AMD and Capcom have announced – via a press release – their collaboration on the AMD Mantle API to enhance Capcom’s “Panta-Rhei” engine, enabling enhanced gaming performance and visual quality for upcoming Capcom game titles.
Masaru Ijuin, technical director at Capcom said:
“This will improve the performance of our ‘Panta-Rhei’ engine, which was originally developed for console platforms. Capcom is evaluating AMD’s Mantle technology to help improve the graphics pipeline, and integrate it into ‘Panta-Rhei’ to provide outstanding benefits and impressive performance for gamers as well as the gaming developers.”
Now before jumping around like little kids, this does not mean that Deep Down is coming to the PC. Capcom intends to use Panta Rhei in its future games (that will most probably be multi-platform titles).
Still – and given the fact that Mantle makes the life of developers easier for porting their games – we might see Deep Down hitting the PC in the near future.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Looks like AMD is slowly sneaking into every game engine lol. Good work!
Great work. Better than Directx and possible to use in multiple Operating Systems? Simply awesome. Soon, you may even compare the performance of Windows vs Ubuntu (just an example of a Linux system). Awesome 😀
Well there is still hope that Deep Down might come to PC eventually. As for this news tho I could see Capcom possibly using their new Panta-Rhei Engine for future titles like Resident Evil 7, DmC 2, Lost Planet 4 etc.
If they make a DmC2 Ninja Theory will probably go with UE4 or something rather than Capcom’s engine IMHO. If Capcom makes another Devil May Cry game with their in-house engine it’d probably be an in-house proper followup to DMC4 instead. A proper DMC5 in other words.
No their games will be inhouse now they wont license them to the west.
Note that I did say IF not WHEN. Now, IMHO given they probably wont do another DmC with Ninja Theory if they do another Devil May Cry it probably will not be in their style and instead be a followup to DMC4. Or another reboot but in the original style.
Other titles using that engine maybe yes, but Deep Down not. It is published by Sony and their are helping them developing it.
Deep Down is developed by Capcom and published by Capcom, Sure SCE is helping with a little development to ensure that it runs on their peasant box but they are most certainly not the publisher on this project.
I don’t get the hype about Mantle. It has been proven that it doesn’t represent a massive improvement in gaming.
Obviously, having business competition increases the chances of quality products, but Mantle is not such a strong opponent to the well stablished DirectX or even OpenGL. It’s just market fragmentation.
Mantle has no hype associated with it. It has several other technical benefits than just fps number crunching.
1) If the game is being bound by CPU then Mantle is beneficial, specially if you have a stronger GPU.
2) Freeing up CPU means it can be used for other calculations.
3) Mantle has better and more balanced scaling on multi-core CPUs as compared to Dx11 which leads to less cases of single thread bottlenecks. It has been shown by Sniper Elite developer.
4) Mantle has overall lower API overhead than Dx11.
5) Mantle could prove beneficial in games like AC Unity that makes approx 50,000 draw calls on Dx11 API as Mantle is capable of handling that amount of calls effectively.
6) Mantle has better implementation of dual GPU application (Crossfire) which is called Split-Frame Rendering (SFR) improving response time. Firaxis used that in Civilization: Beyond Earth.
7) I have yet to see a Mantle powered game that require insane amount of performance improvement patches/updates as compared to Dx11 which means Mantle is quite optimized overall.
Last but not the least if Mantle makes one year old GPUs from AMD R9 (290 and 290X) look better or equal to Nvidia’s latest offerings GTX (970 and 980) in Mantle powered games then it means it has potential.
Im using Mantle almost a year now (XFX 7970GHz ED + PhenomII x6 1100) and it is Great for Gamers -> BF4 i have smooth 100FPS 1792:1344 85Hz Ultra noAA drops to 70-80 sometimes but no throtling Its OK To Me 100%
Im a fan of New tech so Mantle, DX12 and OpenGL-Next are im my Mind
Greets
With 100 fps you can even turn on AA without any problems and yes people tend to get excited about Dx12 but they forget the fact that Microsoft is making it just because Mantle threatened their monopoly. We already have much powerful hardware compared to consoles so it’s about time API’s get better which AMD recognized.
Well the funny thing about OpenGL is… Nvidia talked about OpenGL being low lvl back at GDC in 2008… I just wonder why nothing came out of it and why work stopped on it.
Nothing came of it because of the same reason as always with OpenGl. It under performs. It is not as good as DirectX, in almost all aspects.
You say that like DX rocks but than we wouldn’t be expecting DX12. OpenGL can be faster (actually much faster when done right). But to done it right you need someone very experienced to avoid using all the rest of rubbish OGL contains. “Brand new” API seems to be the best way.
I’m not talking about its potential capacity. But you do know that most can’t even use the features of OpenGl correctly. NEXT won’t change that.
