A few days ago, we informed you about a mod/tool that allows you to enable AMD FSR 3.0 Frame Generation in all the games that currently support DLSS 3. What’s also great is that the team behind it has been updating it on a daily basis. Not only that but modder LukeFZ is also working on a similar mod/project. As such, we’ve decided to share a few videos that showcase these FSR 3.0 Mods in action.
Below you can find videos showing Alan Wake 2, Metro: Exodus, Star Wars Jedi: Survivor, The Witcher 3, Cyberpunk 2077, Dying Light 2 and Watch_Dogs Legion running with FSR 3.0. The Witcher 3 and Cyberpunk 2077 use the DLSS 3 to FSR 3.0 Mod, whereas all the other games use LukeFZ’s FSR 3.0 Mod.
With DLSS and FSR 3.0 Frame Generation, an NVIDIA GeForce RTX 3080 manages to run The Witcher 3 with over 80fps at 1440p/Ray Tracing/Ultra+ settings. Similarly, the RTX 3080 manages to maintain 60fps at 1440p/Path Tracing/Ultra settings in Cyberpunk 2077.
On the other hand, AMD Radeon RX 7700 XT is able to push over 60fps at 1440p in games like Metro: Exodus, Dying Light 2 and Watch_Dogs Legion. And yes, that’s with Ray Tracing in all of these games. As for Alan Wake 2, the AMD RX 7700XT manages to push 50fps at 1440p with Ray Tracing High.
Now while these games can get over 60fps, you should keep in mind that FSR 3.0 Frame Generation (and DLSS 3) work best when the baseline framerate is already at 60fps.
Now while these games can get over 60fps with these mods, you should keep in mind that FSR 3.0 Frame Generation (and DLSS 3) work best when the baseline framerate is already at 60fps. That’s when you don’t have any major input latency issues. So, a game that runs with 60fps when using FSR 3.0 does not feel as responsive as a 60fps game without FSR 3.0. HOWEVER, a 60fps FSR 3.0 game FEELS BETTER AND HAS LESS INPUT LETANCY than the same game that runs at 30fps without FSR 3.0. So, if you can’t improve performance in any other way in your games, you can use FSR 3.0 to get that extra performance boost.
Enjoy the videos and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I heard bad things about cyberpunk 2077 with this mod like extreme ghosting and broken lightings and shadows
Alan wake 2 performance is horrible, so FSR3 with for RTX 30 series is a godsend
alan wake 2 is horrible period.
😀
I actually tried this on Alan Wake 2. With Ultra + RT High + Indirect lighting before I was getting 55-60fps @ 1080P DLSS Quality in the beginning of the game which is a very graphics heavy area. After, with mod, 68-72fps @ 1440P DLSS Quality.
So, it basically looks better and with a slow game like that I don’t see any artifacting, nor any ghosting/input latency. Good stuff!
BTW, i’m using a 3090TI
If I have an RTX 4000, the FSR 3 frame generation isn’t useful, since I’m already using DLSS + Frame generation (nvidia) ?
I’d rather play at stable 30 FPS than use this garbage.
You are an 1d1ot. Speaking as a green team player.
It has worse latency than Vsync.
Yeah total Idiot 👎
LMAO!
A 60 fps compressed YouTube video can’t well represent the benefits and shortcomings of these mods. And even the best official implementation of fsr 3 frame gen to date has a number of issues. I probably wouldn’t waste my time with these for awhile yet.
Youtube does a pretty ok job of representing the benefits. People will need to try them on their own to see if there are any shortcomings with their use on their own systems. Not everyone is as tightly absorbed in all the shortcomings and nuances of FSR (or DLSS or other methods) as 4ardc0r3 gamers.
I think the point is that Youtube compression makes it impossible to see artefacts.
YouTube compression creates artifacts although it can help to up the bitrate above the stock 50 mbps the NVENC uses for 1440p recording but then you have to deal with larger file sizes and longer upload time.
The reason it creates artifacts is because the compression/processing also creates what some people wrongly label “fake frames” because video CODECs use a similar interpolation method to speed up conversion that Frame Generation uses. It also looks at motion vectors to “predict’ what the next frame will look like and then generates large parts of the next frame based on those predictions.
Try it b1atch. Jesus efing Christ…
I have dlss 3 so there’s really no point in me going through the steps to try an inferior option now is there. Besides I was only highlighting how pointless it would be to judge a technology that is supposed to deliver high but variable framerates with potential image artifacts and frametime issues through the lens of a 60 fps locked YouTube compressed video.
I tried DLSS Frame Generation in Cyberpunk when I had Path Tracing enabled and DLSS Balanced but with an average FPS of 53 to start with it was unplayable with Frame Generation enabled. It felt like playing at 30 FPS at least in the training simulator which really isn’t that demanding but a good place to check how the system latency affects combat.
I just went back to traditional Ray Tracing and DLSS Quality and the game looked just as good (better in some parts) but was a helluva lot more responsive
I tried DLSS Frame Generation in Cyberpunk when I had Path Tracing enabled and DLSS Balanced but with an average FPS of 53 to start with it was unplayable with Frame Generation enabled. It felt like playing at 30 FPS at least in the training simulator which really isn’t that demanding but a good place to check how the system latency affects combat.
I just went back to traditional Ray Tracing and DLSS Quality and the game looked just as good (better in some parts) but was a helluva lot more responsive
off topic..If you feel like Steam and game developers are ripping you off, it’s because they are:
https://uploads.disquscdn.com/images/ff24467195d44c78d6768f6e61b6b7d100d5f6d68e565dfd365a3420a8a8cc66.png
new vegas and morrowind frame gen mod when?
يتجلى تفاني المصنع في الجودة في الأداء المتفوق لأنابيب HDPE ، والمعروفة بقوتها ومتانتها الاستثنائية.
So the benefit is for those who already get 60+ with the eye candy new tech enabled and need +50fps or so like 100fps+. Seems like 3xxx series benefits the most from this, 4xxx at the 60 level prob could use it too. The videos needed to show more high action scenes but yeah I saw the lic plate ghosting pretty bad in cp77 there. Likely just magnified from dlss2 use because I still get tail lights ghosting, some bushes flicker and road dithering with dlss2.
And from what I understand the game has to have FG available as an in game option to enable, prob only the above games even have that or will get it. Slower games would really benefit if high fps is important, RDR2 would be nice. Otherwise this is really a next gen games and top current games only sort of thing, eh wait til it’s standard in 5 years I guess. Be nice to get almost a reshade like thing where it can be applied to any game as a little standalone thing, arkham knight would be nice.
Frikking awesome for us with sh*t HW, like my old 2060S!
Do we have to pay them???? No, John, Thanks anyway…
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