Blade Runner scene recreated in Unreal Engine 4, looking better than its CRYENGINE version

As I’m pretty sure you may know, I am a big fan of Blade Runner. After all, my desktop background – as seen in pretty much all PC Performance Analysis articles – is a Blade Runner recreation in CRYENGINE. However, it appears the time to replace has come as Quixel’s 3D Artist and Art Lead, Wiktor Ohman, has recreated a scene from this iconic film in Unreal Engine 4.

As Wiktor said, he used loads of Megascan’s urban materials and assets in order to create this scene and the end result is amazing and it’s really close to the original material. Actually, this makes me wish for a new Blade Runner game that will look similar to this or the Samaritan tech demo. But I guess I’ll have to wait until Cyberpunk 2077 comes out.

For comparison purposes, here is the Blade Runner scene in CRYENGINE.

And here it is in Unreal Engine 4.

Enjoy!

Blade Runner Environment

18 thoughts on “Blade Runner scene recreated in Unreal Engine 4, looking better than its CRYENGINE version”

  1. I can say ?? can make better image quality on UE4. Because it has pre-calculated lighting system. But this comparison is meaningless. CryEngine image was made 9 years ago… on CryEngine2.

  2. Jesus John, what were you smoking when you wrote this article?

    This is comparing 2 COMPLETELY different scenes with different lighting, materials, and vastly different engine versions.

    You’re comparing a current UE4 screenshot to a NINE year old CE screenshot lol.

    This is a terrible comparison.

    1. Yeah, this is a pretty misleading article. It suggests that UE4 produces better results than CE and that these screenshots are proof of that. It fails to mention that the CE version was made almost 10 years ago on a much older version of the engine. That’s pretty important information to leave out.

  3. This just further proves how CE2 was so ahead of its time. And even 10 years later new top shelf graphics engines such as latest UE4 actually doesn’t really look any better, just different.

    It also proves how we haven’t really gotten any further visually since 2007. Thanks consoles!

    Imagine in a parallel universe where Crytek ditched the consoles and gave us a proper PC exclusive Crysis 2 in like 2012, and then a proper Crysis 3 in 2017, all without limits and restrans. I’d much rather have that universe.

    This also proves how an artist/artists, with enough time, effort and love. Without consoles, greed for money, deadlines, multiplayer, lootboxes and microtransactions can REALLY make out of a modern graphics engine. Same story with the ADAM real-time short movies running on Unity.

    There are no artists like that, or any workflow like that on, for example, a studio like Ubisoft or EA. Just a bunch a fo*king trained monkeys with a whip on their a$$es lead by a corrupt money greedy leader who doesn’t give A SH*T about gamers.

    1. You can’t ditch consoles with such a large market share. Especially C2 came out in an era where you just couldn’t have ignored the console market.

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