in a mesh view there’s a clear difference, but the textured in game difference is like, non existent. I don’t recall Fallout 4 faces ever even looking as good as the “Before” picture in the frist place and I played it with every super-mega-4k-hd mod that existed on Nexus.

      1. “lul isn’t my stupid anti-green comment funny har har” sod off back to your garbage AMD card you tool.

  1. I won’t lie: I can barely tell a difference…but hey, I support all modding efforts!

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