Total War: THREE KINGDOMS – Records Mode Gameplay Reveal

SEGA has released the first footage from Total War: THREE KINGDOMS’ Records mode, showing the historically grounded side of Creative Assembly’s upcoming strategy title. Records is one of two unique modes included in THREE KINGDOMS, a first for the Total War franchise. 

Building on the legacy of Total War’s acclaimed history titles, Records mode draws from 3rd century records of historical events to offer a realistic view of how these conflicts came to pass. This take on THREE KINGDOMS is sure to delight history buffs as they rely on their own strategic prowess to conquer and conspire their way through Ancient China.

According to the press release, Records is the counterpart to Romance mode, the game’s legendary retelling of the Three Kingdoms history, complete with larger-than-life warlords, each boasting powerful abilities. The campaign experience is similar between the two modes, but the differences have a significant impact on the real-time battles.

In Romance, for example, your general is a force to be reckoned with – some even able to shout opposing troops to death. In Records, these warlords are regular people, much more vulnerable to grave wounds or untimely deaths. Victory will depend on your shrewd tactical orders; one mistake could cost you the loyalty of your faction.

As the publisher noted, Records battles can last up to 30% longer, playing more as a game of tactical chess than an all-out brawl. This comes down to units becoming fatigued more quickly, reducing the damage they dish out as they tire. The result is an increased pressure on player choices – knowing when to invest energy and how to maintain an advantage.

In this battle, the Ironfirst warlord, Gongsun Zan, must use military precision to best the opposing warrior Ma Chao, the loyal heir of Ma Teng.

Enjoy!

Total War: THREE KINGDOMS - Records Mode Gameplay Reveal

3 thoughts on “Total War: THREE KINGDOMS – Records Mode Gameplay Reveal”

  1. System Specifications are out.

    Creative Assembly has released Total War: Three Kingdoms’ PC system requirements, detailing some new features that have arrived in the game as well as older features that have been dropped from the game. MSAA is out, and TAA has now been added to the title, promising better results visually and a lover graphical impact than MSAA.

    https://www.totalwar.com/blog/three-kingdoms-tech-effects-and-system-specs

    PC Minimum Specifications (Integrated)

    Expected around 25-35 FPS on the campaign map and in a 1v1, 21 units vs 21 units
    battle, default graphics preset set to “Low”, running at 1280×720
    Operating System: Windows 7 64 Bit
    Processor: i7-8550U 1.80GHz
    RAM: 6GB
    Video Card: Intel UHD Graphics 620

    PC Minimum Specifications (Discrete)

    Expected around 25-35 FPS on the campaign map and in a 1v1, 21 units vs 21 units
    battle, default graphics preset set to “Low”, running at 1280×720
    Operating System: Windows 7 64 Bit
    Processor: Intel Core 2 Duo 3.00Ghz
    RAM: 4GB
    Video Card: GTX 650 Ti | HD 7850 1GB VRAM

    PC Recommended Specifications

    Expected around 45-55 FPS on the campaign map and in a 1v1, 21 units vs 21 units
    battle, default graphics preset set to “High”, running at 1920×1080
    Operating System: Windows 10 64 Bit
    Processor: Intel i5-6600 | Ryzen 5 2600X
    RAM: 8GB
    Video Card: GTX 970 | R9 Fury X 4GB VRAM

    PC 60 FPS+ Specifications

    Expect 60 FPS+ on the campaign map and in a 1v1, 21 units vs 21 units battle,
    default graphics preset set to “Ultra”, running at 1920×1080
    Operating System: Windows 10 64 Bit
    Processor: Intel® Core™ Intel i7-8700K
    RAM: 8GB
    Video Card: NVIDIA GeForce GTX 1080 | NVIDIA GeForce RTX 2060.

    https://www.overclock3d.net/news/storage/total_war_three_kingdoms_pc_systems_specs_-_new_tech_and_dropped_multi-gpu_support/1

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