The debut/announcement trailer for Star Wars: Battlefront II was meant to hit the Internet on April 15th. However, it appears that this first trailer for this new Battlefront game has been leaked online. This trailer features in-engine footage, and will give you an idea of what you can expect from it. Star Wars: Battlefront II is currently planned for a 2017 release. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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i remember every single star wars game back then had some sort of creativity into it, unique and creative mechanics that other games didn’t have, those copyrights ending up in hands of EA, one of the most bland and copy pasta publishers out there is definitely a sad story.
best case scenario, it will be praised at release, then everyone forget about it in couple of months because it’s boring and repetitive
“leaked”
Ah mann another female protagonist… I mean yay another female protagonist! ^^’ That seems to be a thing now since Disney got the rights. Not that it’s a bad thing, just feels a little shoehorned for me. One thing that’s already bothering me is how they aren’t moving on from those old stories that have been retold many times over from different projects. I don’t need to be reminded about what happened in the older episodes, I’ve seen ’em before. Just take the risk and do new s**t with the IP that never ends lol. It’s the reason why the old Star Wars games were classics.
It is a bad thing. The gaming market is primarily young and male. I am not buying a game where I don’t associate with the protagonist.
the new SJW star wars films are pure cancer
not a single white person in the heroes cast
actually one of the producers of the film tweeted that the Empire is a facist white supremacist (which is obviously wrong, they’re more of a human-supremacists)
but that’s just Disney/EA nowadays
the joke of the industry
What.
basiclly watch this
https://www.youtube.com/watch?v=DsDtND60qB8
you’ll laugh your ass while get sad that this is what star wars degraded to
Yeah, Rogue One is sh*t, that’s known. They should have figured this entire project was moronic from the very beginning as well, but it’s done, it’s out, & that’s that, now, so……
What that’s got to do with white people being cast, or not cast, or whatever, I’m not really sure….. Yeah, they should have given more thought to casting two lead women one after the other (nothing personal), but after Star Wars 8 we’re getting the Han Solo movie (supposedly), which is going to cast a lead (white) male, so……
Yeah, Disney’s a big joke in regards to how the Marvel Cinematic Universe is preparing to crash, & the Star Wars Cinematic Universe is rather off on a weird start + continuation, but seriously, the joke of the industry is Warner Bros. if anyone.
I mean, they just can’t stop failing with their DCEU. Hell, they’ve even f*cked up a Batman movie. Seriously, how the f*ck do you crash a BATMAN movie? And not even for the first time, if you think about it. And if it’s not Warner Bros. then it’s Sony, which went from the Fembusters feminista, to the idiot who tanked X-Men when he was in charge of Fox. Disney, at least, is making real money, unlike its competitors, regardless of its f*ck-ups.
Ehh it’s that buzzword again that people just love to throw around. I’m only just just nagging because I usually prefer to play as dudes. I relate to em more xD Seeing or playing as a women who goes around killing or beating up men nearly 100% through the entire story just doesn’t do it for me. Some exceptions of course like Lara Croft when it used to be more about the platforming, puzzles and her personal quest and not about her shooting up dudes from room to room.
Harrison Ford was one of the main leads or supporting actors if you will. But his character still had a major key role in the movie and he was a good guy. Can’t really say for the whole Empire but I don’t think the storm troopers in Episode 7 are the clones from the original movies, so they all likely come from different kinds of backgrounds. Never heard about that tweet though, will look it up soon.
That’s the exact thing that Pandemic originally ran up against; they got two games out of it, but even so, the originals had a lot of rehashed, retreaded content.
SWBF3 had something going for it because of the campaign, not just the multiplayer, but this? This is being released as fast as they can make it, without any regard for the movies, so the best they can do at this point is throw in the prequel maps, & pray people will buy this overpriced expansion pack that they’re calling a sequel.
Plus, their 10-year exclusivity is half-way over, so they’re scrambling to get as much out of it as they can…….
