Even though Windows 10 and DX12 have been available for a while, there haven’t been enough tech demos to showcase what this new API is capable of. And that’s sad because DX12 is being advertised as something really revolutionary.
Well, even though Crytek and Epic Games have not released any DX12 as of yet, has ported Unreal Engine 4’s Elemental Tech Demo from DX11 to DX12.
Those interested can download this DX12 tech demo from here.
As CryZENx noted, this custom DX12 version gave him a performance boost over the original DX11 version.
However, we do have to note that the TOD (Time of Day) seems to be different between these two versions as we can see in the following images (on the left is DX12 and on the right is DX11).
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email


Downloading it now! First DX12 program that iwll run! I am too excited!!
Thanks ! I’ll check it out. Let’s see 😀
maaan) These alpha effects are gorgeous
Cool. Now this is definitely something worth posting here, not some Nintendo crap.
You clearly have no clue about Nintendo. They are struggeling this time, yes, but they are still making the best games in the industrie.
Fallout 4 news guys. FO 4 won’t have a level cap 😉 SWEET!
Witcher 3 doesn’t have cap either, but there isn’t much you can do above 35.
Fallout has stats unlike W3 remember ? max all of them ? Oh and Beth stated that skills/perks have tiers too
i hope it doesn’t have level scaling as well, skyrim’s level scaling was bad and pointless
Some lens flares are missing in the DX12 version and to be honest I don’t see any benefits in the cpu usage in the afterburner.
The hell… Why would one change graphics when we are meant to compare two versions? Dumb move, if it’s intentional.
i have better FPS in DX 11 lol
its a bug there in UE4 i have posted on my youtube channel
I get mixed results with mine with a 780. It does run better with the 32bit DX11 in some scenes, but outside 64bit DX12 kills it and overall it does offer 20fps+- and a smoother experience, but I’m sure it still needs to be optimized better.
yea its buggy thats it they will fix it
You sure it’s not NVIDIA forcing x64 tessellation in the drive? LMAO
no actually this demo runs superb on DX 11 80% of the test its over 60 FPS and thats amazing!
on DX12 are some bugs there still its just an experiment
Nothing amazing about that, the tech demo is out of date anyway and it’s been cut down.
why are the textures super low-res? is this for mobile devices or something?
Why are the graphics like last year?
Are you dim? Porting something from one API to another doesn’t automatically upgrade graphics.
I was ironic, bub. I never asked for your opinion and I know all about the series and what they’ve done with it.
You are picking up fights with everyone, TipTop, Kunakai, etc. I think u need to get laid, you seem frustrated kid.
Irony doesn’t work in written form, there was nothing in your comment that would even suggest it.
“I think u need to get laid, you seem frustrated kid.” Yeah that’s usually what dim people say when backed into a corner with no actual point.
No, you actually need something to relax you cause you are very narrow minded and frustrated. Stop picking on people, and gtfo.
I would absolutely love to see a DX12 version of “A Boy and his Kite”.
It is broken. It gives me a error message.
So with this new tech demo, am I right in saying you need to run this in Windows 10 to use DX12?
Yes, DX12 works only on Windows 10. Smart move from Microsoft, which funneled many users to this version.
I like this idea very much, I was excited when I saw the headline. But I’m worried about that difference between two versions. Why would he change the time of day and lens flares? Damn, it makes no sense, we want comparison between two identical demos, but one running with DirectX 12.
I hate 60fps. It’s like watching a soap opera.