Tekken 8 Hwoarang

Tekken 8 running in 8K/Ultra on an NVIDIA GeForce RTX 4090

Bandai Namco has launched the Closed Beta phase for Tekken 8. And, since we got access to it, we’ve decided to test it on our NVIDIA RTX 4090. So, here’s a gameplay video showcasing Tekken 8 in 8K on Ultra Settings.

In order to capture this gameplay footage, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 536.67 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

As we can see, the NVIDIA RTX 4090 can run Tekken 8 with 40-60fps in 8K. Since this is a fighting game, 60fps is a must, so I won’t be calling it fully enjoyable. Sure it’s playable (I mean, other people game at 30fps) but I personally need constant 60fps in fighting games.

This Closed Beta phase features 16 fighters to choose from. These are Asuka, Hwoarang, Xiaoyu, Jin Kazama, Kazuya, King, Paul, Bryan Fury, Lili, Lars, Leroy, Jun Kazama, Nina, Jack-8, Law and Claudio. Moreover, participants can test the game’s netcode, as well as its new gameplay mechanics (like the Heat System).

From what I could see, Tekken 8 is faster than Tekken 7. Bandai Namco has also simplified most of the combos (at least when it comes to some characters like Hwoarang). However, the netcode feels similar to the one used in Tekken 7, which is kind of disappointing to be honest.

Tekken 8 is powered by Unreal Engine 5 and suffers from major shader compilation stutters in this Closed Beta phase. We’ve already informed Bandai Namco about these issues. Thus, let’s hope that there will be a shader pre-compilation procedure in its final version.

Lastly, there is no ETA on when this new Tekken game will come out. So, for the time being, go ahead and enjoy this 8K gameplay video for Tekken 8 and stay tuned for more!

Tekken 8 - PC Max Settings - 8K Resolution - NVIDIA RTX 4090

12 thoughts on “Tekken 8 running in 8K/Ultra on an NVIDIA GeForce RTX 4090”

  1. While I have no interest in playing this game myself, I remember that the initial reveal trailer featured some truly spectacular graphics.

    After skimming through your video, John, I see none of that.

    Probably just another case where the developers ran the game on their high-end workstations and thought to themselves:

    “Yeah, we’re totally capable of achieving the same graphical fidelity on the power-limited consoles!”

    Sure you are…

    1. I was thinking that too. I understand downgrading the graphics for consoles, but they should’ve been able to push those kinds of visuals on PC. WTF happened?

    2. Yep the lighting has taken a rather big downgrade compared to that first trailer, now looks closer to Tekken 7. Shame they had to for the consoles, PC version is just a straight port by the looks of it. The DOF effect they had for the background worked well with the trailer also.

  2. The graphics are very last gen, lighting especially and notice how the characters are weirdly extra shiny especially at their edges, and they lied massively with their teasers.

    1. ummmm I think you forgot what Tekken 7 looks like. Tekken 8 is not even close to last Gen…

  3. Yep, there is honestly nothing to brag about. As everyone mentioned this doesn’t resemble the reveal trailer (once again, I may add). I personally think those games stopped breaking any grounds in graphics after Tekken 4. This seems to continue that trend after the 5th instalment, even the cloth simulations don’t look right. It fails not only from graphical side but also artistic as well, a lot of those characters look so overdesigned – Law basically looks like a caricature of Bruce Lee unlike in the past…at least that’s my opinion. Plus this game looks especially bad when compared to MK1 and SF6.
    I’m not saying all that because of mockery but disappointment as I used to spend a lot of time playing Tekken 3 in arcades & on emulator and then the following instalments! But, hopefully it’s still fun to play.

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