Every time I’m reminded about Pandemic I always think about what those guys could have become. But you’re right about that. The only reason why I can easily let their versions slide by is because, those games were around the period where I’m sure many were simply excited to revisit these words in full 3D, on such an open and epic scale. All of that was new and refreshing, no matter how many times people saw the movies. But at least during that time when the games came out they did put most of their focus on the prequels within the single player campaign, which at the time weren’t old movies.
I would be okay if the campaign for this one is largely focused on the events of Episode 7… or better yet like how you pointed out, just make a totally original plot like what BF3 was aiming to achieve. I saw the entire unfinished gameplay and cutscenes of the single player campaign months ago and I know I would of enjoyed this title if I had a chance to play it then.
So far this generation of Star Wars doesn’t even compare to the old ones for me. I didn’t even know Disney had a limited contract, can’t wait to see what they pull off next with the limited time they have :/
Ehm, by “their” I meant EA. Disney has the rights to Star Wars in perpetuity (well, as far as anyone’s aware, anyway), but EA only has a 10-year exclusivity contract to make Star Wars desktop & console games, whereas Disney retains the rights to make mobile & (I think) handheld games.
EA’s 10-year exclusivity period is already half-way over, & I don’t expect Disney intends to renew that contract once it’s up, if for no other reason than EA hasn’t been generating a whole lot of money with it, so far. Hell, if anything, it’s probably cost them (Disney) money in regards to them having to pass on so many other licensing possibilities solely because of their EA exclusivity agreement.
Agreed as to the rest; EA’s SWBF2 has to either focus on the “New Era” (Disney Trilogy Era), or go back to the inter-trilogy period (Imperial Era), though perhaps even that’s been over-done by this point, what with the Rebels TV Show & all.
Re-treading the Clone Wars & the prequel trilogy at this point would be the dumbest move they can make, & I think even they realise that, considering how the SWBF reboot didn’t feature any prequel maps what-so-ever. Plus, the prequels were actually popular at the time, so creating a tie-in to them with SWBF made sense at the time, unlike now, when they’re considered to be a massive joke by the non-sycophantic Lucas Apologists.
Unfortunately, there’s also the problem that DICE hasn’t actually made a good single-player campaign in 7 years (BF:BC2), so at the same time, I’m not exactly expecting much from them for the sequel, either. Not that there’s much to expect in comparison to Free Radical’s, regardless.
Ah my bad. Makes a lot more sense now, with film licenses being shifted across from one company to another. Kinda surprises me for anyone to think that a company like EA doesn’t profit enough from a franchise like this, with all the marketing and DLCs they have going on for it too. At this moment I don’t see any other game that generates more hype than the first party EA titles. The whole businesses with games and generally everything else is beyond my knowledge but I’m guessing that the whole exclusivity deal you pointed out causes more harm than good due to the restrictions given? Before I do remember how the licenses were being handled from all sorts of publishers from left to right but I’m not sure how that benefited LucasArts or whoever was the big name at that time.
Unfortunately the only main single player campaign I ever played from beginning to end from DICE was Mirror’s Edge. Only played the first hour or so of Bad Company. Would of been interested if the campaign for this game was handled by Free Radical instead of DICE since I enjoyed Timesplitters 2 quite a lot. But that was a long time ago… like Bioware and Rare all those talents of the past have likely moved on to work elsewhere.
Edit: Oh man I totally forgot they went out of business x( Not sure if the new studio they formed is still owned by Crytek though.
EA has done one Star Wars title to date, & its overall sales figures were only “that” good. They’ve got Visceral (confirmed) & possibly even BioWare (Austin) working on new Star Wars games now as well, but even so, Disney isn’t seeing mega returns on Star Wars’ video game front & I can’t see that sitting too well with them, honestly.
Exactly. Disney can’t throw a Star Wars license to whomever they please under the current circumstances, which prevents them from having 2-3 IP’s being worked on by 2-3 different studios & 2-3 different publishers, respectively. Everything has to go through EA, which is guarding that exclusivity deal quite closely, it would seem (Galaxy in Turmoil got DMCA’d because of EA, not because of Disney, in the end).
