PC gaming feature 2

PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game

TheGreatSetup has shared with us some really interesting statistics about PC gaming and video-games in general. The team has spent 6 months gathering 500 essential data-points about video game industry for 2018.

According to the stats, 80% of the total video game industry’s 36 billion U.S dollars revenue in 2017 belongs to software sales and there are more than 2.5 billion video gamers from all over the world. Moreover, the video games market is expected to be worth over 90 billion U.S. dollars by 2020, from nearly 78.61 billion in 2017.

A 20% increase in PC and console full game revenue is expected in 2018 from 2015 and a 12.5% increase in PC and console additional game content (DLC) revenue is expected in 2018 from 2015.

Regarding platforms, 40% of customers opt to play games on online/social platforms while only 29% prefer using console, 76% of customers prefer to play games on mobile devices and 62% prefer playing on PC/Mac. Furthermore, and while smartphones and tablets will be taking over the global games market, online PC games are expected to take up 47% of the global PC and console gaming revenues in 2019.

PC gaming industry was estimated to be worth 28.04 billion U.S. dollars in 2017 and is expected to reach 33.6 billion by 2020. PUBG is listed as the leading paid game titles on Steam in 2017, with over 600 million U.S. dollars in revenue, while CS:GO had an estimate of 12.54 million units sold in 2017, making it the second highest paid game titles on Steam. The Witcher 3: Wild Hunt is ranked 6th as the leading paid game titles on Steam in 2017, with an estimated revenue of 38 million U.S. dollars.

Last but not least, PUBG had 27.8 million units sold in 2017, making it the the highest paid game titles on Steam, DOTA 2 had an average of 532,000 players hourly on Steam, and League of Legends is the most popular core PC game worldwide as of March 2018, followed by PUBG and then Fortnite.

34 thoughts on “PC gaming industry expected to reach $33.6 billion by 2020, League of Legends the most popular core PC game”

    1. Yea. I got a 30 day ban from facebook yesterday for explaining how some Japanese (alleged) dude was wrong about that. Oh well.

  1. 2.5 billion people play games. Incredible! But when you look at it, who doesn’t have a cell phone? I don’t know anyone who doesn’t. Here in the city where I live the government will even buy you a cell phone and pay for the service if you are poor. You almost always have your phone with you and if you’re bored you can play a game whenever.

    I’m not surprised to see the PC gaming market continuing to grow and I imagine it will continue to grow in the near future.

    I’m not surprised to see the DLC market growing either. Last year Ubisoft said that they generated more income from microtransactions than they did from selling the games themselves.

    PUBG is amazingly popular and the reason we are going to see more Battle Royale games in the near future. It seemed to just come out of nowhere but obviously there is a strong demand for that type of game.

  2. Rockstar should look at the 5th graph if they’re not planning on releasing RDR2 on PC.

    1. I would be surprised if Rockstar didn’t port RDR2 to PC eventually. I might be being cynical but I think they will do what they did with GTA V and create some doubt about whether or not it will come to PC or how long PC gamers would have to wait to encourage people who own a console and a gaming rig to buy it right away on console and possibly buy it again when it comes out on PC for the superior gaming experience.

  3. Ahhh league of legends is like tobacco, you feel like crap after doing it, and is really hard to quit!

    Wonder if Fortnite will steal top spot next year, or if battle royale is just a fad that will die out in the next few months.

    More Fortnite means more crap like lootboxes and EA’s Battlefront, and less single player experiences like Witcher 3 and Nier.

    1. Even if Battle Royale is a passing fad we will most likely still be getting games with it for a couple of years since it takes a few years to develop games. My impression is that Publishers/ Developers are looking at the huge popularity of this type of game and want to cash in on it. Hence Activision’s decision to replace the single player campaign of Black Ops 4 with a Battle Royale mode.

      1. It would be a shame if PC becomes the go to Battle Royale platform and PS4 the go to AAA single player experiences platform, but due to Fortnite and PUBG huge success on PC, and God of War commercial and critical success on PS4 this seems to be where we are headed.

