Last week, we informed you about a new patch for The Elder Scrolls Online that will add support for DLSS and DLAA. And yesterday, YouTube’s MxBenchmarkPC shared a comparison video between these DLSS, DLAA and TAA.
DLAA stands for Deep Learning Anti-Aliasing. This technique aims to use AI techniques at full resolution in order to provide better anti-aliasing results.
In the following video, we can clearly see the benefits of DLAA at 1080p. However, it’s really difficult (to almost impossible) to notice any differences between TAA and DLAA at both 1440p and 4K.
Now the goods news here is that DLAA does not come with a major performance hit. From what we can see, it’s around 10-15fps slower than 4K at both 1440p and 4K. Again, this is great news for those gaming at low resolutions, like 1080p. However, the best option for those playing at 4K on current-gen games is – currently – DLSS and not DLAA. For older games, though, that can easily hit 60fps in 4K, DLAA will be a great alternative to TAA.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Great, they’ve managed to make a new anti-aliasing that’s worse than TAA (Temporal Anti-Aliasing)… Just what we needed…
Yeah, TAA seems a bit sharper to me
TAA is blurry to begin with. NVIDIA needs to stop developing new forms of blur for developers to cover up the graphics in their games with.
Agreed. Personally I never use any of that crap, I have a pretty good 1080p IPS screen and a RTX 3080 so I just use DSR and play at 4K downsampled. I do use DLSS on the games that support it since so far I noticed zero loss of image quality (in fact, some thinner details like cables and chain link fences actually look better)
I still have a 1080 Ti so I play at native resolution (1440p), disable in-game Anti-Aliasing if it’s TAA or FXAA, and use ReShade to inject SMAA and Contrast Adaptive Sharpening (CAS).
When downsampling from 4k to 1080p, you can use TAA without issues, since it removes the blur. You will have both sharp and stable screen.
I don’t put too much stock into youtube vids as their compressed to hell and beyond, will be interesting to see proper uncompressed stills as displayed on screen.
Wouldn’t be surprised if the first iteration/implementation of dlaa would be soo soo thoo, it usually takes a while to get gud – Look at dlss, from trash that made blurry taa looks great to something that often ends up beating native 1:1 due to the damnable taa blur.
Did they fix the engine already lagging at towns with low gpu %?
I have a 1080p monitor dont see why its called low resolution?
Expections have grown bigger by the years. Reality is a bit different though.
Is this game worth playing if I hate every single mmo out there?
wanna enjoy story, questing ang exploring? this game is for you. if you wanna pvp it is the most laggiest one so far.
I want a game with a satisfying combat and preferably not run into other players.
You will run into other players in almost every town, city and dungeon.
It’s quite the immersion killer if you are looking for a Skyrim-like single player game.
Don’t even try it if what I described above will kill your experience.
TAA is better here for sure, it’s a little sharper and runs the same or faster.
TAA sharper and higher framerates.
Nice try NVIDIA, your Tensor-Bullcrap is still not paying off.
Wish they would stop with the gimmicks!