LucasArts benefited because they could, if they so much as wanted to, have a new Star Wars game coming out on an annual, or even semi-annual basis, by farming them out to different studios to work on, separately of each other, but all under LucasArts’ purview, in the end. Under the current exclusivity agreement, on the other hand, everything falls under EA’s command, which means no matter what Disney may want, since there’s no output quota’s (granted, that we know of), Disney can’t tell EA to step their sh*t up or lose their exclusivity contract with them, or some such.
Really, the best they can do is ask them to make specific tie-in games to the various movies, & grant them insider access with which to develop those tie-in games (ex. Sony tapping Activision to make a tie-in game to the first Amazing Spider-Man movie).
Crytek sold off the Free Radical successor studio, Crytek UK. Deep Silver bought them up & renamed them Deep Silver Dambuster Studio. They just recently completed work on Homefront “2”, though I do believe a certain amount of them that was fired before the sale went through are now working at CIG’s UK branch, on Star Citizen.
Ah yes, I remember about those projects that were mentioned a while back. Well I guess we’ll have to see how they turn out and how it’ll end up in Disney’s favour.
That’s strange… The Last time I checked out that Galaxy in Turmoil game which wasn’t that long ago, they were well under way with the development. No mentions anywhere of EA filing a DMCA at them. But it’s to be expected when your projects grows and garners a lot of attention by fans. My guess, other than license interference, is that EA just doesn’t wish to be exposed any further by allowing a small team with little to no budget make a game that could potentially be more fun than anything they can craft with their multimillion budget.
I genuinely think that this whole deal is nothing but bad news, whether it’s made with EA or a completely different publisher. With a single handler managing the games side of Star Wars it’ll just lead to bad business practices (no surprise there) and just a short-sighted view of what they think their audiences want. There’s really a lack of genres like in the past (racing, RPG, RTS, etc) and feel like if Disney continue down that path of timed exclusivity it’ll keep continuing.
Man, being a huge fan and a backer of Star Citizen it’s amazing how this news went completely over my head. Didn’t know the ex-Free Radical members are involved with the game. So that probably makes two UK studios now. But Homefront: The Revolution being their first game of their new studio doesn’t bode well…
Disney DMCA’d the original Star Wars: Galaxy in Turmoil fan project at EA’s demand, so Frontwire decided to just dump the Star Wars assets & continue development on it as an independent, new IP. EA has no legal right to DMCA Star Wars (though perhaps they might have the power to DMCA Battlefront-related stuff), they can only demand that Disney, as the actual rights holder, do so, though I suppose they could, theoretically take them to court for contractual breach if they (EA) felt like their exclusivity contract was being infringed upon by Galaxy in Turmoil, or some other such project.
Granted, it’s a murky, legally grey area thing (that also depends on what was inserted into the actual exclusivity contract, amongst other things), but it would be a lot of tedious trouble for Disney, regardless, so I guess in the end, it’ll always be easier for them to just do as EA wants, regardless.
Regardless, yeah, that’s the commonly assumed reason; EA doesn’t want the competition from some no-name fan studio – especially one that’s potentially doing a better job than they are (see: Nintendo DMCA’ing fan projects that are better than their own, “official” creations, time & time again, for example). Though there is also the argument that it’s just not worth the risk of potential damage to the IP in case the project in question turns out poorly, as well – albeit, for most IP’s, anyway, since LucasArts has allowed people to do as they wanted with Star Wars for decades, now, & Disney’s by-&-large continued down that same course, so, yeah.
Agreed, exclusivity is not the way for Star Wars to go. Though I think it’s worth mentioning, for all it’s worth, that considering how fast the exclusivity deal with EA was signed after the actual Disney buyout, I think they didn’t put enough thought into it all, either, whereas now they’ve had plenty of time to think it over for next time.
To be fair, Homefront was a mess before the Deep Silver buyout anyway, so I’m guessing they either simply immediately, or in due course decided to just push it out as-is in order to get it over with & recoup whatever it was they’d get back from it. Either way, yeah, hopefully their next project goes a lot better for them than this one did, especially now that they have a (seemingly) stable company to work for.
P.S. Hey, look at that, I was right; prequel era maps got added in the sequel! Surprise! /eyeroll.
