Dead Or Alive 5 Last Round feature

Dead or Alive 5 Last Round – PC Version Will Not Support Current-Gen “Soft Engine”

The first official details about the PC version of Dead or Alive 5 Last Round have just surfaced and according to them, the PC version will lack “Soft Engine” and will sport PS3-level quality effects. Not only that, but the official PC requirements have been revealed and the game requires at least an Intel i7 870 or better CPU.

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As we can see, while the PC version will support resolutions up to 4K, it will basically be a weird mix between the current-gen and the old-gen versions of the game. So while we’re going to enjoy the PS4-level shadow quality, we’ll have to stick with both the old ‘physics’ engine and the PS3-level quality effects. Oh, and online mode will be coming via a patch after 3 months of the game’s PC release.

So, well done Tecmo Koei. You just killed the PC version of Dead or Alive 5: Last Round. And for what is worth, here is a hint: you won’t win PC gamers’ trust by releasing an old-gen version of your fighting game. Just saying.

Here are the game’s PC requirements:

MINIMUM REQUIREMENTS:
OS: Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 870 or more
Memory: 2GB or more
Hard disk: 10.0GB or more of free space
Display: The display capable of displaying at 1280 × 720 pixels
Video Card: VRAM1GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

RECOMMENDED REQUIREMENTS:
OS: Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 2600 or more
Memory: More than 4GB
Hard disk: 10.0GB or more of free space
Display: 1920 × 1080 pixels or more, True Color viewable display
Video Card: VRAM1.5GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

  • Spectrumframer

    It explains why they told PC gamers to behave, little time ago.
    It wasn’t about modding nude, but about becoming mad with old-crap version.

  • Ajira

    I won’t even pirate it.

    • JAGUARCD32X

      I wish more people chose not to pirate bare bones ports , that way the developers would know exactly why their sub par efforts aren’t selling……

  • (????)

    I know there are people who do as you. But my point is that you are in the minority.

    The vast majority of PC gamers can only afford cheap Steam sales.
    So it makes sense that publishers prefer a Console purchase over a Steam purchase, we can’t really blame them for this.

    The publishers are simply adjusting to the broad market.
    If a certain market by large isn’t willing to pay full price, then they don’t deserve the best features, this is the way they are thinking.
    They want to protect the market that’s willing to pay the most per purchase.

    • sintheticreality2

      “But my point is that you are in the minority.”

      You have zero proof for this claim. Publishers wouldn’t prefer a “console purchase” over a Steam purchase. They prefer purchases.

      I had a 360 and PS3 last gen. I bought 10-12 games for those systems at Gamestop. All used. As far as the devs were aware I didn’t buy a single game from them because Gamestop got every dime. That’s worse than piracy, but it’s legal. Used games sales are enormous and the devs/publishers don’t see a dime of that money. Steam sales, however, are set by the publishers and they pocket a large portion of that money.

      Steam’s active user community grew 50% in the last year alone to over 125 million. The PC gaming market is growing exponentially. There’s a reason why more and more console games end up on Steam. Devs want that money and from a market that is growing year over year. It’s why Japanese devs are starting to realize how much money is on the table and have been releasing games en masse on Steam. THERE’S MONEY TO BE MADE.

      Console gamers will buy the few heavily marketed AAA games that come out, but completely ignore everything else. This is why we’ve seen a glut of AAA shovelware with shallow gameplay: console gamers keep buying the exact same crap over and over again. It’s why COD and GTA will sell 25 million copies but Bayonetta can’t sell 2 million.

      A lot of console gamers don’t know anything but the big FPSes(COD, Battlefield) and don’t buy outside of that narrow base of games. Great for a handful of major developers and publishers, but bad for everyone else.

      Uneducated consumers who will buy anything that’s heavily marketed isn’t a base you want to support an entire industry.

      • (????)

        No, if you buy PC games at full price, you pretty much are a minority. Most people see steam games as digital content that shouldn’t cost so much, that’s why they typically wait and wait and wait for sales.

        PC platform is widely known in the industry as a slow burner that accumulates a lot of its sales at the end of the games’ lifetime.
        Whereas Console platform is the opposite, the sales are accumulated at the beginning of the console game’s lifetime.

        “Publishers wouldn’t prefer a “console purchase” over a Steam purchase.”
        This is wrong because of my point above.
        They like all kinds of purchases, but they have a preference to the ones that bring the most profit.
        Do they want many 5 dollar Steam sales? Yes. But they’d rather have the users stay on console market so those users will keep buying new games for 60 dollars a pop.

  • maroon1

    Core i7 870 min req is bullshit. Those are just exaggerated system requirements.

    Most of the others games that say you need something like core i5 2500 as minimum runs with no problem on core i3 or even older core 2 quad. ANd fighting game usually don’t need a lot of CPU power

  • maroon1

    From when system requirements were accurate anyway ?

    It is better to look at benchmarks and real world performance. Metal Gear Rising: Revengeance says that you need Core i5 2400 as minimum and i7 3770 as recommended
    http://www.geforce.com/games-applications/pc-games/metal-gear-rising-revengeance/system-requirements

    However, I did play this game with no problem on a stock core 2 quad Q6600. This game does not need a lot of CPU power

  • Jess Cass

    I’m running the game at 1600×900 with the settings as high as they can go( not much options) and running the game in fight from 54-60 FPS and cut scenes stay a solid and smooth looking 30 FPS ….. this is on a Pentium Dual Core 1.8GHZ, 1.5GBDDR2, and a GTS 250 , game never lags and no screen tear , looks and responds and smooth as can be ,,,, the min specs are BS , they say these high specs and cut throat the PC version to make you think you are better off buying a next gen console ,,, all this game is, its propaganda….