It’s well known that CRYENGINE powers the most beautiful forest environments we’ve seen. So it’s a real challenge creating such an environment that can come close – or even top – those mesmerizing CRYENGINE forest maps. Well, YouTube’s ‘koooolalala’ has shared some videos, showing that Unreal Engine 4 is also capable of powering amazing and highly detailed forests. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
This is why I like UE4 soo much because it simply looks amazing.
The lighting on the snowy forest is spot on, it almost looks real.
Hehe tell that to DICE. For them it looks sht and unrealistic. Needs more blue tint, the shadows needs to be completely pitch black and also there is not enough glare fx sht.
I live in the Canadian Arctic and see no issues with the snow effects in this demonstration. The shadows are not pitch black, as the snow tends to create dark and light blue shades under shadow.
I’ve spent literally half my life in snow so far (15 years of just winter) and this looks pretty damn accurate for a video game.
The snow 1 is amazing!
That Shelter 2 game in video 1 snow environment = stunning
I would love to learn how to do all of this, being creative is something that makes our species ever-so special.
Looking Great 🙂 I like it, next what we need is some Games using this UE4, cuz UE3 was Great some time ago.
Also on My BOLG (in Profile) i have links to my WEB Cloud’s with UE4 Tech Demos 😉 (in MEGA) I have 40-70 FPS in Demos
I’ve never seen an engine get this close to photo realism before!
umm CRYENGINE!!!
If you look at the titanic game which was made on both the unreal 4 engine has better lighting.
Then you haven’t seen the Mizuchi Engine…
that one hotel demo played perfect on just a I3 and a 770(my pc). My I3 was at 10% usage and my GPU was at 99% played above 60fps.
Amazing stuff.
Those are really not that impressive. Not if you already have seen what CryEngine really can do. Check out this guys CE gallery and you’ll see what I mean: http://abload.de/gallery.php?key=7HLZXwkM Especially his forest shots are amazing.
UE4 can’t simply beat CE when it comes to nature environments like forests: Example: https://www.youtube.com/watch?v=dLNwXcpscfI
The game and textures look like sh*t. The lightning however and the foliage are spot on. 😀
looks really bad imo compared to the videos above.
How can you possibly say that? It has no atmospheric effects like lightrays even though you can easily see it should with the high humidity going on (rain + fog) it has generic and blend lowres ground foliage, oversaturated trees with no diversity in colormaps. The sun looks (in second video) like a couple of bright spotlights streaming down here and there. What is impressive about that? The lighting in third video is nice through, but treetextures are a bad piece of work. UE4 is great at lighting and indoor environments, also good at effects. But when it comes to rendering realistic outdoor environments CE wins hands down if done correctly.
Not sure even the grass and leaves look fake to me
Anyone else paused to looked at the snowflakes falling close to the camera? awesome detail!
Oh and regarding foliage, we’ve already seen what even UE3 can do in The Vanishing of Ethan Carter.
I personally prefer UE4 to CyE. CyE looks good, but something about it always put me off. I mean u can easily tell it’s a game or computer generated. UE4 looks a lot more natural and pleasant to the eye.
I personally prefer UE4. CyE looks great, but it’s over-blasted by effects.