I-Novae Studios has released three incredible screenshots for its upcoming multiplayer space sim game, Infinity: Battlescape. These new screenshots showcase some of the WIP cockpits, sporting some of the best visuals we’ve ever seen. And while this may be an exaggeration, these screenshots are up to Star Citizen’s standards.
Infinity: Battlescape will be a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. According to the team, hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system.
The primary goal of the game will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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high fov = pc game !
“The sceenshots are up to star citizen standards” LOL no.
In some respects they are. They don’t have the same level of detail, as the game isn’t built to that level. What they do have is absolutely gorgeous though. IMO their planets can give better shots than SC, as long as you don’t zoom in too much.
forget graphics….the idea is amazing…true to scale solar system…and they originally wanted to procedurally generate a galaxy……but can only do this IF this first short game gives them good profit…its unique!
What’s with the bizarre fisheye FOV?
probably hinting at VR
The lighting and draw distance are looking way better than SC’s, actually.