Resident Evil PSX

Take a look at Resident Evil’s Spencer Mansion in Unreal Engine 5

YouTube’s ‘RE Biohazard’ has shared a video, showcasing 30 minutes of in-engine footage from a fan remake of Resident Evil in Unreal Engine 5. In this video, we get to see the Spencer Mansion that team ARKLAY has recreated in Unreal Engine 5.

RE Biohazard promises to share three additional videos, in which they will showcase the Backyard, Guest House and Laboratory sections of Resident Evil.

Unfortunately, there are currently no plans to release this fan remake to the public. In fact, team ARKLAY has deleted all of its previous videos. That team was also working on a fan remake of DINO CRISIS in Unreal Engine 4. And yes, that fan remake too won’t ever see the light of day.

It’s a shame but hey, what can you do about it? At least the following video looks kind of cool, so be sure to watch it.

Speaking of cool fan remakes in Unreal Engine 5, I also suggest taking a look at the Dark Souls 3 Remake. Then we have the Zelda: Ocarina of Time Fan Remake. Let’s also not forget this amazing fan remake of STALKER. And lastly, you can find a fan remake of Death Stranding in UE5.

Enjoy!

BIOHAZARD RE1 バイオハザード // SPENCER MANSION TOUR // UNREAL ENGINE 5 // 4K TRAILER

12 thoughts on “Take a look at Resident Evil’s Spencer Mansion in Unreal Engine 5”

  1. now thats a re remake i can get behind.

    Also the header image for this article looks like it was made by an ai, wtf is that gun?

    1. The gun? Just look at the eyes, hahahahaha. And in case anyone wondering, that’s the real poster of Resident Evil PSX.

  2. This is awesome although I am more of a fan of the first person mod that replicates the PS1 mansion.

  3. What can you do about it? Shame them into releasing the levels instead of being little b*tches?

  4. stupid demos with no real future whatsoever, thank you John for sharing such useless trash articles

  5. damn unreal can do much, much, much better… anyone praising the horrendlously badly lit has no idea and a very poor visual taste… pity, lots of work to assemble the escenes botched by incredibly poor knowledge of lighting and direction, thats how you spot the amateurs with fancy tools I guess

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