Someone has recreated a scene from The Division in Unreal Engine 4 and it looks bloody great

Environment Artist, Maarten van der Ham, has shared some screenshots from his latest Unreal Engine 4 project that is based on Ubisoft’s open-world title, The Division. Maarten van der Ham came really close to what Ubisoft’s artists have achieved in the Snowdrop Engine, something that speaks volumes about the work of an individual in Unreal Engine 4.

As we’ve already said, we really love the recreations of modern-day games in different engines. One of the reasons we like them so much is because Unreal Engine 4, CRYENGINE, Snowdrop, AnvilNext and Frostbite 3 handle effects differently. As such, the overall lighting and global illumination effects may look better in a particular engine, while the shading, shadowing and particles effects may look better in another.

Enjoy!

14 thoughts on “Someone has recreated a scene from The Division in Unreal Engine 4 and it looks bloody great”

  1. What is the point? Is there any need for this? And why should anyone care? The Division is still very new and the author only released screenshots, it is not even a playable demo. For all we know it may just be photoshopped.

  2. All we see is engine screenshots. We rarely if not never see this kind of detail in a game.

    Getting tired of this! We need this in-game!

  3. It is baffling how many people don’t get the point of these.

    It may not be of interest to everyone, but as a software and game design student myself, it is interesting to see people rebuild these levels, as I get to see how they have modularly put together a map.

    This is the kind of stuff that gets you hired in games. The more projects you have like this in portfolio, the better. Doesn’t have to be relevant to everyone for it to be interesting to someone.

      1. If he really has just ripped off someone’s assets or have literally copied chunks of the maps and just pasted all of it together, then yeah I understand it won’t be impressive.
        But if he has indeed modularly modelled everything himself and set up everything as seen above then he has good chance at becoming an environment artist.

        In fact even if he has just taken someone else’s 3D assets but still used all those items available to built this from scratch, then he has a chance at being a level designer.

        The images are kind of indicative of how modular most assets are, and its crazy huge games are built with these. So that is what I meant, if he has indeed started or modelled pieces like this then put them together it is quite cool.

        Otherwise of course it isn’t that impressive.

        https://uploads.disquscdn.com/images/b304f107ebc0beaa141a80ad78aa32fccc00204f59c4c156422480916447e5aa.png

        1. i see your point, and i agree. But i meant its as a cheeky dig at current game developemnt and the lack of creativity.

    1. @eaze2009:disqus

      It would be more impressive if the new screen shots looked better than the originals. 🙂

      Honestly the originals looked great.

      1. Well thats Ubi for you, they have some great asset artists but it’s basically talented people led by liars at times, and that sucks. Like its crazy how good the people who work there are if you follow them at Art-station or something, but sad when you realise who they work for.

        However even then I have heard people love working at Ubi but can’t comment on that.

  4. Every screenshot John sees is “bloody great”.

    I’m convinced it’s the compression algorithm he uses on his website that makes them look so bad before the images make it to me, because I have yet to agree with him once.

    The original game looks much better than this, even WITH chromatic abomination turned on.

  5. But the original game was sh*t, and part 2 will also be sh*t, which automatically means this is also sh*t.

  6. So a map that is even more pathetically tiny than what The Division actually turned out to be. So it teaches absolutely nothing tech wise then.

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