Fallout 4 – Even More Uncompressed Leaked Screenshots Revealed, Show Long Draw Distance Environments

NeoGAF’s member ‘shinobi602‘ has shared a new set of uncompressed screenshots from Fallout 4. This time, shinobi602 decided to show some environments with higher draw distance (as his previous images that were featured in our previous story update were criticized about showing Fallout 4 in its best case scenario). Fallout 4 releases in a couple of days and will support mods, so it will be interesting to see how this title will evolve over the years. Enjoy!

As always, we strongly suggest avoiding pre-orders. However, if you can’t wait until our PC Performance Analysis and PC Review get published, you can go ahead and purchase this game from GMG via the following button.

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51 thoughts on “Fallout 4 – Even More Uncompressed Leaked Screenshots Revealed, Show Long Draw Distance Environments”

  1. The first screenshot is how the dungeons will look from now on.

    There is something missing in the graphics, it kinda feels like rage that the textures leave something to be desired and so does the lighting, or like wolfenstein, it feels visually incomplete, like this is alpha or something.

    1. I’m not sure what it is but I have this feeling ever since the first
      trailer came out. Something is off. Perhaps the pastel color that is
      making them feel like toys or perhaps the dev is trying to mix in two
      art styles in one game/theme.

      The crane and trailer home in the second picture made it feel like we’re seeing cartoony art style from The Sims, X-Com or City Skylines. The environment looks gritty and realistic enough but some of the objects look like toys.

      1. my argument is not that fnv has better draw distance, but that you can see very far because of the enviroment is very wide and uneven, here hower those shots dont show anything very far.

        1. Yea but thats the thing, you cant actually see all that far in FNV. Parts of the world load in really close to the camera, to the point where you can see rocks, grass, and buildings with really ugly pop in all the time. I dont really care what FO4 looks like now since this is clearly not on max settings and no bethesda game really looks passable until modders get their hands on it.

      1. It’s an expression that people have adapted since people noticed that games have been “toned down” and the practice became rampant.

        “______ looks like from a PS2 era” AHAHA!

        1. I know, but it is inconsistent. Say it looks like a PS360 game and is fine. Especially saying it about the PS2 since out of the 3 (Xbox and GC) it was the least powerful.

    1. Give John a break. He is from Greece and is not a native English speaker. A couple of mistakes here and there should be tolerated.

  2. Yeah, the draw distance is pretty high but shadow draw distance and texture? ugh XD (junkyard screenshot SO CLEAR XD)
    This is what they can squeeze out of consoles? It’s either FO 4 has a lot of things going on in the background that devours resources or Bethesda has failed in epic proportions

  3. Any serious person about PC gaming knows how the game is played with Bethesda releases.

    They release a beta version of the game… the pc modding community does the rest ;)…

    …which reminds me that sh**ty 25-75% split on paid mods on Steam.

    Maybe Modders should boycott this game and release zero mods. Let Bethesda fix their ugly mess this time.

    1. Exactly. They taking everything the modding community is doing for granted. Instead of showing some support and giving some attention to the PC platform, they tried to put mods behind the paywall, and delayed the release of the modding tools “until 2016”.

      1. mod tools in 2 months? that’s just as fast as skyirm’s, also they’re new mod eula says you cant make your mods cost money

        1. With the amount of work the modding community did in their past games, it should be available on release. No, it should be promoted AND available on release. Instead, they treat the community like a second class citizen. Unbelievable.

          Just hold on for a minute. It’s the same mods which Bethesda uses to steal new ideas. It’s the same mods which made Skyrim look like a PS6 title. It’s the same mods which will make their games outlive any other RPG on PC. And they’re taking all of it for granted.

  4. this game looks disappointing, especially if you take the console mechanics into account… plus the art style is weak as fck. Complete lack of details, looks as if somebody dumped all these models on the ground, without any real connection, plus models seem lacking too, plus draw distance, LOD is zero, no shadows afar, no proper AA…. this is rape…

    plus night time means blue tint as usual… as a pc gamer, this game is a no go

  5. If these pics are from consoles, it’s OK. But if they’re taken from PC it’s a total disappointment!!! this looks like a 2010 game.

  6. Looks like some heavy artillery damage control is happening around here. Screenshots were leaked and showed how bad the game looked, and now there’s someone leaking uncompressed, high res screenshots.

    It still looks bad, it’s actually worse in this case, because the low res screenshots managed to somewhat mask the game’s visuals, now you can see how bad it actually looks.

  7. No ambient occlusion?
    No parallax occlusion mapping for the terrain?
    No reflections on river/stream?
    No tessellation?
    No rustshader/dirtshader?
    No shadows for distant trees?
    No night-shadows?

    What the hell?

    Games had these stuff 10 years ago ffs….

    Wtf red crane looks like toy?

    1. Ok, tessellation was introduced 6 years ago.. But nightshadows and everything else, Crytek did in 2005-2006 when developing CryEngine.

      1. Am talking about Crysis and CryEngine.. Far Cry uses Pixel Shader 3.0, nowhere near the quality of or advancement of CE2.

      1. No, but I was getting one anyways for the HTC Vive and Oculus Rift. Getting one now just means that my son will get my 680 that much sooner. lol

          1. Initially, I was going to build a new Skylake rig this year, but I’m holding off until Kaby Lake/Pascal. No point in a new build when the “next-gen” stuff comes out in a year to a year-and-a-half.

  8. November 2016 is the real release date for this Bethesda game! 😉
    After modding community fixes it with unofficial patches and mods, Just like Skyrim.

  9. I don’t know the AO and Contrast just looks really flat and has no pop to it not even with the colors. Just makes the world look dull and lifeless. To me that is

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