Ah well that’s good. I would still play it even if it means they gotta remove the whole lightsabers, along with Jedis and Siths. Although I don’t think they would get in trouble with lightsaber immitations, there’s been a bunch of Sci-Fi stuff which isn’t Star Wars related and featured laser blades I believe. But I could be wrong. I’ve been wrong before lol.
Despite EA having almost or just about full control on making whatever content they please, I just know that most of their IPs just isn’t going to be as ambitious as one would hope. Especially with time being against them. Yeah, I also think EA weren’t being realistic and all they did was jump at the opportunity the moment when Disney made a proposal for any publisher wishing to seek a partnership with them. Only to make a poor outline of what to do next after signing the deal.
The people who made that Nexuiz game (IllFonic) were originally working on the FPS mechanics of Star Citizen but I don’t think they are any longer. May have been due to incompetence I’m sure, I remember people complaining for a while about how the mechanics weren’t perfect till they finally stablised it a bit. But that was long after I stopped hearing about that company. So I kinda worry whether this team will do the same again by slowing down the development process. Time will only tell, I guess it isn’t too fair to hold a single game against an entire team.
And haha yep, don’t expect too much from the good ‘ol company that loves to hear everyones constructive feedbacks, which is EA. Meanwhile Star Citizen made some exciting announcements 😛 Coincidence? Who knows..
As I heard it from a breakdown, they stripped out the CryEngine FPS systems & replaced them with their own custom versions because Robert wanted them to work a little differently, or whatnot.
I’m not sure who made them, specifically, but yeah, no surprise that they were a little clunky at first, since they had to start from scratch.
I also remember hearing something about them trying out some really weird sh*t that didn’t work out, at first, so it may have even been that, really. Who knows, anymore.
Yep, the original camera system was locked to the eyes unlike almost every game out there so it looked very unnatural when the player moves about with the complex animations. I think the camera is still locked to the eyes even with the new system but they somehow stabilised the jankiness of the head movement and aiming. It was for the best anyway. Time consuming but worthwhile in the end.
And your wallet.
https://uploads.disquscdn.com/images/9d99254e14fdc78e6c57bd9ba2ed1c5ac4158c2e3596f59a0dfdc0f609df4d87.jpg
an actual campaign and more than like 2 movies worth of content? slightly more interested but still not buying.
They are just starting the hype now. Meaning release isn’t at least until October. After that there is black friday sale and xmas sale so getting game for 40 € won’t be hard.
This announcement was like a “Spot the Rubes” game to see how many people legitimately get hyped.
This one might have as much content as the 2004 Battlefront this time.
Hm well it’s very much just a politically correct statement which feels more like an opinion than anything else. I’m surprised he’s saying that considering the fact that he’s white and all. If anything it was just a move to get people talking and arguing amongst themselves, the power of controversy.
I’m well aware that the PC agenda is largely controlled as a whole by people from those exact backgrounds they promote, or they may very well just be people who found a way to exploit these audiences and knows that you can make people talk till the end of time about these little subtle things. But I wouldn’t call someone tweeting about hating whites and so on to be subtle. That’s just anti-consumer, filled with hatred and there’s just no place for that kind of behaviour. Weird to see people like them still have their job.
Coming from someone with a religious background and a certain ethnicity it’s easier for me to associate with all these people who wish to see more diverse rolls in entertainment as a whole. And people shouldn’t really jump up in their seats and shout “SJW!” without giving it a fair chance. Reason why I’m not too upset about the whole Battlefront II female lead (not sure if it’s official yet) is mainly because I don’t know a single Star Wars game till this day where you could play as a default female character with a lot of depth and story to her.
Even with the noticable amount of female casting in Star Wars lately (now a new cartoon series coming soon starring nothing but a female cast) I’m willing to let this one slide past. She could end up being the next great character anyway.
depth? what depth, Ray was a mary-sue
she had no depth, no history and her acting was atrocious
if you sincerly liked episode 7
please watch this and reconsidered
https://www.youtube.com/watch?v=sg29Sa6QFes
it was so full of plot holes and idiotic design that it’s literally just episode 4 plastered on with a female “lead” with the same elements stolen (poorly) from IV