GTA San Andreas Ah Shit Here We Go Again

This is what Grand Theft Auto: The Trilogy – The Definitive Edition should have looked like

A lot of gamers were disappointed with the Definitive Edition of the first three 3D GTA games. Instead of getting proper remakes of these classic games, Rockstar ported (with some visual improvements) their mobile versions to current-gen platforms. And, needless to say, that these remasters were full of bugs and glitches.

YouTube’s ’12th Hour’ is also a fan of the classic GTA games and decided to give us a glimpse at what the Definitive Edition should have looked like. The artist has created a new 3D model for CJ and recreated Grove Street in Unreal Engine 5. And, as you will see, the end result is amazing.

What’s really cool here is that 12th Hour has showcased the entire development procedure of this fan concept. And yes, the artist has also remade the iconic “Ah shit, here we go again” scene from GTA: San Andreas.

It’s really a shame that the Definitive Edition is nowhere close to what we see here. And seriously now. This whole scene was created by one artist. Imagine what a whole team could have achieved in Unreal Engine 5. Man, what a missed opportunity.

Enjoy!

I Remastered GTA San Andreas (Fixing Rockstar's Mistake)

11 thoughts on “This is what Grand Theft Auto: The Trilogy – The Definitive Edition should have looked like”

  1. Not gonna defend the remaster, but no, it shoudn’t look like that, its not a full remake, just like they shoudn’t have delisted the original games.

  2. Not gonna defend the remaster, but no, it shoudn’t look like that, its not a full remake, just like they shoudn’t have delisted the original games.

  3. John the hillbilly strikes again, It should look like the original with QoL improvements, bug fixes, and native modern hardware support, a remake is pointless and they never promised one.
    So no it shouldn’t look like this, it should look like a product from its time to have this classic feeling, only kids and UE5 graphic w*nkers were hoping for a remake and are excited by these kind of “realistic” soulless graphics

  4. All they had to do what remake the game in the GTA V engine. Or even better the red dead redemption 2 engine.

    Why must these companies make this so hard

  5. John, at this point, I’m not even sure whether you’re consistently losing it and getting every take from the wrong angle on everything you publish which would be sad for the site, or you’re becoming a master at ragebaiting/clickbaiting us in every article. At least the latter would have some merit, but i can tell it’s not much the case.
    Whatever is the case, it’s not feeling good coming for the right content but on an backwards take every time. Shake it off and get it straight.

    – – –
    The right point: this a remake in UE5 of just one scene, it’s prerendered, he even says it takes 30 seconds per frame to render on a 4090… The official was a port from a preexisting mobile port with already better tech, a small team, and rushed to market, so controlled investment and time was the scope, not a full blown UE5 remake of such a massive game. Also, the important stuff has been fixed already. Otherwise just mod the original with even better results like you always could, and that’s it, but we were never ever gonna get a full remake of such a a massive game and to such quality and cost in the first place.

  6. I really don’t know what everybody is talking about here. I think it looks amazing and it’ll be interesting to see how this compares to GTA VI. The Definitive Edition has the usual problems I see with many games coming out these days, which is the botched lighting effects. If you look at some of the shots in this video you’ll see how unnaturally dark everything appears to be in TDE despite being in well lit environments (a good sample is around the 6:50 mark). Even the RTX Remix Path Tracing mod messed up on that aspect.

    This is probably one of the best fan reconstruction of a scene out there, along with some of the HL2 stuff. As much as I hate seeing everything being made in UE5 due to the fact that they all have this samey/bland/generic look to them, this one actually looks decent. This is how expected games to look for many years at this point – especially the open world ones.

    The Titanic: Honor and Glory game/visual showcase is another example of great use of the UE which has yet to properly realised in any game utilising it to my knowledge.

  7. The first Mafia game got a remake in 2020 which was amazing. That’s what Rockstar should have done – instead they just ported a crappy mobile game and then charged $60 for it.

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