Batman Arkham Asylum feature

This Batman: Arkham Asylum remake in Unreal Engine 4 looks gorgeous [Fan Art]

Batman: Arkham Asylum was a game that impressed everyone back in 2009. The game was using Unreal Engine 3 and came out on last-gen platforms (obviously including the PC). And while there are no plans for an official remake, Zach Jaeger has gave us a glimpse at it via his latest recreation.

Jaeger has recreated the Arkham Asylum hallway in Unreal Engine 4. This scene was made in Unreal Engine 4 from scratch. Jaeger used Blender for modeling the assets then textured them using Substance Painter. The end result is great, and gives us a glimpse at what that amazing Batman game could look in Epic’s latest engine.

This hallway scene is based on the intro sequence from Batman: Arkham Asylum. There are obviously some changes to the map/level, however you will immediately notice some similarities. For example, the ending sequence is right before arriving at the elevator (and meeting Killer Croc).

Since Rocksteady isĀ  currently working on a brand new game and Warner Bros is developing a new Batman game, I’m almost certain that we’ll never see a remake or remaster of the first Batman Arkham game. It’s a shame as the game could greatly benefit from the new features that Unreal Engine 4 supports. I mean, imagine this Batman game with ray tracing (and no, I’m not talking about Reshade Ray Tracing).

But anyway, alongside a flythrough video, Jaeger has also released some screenshots from his Batman Arkham Asylum Remake in Unreal Engine 4 that you can find below.


Batman Arkham Asylum in Unreal Engine 4: Intensive Treatment Transfer Loop

I’ve also included below the intro sequence from the original game (in case you forgot how it looked).

Batman Arkham Asylum intro [HD]

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email