YouTube’s member ‘koooolalala’ has been experimenting with Epic’s Unreal Engine 4, and has released a number of videos showing off the incredible IQ that can be achieved with this engine. koooolalala has managed to create spectacular environments (thanks mainly to the advanced lighting system that has been used). These videos will leave you speechless, so make sure to give them a go. Oh, and keep in mind that they aren’t pre-rendered stuff. All of them were running in real-time!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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In glorious photorealistic 720p.
Irrelevant
youre irrelevant *shows you the tongue*
Look at the tree limbs @ 0:26 in the top video…yea photorealistic right there
I couldn’t focus on the leaves because of the sweet piano soundz
Lightning has definitely come along way since Unreal Engine 3.
Hi, what pc specs they used to render thsese videos/demos ?
Look for the description in every vid, he mentions the FPS, CPU and GPU. 😉
In BF4 some scenes show the same level of graphics
That looks great. Good luck achieving a stable framerate though when you have 200 characters and interactives and other stuff onscreen instead of 10 immobile chairs.
Id give it 2-3 years. Give or take. Then we will have the power for a Battlefield 4 (or even BF1942 giant map) kind of map, with those and maybe even better gfx by then!
Yeah. It’s a matter of computing hardware. When a card like Titan is commonplace, we will see that kind of realism.
It will be glorious. 🙂 I still remember how elite that BFG GTX 8800 was. Now its dirt cheap. 😀
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I appreciate it, sorry for losing the rag prematurely bruv, keep up the good work.
then your work obviously better than this then?
Alright, I did some digging, read through the UE forums thread he linked on youtube. Here’s the rundown:
The lighting is baked into the scene. The baking process takes 10 minutes for this example scene on an i7 3770. The scene itself runs at 50-60 fps on a GTX 670.
What this means is, no, more complex geometry won’t directly affect the framerate. This demo is far from the limit of what can be done with the same kind of lighting fidelity. It’s not real-time though so that’s why it runs better than CryEngine for the time being.
Man it kills me to see these demos. I want to run them on my rig!!! I have the elemental demo and the other ones but, would love to test drive this!
1080p or it didn’t happen.
Boring. This is nothing new now. Show me photo realistic people. Like movie CG. Then we’ll talk.