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Crysis HD Textures 2018 features 2.1GB of textures from CryEngine 3.5.8 and Crysis 3 The Lost Island

Modder ‘condros’ has released a brand new Texture Pack for the original Crysis game. This Texture Pack features 2.1GB of textures that were ripped from both CryEngine 3.5.8 and Crysis 3 The Lost Island multiplayer DLC.

As the modder noted, this Texture Pack works with any custom TOD (eg Mster Config 3.01, BlackFire’s Mod Ultimate), lighting and shader settings, and is compatible with Crysis, Crysis Warhead and Crysis Wars.

The textures featured in this pack were specially chosen so that there is no drastic change of appearance of the game. In other words, and contrary to other Texture Packs, this one stays as close to the original atmosphere and vision as possible.

In order to showcase some of the textures, condros released some screenshots that you can view below. To be honest I wasn’t really impressed by them (and yes the rocks still appear to be low-res) but I’m pretty sure that “Crysis-purists” will appreciate them.

Those interested can download the Crysis HD Textures 2018 pack from here.

Enjoy!

24 thoughts on “Crysis HD Textures 2018 features 2.1GB of textures from CryEngine 3.5.8 and Crysis 3 The Lost Island”

  1. “I wasn’t really impressed”

    Is there a Crysis textures pack mod that you’d recommend to us then? One that’s also reasonably authentic to the vanilla game’s visuals.

    1. If you want authenticity, then this is most probably the best Texture Pack. I liked the textures in BlackFire and Crysis Tod Texture, however some of them completely change the overall look of some objects.

      Generally speaking, the best Texture Packs to this date are Chicken’s Textures and Rygel’s Textures.

      1. Thanks. I’ll give this one a try then. It’s sometimes difficult to know which textures pack to choose for this game on moddb because there are usually numerous people commenting in the associated comments sections of there being problems, it causing their game to CTD, etc. It seems to be quite a complicated game to be making replacement textures for relative to most other games.

        P.S. There’s been a few noteworthy mods recently released on the Skyrim SE Nexus, e.g. JK’s Skyrim All-in-one, Character Behaviours Enhanced and EEK’s Beautiful Whiterun. Also, the much vaunted ELFX has finally made it to version 1.0 on the Fallout 4 Nexus.

      2. Actually, if they allow modding on this remaster, we can hope that community would utilize PBR materials in retexturing. I was hoping the remaster would ship the game with all new PBR textures. Otherwise, what’s the point of a remaster? this is simply an engine port over with CryEngine 3.8.X assets from Crysis 3 map of the NK island…

        For RT reflections, SVOGI and SSDO to properly show their contributions, we need PBR materials.

  2. This “condros” guy made a HD Textures Pack 2016 earlier, and I’ve tested it, but looking closer at his files it appeares to be quite a mess, with loads of textures that are named wrong or not assigned to any .mtl files. Beautiful textures just left out and so on. I’ve been working on a 2018 Crysis texture mod a while ago by combining several Crysis textures mods into one big, but tempering with Crysis textures is a headache and I ended up with black textures and what not, so I just stopped. I might pick it up again soon I think.

      1. EA owns the publishing rights to Crysis, Crytek owns the IP. It’s both their call, but Crytek is too busy making bullsh*t VR games which nobody ever asked for to care about what its actual fanbase wants.

          1. Na, Crysis and Titanfall are the two most notable IPs that EA published under their “EA Partners Program” which meant they got the publishing rights but the studios actually got to keep the rest, and remain independent.

            Also, Microsoft bought Bungie + Halo before Halo 1, but they only bought Gears of War after GoW: Judgement, since Epic Games was looking to sell (no real profit margins left in the IP any more, compared to the development costs). In fact, I think they almost made Judgement at a loss, according to their personal claims.

        1. Yea i don’t understand why they’re sooo into VR. I mean good quality gaming isn’t VR not yet anyways. When we get to the “Player One” level of quality then we’ll talk. They’re trying something with Hunt Showdown and if they listen to their userbase (which they do (besides addind more pve)) i think it’s going to be a good game. Sure it’s BR, it’s the 2017-2018 trend still it’s really fun. Let’s just hope Crytek doesn’t run out of money before they can go gold with Hunt.

          1. Good quality is possible on VR. Play Lone Echo with Oculus Touch and you will be blown away.

          2. They’re into fads and exclusives for some reason; after Crysis 2 they got hooked on the “F2P is the future” bullsh*t, then Ryse used to be a Kinect-exclusive project for the X360 before that fell apart and they turned it into an Xbox One launch title, then finally they switched over to platform-exclusive VR titles, and now they’re trying to bandwagon on the Battle Royale fad.

            Basically, their leadership is insane and it’s been tanking the company for years. Sure, maybe they’ll finally get lucky with Hunt: Showdown, but we’ll see.

    1. It was like Battlefield with large open maps and vehicles. Some people really loved it. I missed it as well because I didn’t have the kind of computer needed to really enjoy it until it was dead.

  3. Yet I still get weird mission specific performance glitches like it was back in the day.. 60-70-80% of GPU util, weird CPU core scaling issues, DX10 crashing sometimes, but still better performance than DX9.

    1. >weird CPU core scaling issues

      From what I remember the game runs on two cores (unless you only have one). Quad cores were just coming out when Crysis was new.

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