        I am hopeful for this year’s E3, due to Sony’s recent string of single player hits, no doubt Microsoft needs to have its best E3 showing in recent years, Bethesda will have its longest show yet and Square Enix is coming back.

        But I am worried it all becomes announcements for Gears of War Battle Royale, Halo BR and Fallout BR.

        Guess we will see what PC gaming is becoming in the next few weeks.

  4. From linked article,

    “29% of core PC gamers in France are playing Fortnite”
    “52% of core PC gamers in China are playing PUBG”
    “27.5% of video games sold in United States in 2016 were shooter games”

    Oh dear!

  5. From linked article,

    “PUBG…on Steam… 27.795 million units sold”
    “The number of subscribers PlayStation Plus… 26.4 million”

    ?

    1. I wasn’t making any such point but you’re free to interpret the data in whichever way you so choose.

  6. Not that happy considering it has grown so much due to garbage game like PUBG and fortnite, but i think it’s better in the end, we’ll get more focus from developers.

    1. I mean, at least we’re getting games devved for us first, rather than last gen, where the majority of games were designed for just consoles, and PC a complete afterthought (though AAA games these days are still stubbornly made for consoles, with PC versions getting those typed “look at all da features we have PC lads!”).

      The one thing that does bug me, is that we know very well by now that it costs quite a bit for devs to launch their games on the consoles, as well as dealing with the cert process. I think a good chunk of devs are simply using PC as a free ticket and gaining early access beta testers, testers that pay them instead of the old days where they paid a small crowd. It makes me feel like some are simply abusing that platform to launch elsewhere, rather than making a good game and sticking with that crowd that made you what you are.

      I mean, I don’t mind if said game goes to consoles, but I’d rather the consoles do the funding than we the people. I don’t want to see Star Citizen hitting consoles ever, simply based on the fact that consoles didn’t see a reason to fund it, yet PC gamers did and they funded out of their own pockets.

  7. I haven’t booted up a pancake game in over six months. Happy to see growth in this sector, though.

  8. Honestly speaking, I didn’t expect Assassin’s Creed: Origins to be on the bottom of the list. It’s a nice Game, despite some minor technical issues.

    I love the ancient EGYPT environment setting, the story, voice acting, reworked gameplay mechanics, and the graphics as well.

    After all, the developers at UBI have done a very good job with the PC version of AC:O, even implemented an “Animus Control Panel”, but the game didn’t get that much credit it deserves.

    Some peeps have this “psychological” bent of mind towards UBISoft though.

    I know some of their past games have been criticized a lot, for some valid reason, but I won’t count “Assassin’s Creed: Origins” when it comes to all this. I’m not counting any form of DRM though, be it the Uplay client or Denuvo.

    I guess most of the Gamers just jumped on the PUBG bandwagon, based on the above graph/chart.

    1. I don’t think it’s their greatest of ports tbh. It demands far more power than the consoles, just to run at a console level. The textures have been debunked as not being higher on PC, they are all the same across all 3 systems. The only real difference is with the game’s shadows and render distance. The AI isn’t out of this world either, yet it melts a load of high end systems.

      That and they chucked on 4 layers of DRM.

      1. Actually, the problem is that the Game world has too many NPCs, and this can be a detrimental factor, if someone has a weak CPU, or system for that matter.

        I agree, this might not be their best port so far, but since the Game uses an enhanced version of the “AnvilNext 2.0” Engine, this can be demanding on many systems, given how this engine renders and behaves.

        Yeah, the enemy AI is really not that good, and I can agree on this aspect.

  9. LOL “core” PC game.

    And yet even with 60 million accounts, you’ll be hard pressed to find a person who actually plays LoL, or continues to play it. Core, good joke.

    1. There must be a lot of people playing LoL. There was an article here a while back that reported around 2 billion dollars in revenue from microtransactions for that game last year.

    1. Yes they did but also paying to play online, releasing incomplete games, crappy exclusives, no backwards capability, 30fps, etc. Sonyf@gs are a cancer.

  10. League of legends is the most garbage game ever (played it for 6 years) its not worth investing time in to such piece of sh@t

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