I am not promoting DirectX in any way, but it had a lot more developers working in it for gaming. And in the end, most developers will chose it over OpenGl. It is the harsh truth, not in any way advertising.
In fact, it is the reason why I really like Mantle. Finally, a great API that developers seem interested that isn’t forced to be used only in Windows (will it be used in other OS? We’ll see.). But it is exactly what the PC gaming industry wants for a very long time. I am confident that it will be extensively used. It is already getting a lot of traction.
For many reasons OpenGL is not used on PC at all. AZDO helps and openGL can be very fast same as very slow. But only low level access will not make anyone to use it. For those reasons they are publicly talking about need to bring OpenGL NEXT.
Low level alone cannot guarantee adoption. In summary most devs just follow the trend and don’t bother with the hassle and risk of adopting something different just because it exists. Mantle got adopted because it conveyed it’s benefits loud and clear.
Strong support, documentation and marketing is always needed to spark interest in devs. With brand new API and Linux gaming buzz, OpenGL Next has much more chance of getting adopted. AMD is also supporting OGL Next with full access of Mantle given to Khronos group which might make it more interesting to devs.
Also its not exlusive to the new OS like dx12.
Exactly! it will have more backward compatibility compared to Dx12. It’s sad that Microsoft has the habit of stabbing their own products in favor of new products. Windows 7 users will get cheated for Windows 9.
Let me give you some real world numbers:
DX11.1 – [IMG]http://i.imgur.com/D33pq6K.jpg[/IMG]
Mantle – [IMG]http://i.imgur.com/YW8R8U1.jpg[/IMG]
43-44% improvement I would say it quite a lot under 1080p, Ultra, 120% resolution (which will put the render resolution to 2304x1296px).
Not only FPS improves, but if you look at that graph, frame times are far more consistent which itself translate to a better experience and less input lag.
System: 2500k@4,5GHz, 8GB RAM, R290.
There is no completion on Windows, it’s just DirectX, game devs have to use other API anyway on other platforms not just Windows.
Would be great if SteamOS / Linux will get Mantle support. That would be a huge strike to Microsoft’s monopoly.
Most PC gamers are tied to a platform from a company who doesn’t care about PC gaming, and pressuring developers to make 30fps on PC. LMAO.
It won’t be a strike given that the SteamOS/Linux catalogue is 10% of what has been (and will be) released on Windows. It’s developers’s -not Microsoft’s- fault.
It will be a huge strike in the long run. No one says that everyone will jump to SteamOS immediately after that. It will take many years to built a proper OS, but I believe in Valve.
If you haven’t noticed yet, DirectX became stagnant, as well as Windows. Microsoft’s fault is that they not just stopped support PC gaming, they trying to sabotage it.
And I don’t see developer’s fault in it. Any developer will prefer a stable, flexible and profitable platform. It’s ok.
It has been proven that in games that are outside of draw call limit (10 000) the improvement in stability, less stuttering, etc is massive.
There is also great multithreading which DX lacks too. So basically every game using more than draw calls and every CPU with more than 4cores will hugely benefits from MANTLE.
But of course you have right to use obsolete DX requiring much stronger HW to achieve similar results. So keep using DX11 forever. For you and people like you (that cannot accept anything new) Microsoft baking DX11.3! So stop complaining! There is no game with MANTLE API only, no one force you to use it.
In short no game right now has been made from the ground up for mantle, just using it.
hmmm. Mantle has my full attention now. Been a big fan of Capcom since SF2 hit arcades.
Now I will just see how things go after DX12 hits the market. If DX12 is a flop and Nvidia does not make Mantle driver’s. Well guess that means back to AMD I go.
Every reply I’m having is people comparing high-end cards in both DirectX 11 and Mantle. But that’s not the important matter of having a better API.
If you are high-end, you are always on top of the benchmarks. Low and Mid end cards aren’t getting a real benefit of this kind of fragmented market.
I guess you all remember that there are gamers that play as they can, with low and mid end hardware.
Also, every single R290X of the market is outmatched by any GTX780Ti with DirectX. Same range cards.
You’ve obviously not seen Mantle with Crossfire benchmarks then because DX11 get’s destroyed.
I’ve got the same results with a 7950 which I’d say in the middle pack by now, Eyefinity on 3x1050p. When you are CPU limited it doesn’t really matter what card you have. Instead of those high IQ settings, drop down to medium/high on a let’s say what a 7870 would handle in order to push above 60fps. With DX you’re at 46fps, with Mantle you’re above 60. Those benefits are real no matter what the card is.
Yep -> Mantle is better, no question about it
Same i have, more consistent, and i don’t have to OC mine x6 to 4.1Ghz -> 3.9 is OK with Mantle
Oh no,now their games will be broken too,like all other mantle games have been.