Star Citizen Volumetric Clouds

Star Citizen gets a 25-minute tech demo video for StarEngine

Cloud Imperium has shared a 25-minute tech demo video for Star Citizen, showcasing the key features of StarEngine. This is a must-watch for all PC graphics fans out there, so be sure to watch it if you are one of them.

At first, I wasn’t planning to write an article about it. You see, this is an improved version of the video we shared earlier this month. So, in a way, we’ve already shared it. Since the last few days have been really slow regarding gaming news, though, I’ve decided to finally share it.

Now if you’ve already seen the previous video, you can skip this one. There are some slight differences and improvements, which is why I’m sharing it. It’s also of a higher quality than the previous one. Still, it doesn’t show anything new. And no, the tech demo does not showcase the upcoming Ray Tracing effects.

In Star Citizen, the devs are using a 64-bit engine that lets you smoothly go from space to the ground without any loading screens. This means you won’t have those annoying loading screens like in Starfield. The game will also feature physically-based atmospheres with multiple light scattering. Not only that but you can expect planet surface generation on the client and server at different levels of detail. StarEngine in Star Citizen also promises to be good at streaming. As such, both Star Citizen and Squadron 42 will have huge outdoor and interior areas. Cloud Imperium also said that there will be real-time transit systems in the city districts.

StarEngine in Star Citizen has even more awesome stuff too. One of them is its stunning volumetric clouds that are like the ones in Microsoft Flight Simulator. And get this – the water in the game will react in real time. There’s also a system where things can break in a way that’s just like real life. It sounds interesting, right? I wonder, though, how much stuff you can break. Can you only smash a few specific things? And what about playing around with smaller objects – like, can you move or shoot them?

Finally, for those wondering, there is still no ETA on when Star Citizen will come out. There is also no ETA on when its Early Access version will get support for Ray Tracing. According to reports, its next version will finally allow you to use the Vulkan API. So yeah, that’s at least something.

Enjoy and stay tuned for more!

The Future of Gaming: StarEngine (4K)

43 thoughts on “Star Citizen gets a 25-minute tech demo video for StarEngine”

  1. It’s bewildering as a bystander to watch this project continue to raise tens of millions of dollars every year and the number of members continuing to grow.

    As of right now according to their website…..

    Funds Raised $644,857,152
    Star Citizens 4,949,443

    Why in the hell is this project still attracting so many new members and so much new revenue? What are people thinking? The game has been in development for over 11 years and it’s still in Alpha. Squadron 42 is still nowhere to be seen and probably never will be released.

    Hell, even Joe Blober seems to have given up on defending this project.

    1. People generally like to live in comfortable lie then accept cold truth,if SC ever releases i bet it’s going to be with 101 excuses why feature X is not implemented and will be further down the line..5-10 years after release if even then

        1. Cool. Why not add the true legend: several friends couple did rent a small boat for few days trip… like ten thousands of people are doing every year all over the world. But hater do spread their venom because… they can. hater hate, what else 🙂

      1. Yeah it is, that said its also among the most ambitious. Many of todays “hit” games lack real depth when you think about it… many are multiplayers where you dont really need AI or their basically railroad games… where everything is scripted. SC aims to be dynamic AND huge… will they get to the goal.. IDK. Will be intressstimg to see if the boss is worth the yacht and house in the process… IMO – Don’t spend _ANYTHING_ unless you can get something in return!

    2. Got a “free” copy from an Optane drive (yupp still beating CRAP out of any and all pcie 5 drives as a system/db drive due to the insanely low latency (especially @qd1 where even a modern pcie5 drive don’t even reach 100/mb/sec) performance even when the card is “legacy” pcie3) but would not spend a dime on a game for what it could become someday. (good Swedish word of wisdom… you don’t buy the pig in the sack IE… look what you get before committing) That said the scope they aim for is quite insane and frankly refreshing where most games are either multiplayer where they don’t need to bother with things like AI or single player where 90% are “railroaded” with scripted elements. Coding/designing what this game could become someday requires quite a darn new way to think out of the box and skills.

      The big Q… will the reach the finishing line? I would give it a 75/25 chance atm. And 100% confidence level that someone wants another luxury house and another yacht in the process… For the sake of compensating of the lack of *insert e-peen aka replacement of IRL MOJO*

    3. You know those are probably not real numbers right? It’s the same as these marketing depts who put out there 1 million sold with little to no proof so it’s just marketing, for the reaction of “hey this must be amazing if it’s sold that much day one, gotta check it out!” Then the whole machine, spreads it far and wide calling it news when it’s marketing and just a statement made by the company itself. Newspapers largely just release statements directly from the companies and call it news etc

      And you know “reviews” are the same thing, even “real” “verified owner” reviews like steam, scamazon, etc The company buys 200 keys of it’s own games, money comes back to them minus steam fees anyways, has AI bots do “real” reviews and/or paid reviewers, devs who rely on bonuses based on sales do them, give free keys to family/friends who do reviews of little jonny’s game he works so hard on etc etc etc

      And “funds raised” can mean almost anything. Raised from where? Is it also raised from funding “packages” partly? Does compound interest on millions count as “funds raised”? Investments? Bonds? etc Anyone seen this list of millions of supporters either? Or is it “private” to “protect privacy” another form of “natl security” to “protect us” from what exactly? Mob collects “protection” money from themselves only really.

      1. So what the point? Do you think +800 employees are paid with discount coupon? That alone plus servers costs and offices costs half a billion $. CIG Finance books are public dude… zero conspiracy.

    4. LOL…. I just have better to do than answer every single hater/naysayer comment over internet. The number of backers (1.7 million in 2022) and funds raised do prove CIG receive more support not less over year.

      SQ42 is in polish phase which mean a release within a year or so… not never. What “argument” are you going to throw after release? Elaborated scam by delivering an ambitious product to lure people pledging 45$ (everything is available with in game credits after a couple of quarters) intro an ambitious MMO playable in alpha since years and receiving all SQ42 assets + the last tech in development: server meshing.

      I have a secret for you. Waves of new backers will join SC after SQ42 release… especially because it will match the arrival of base constructions as seen during the conference together with aliens races and… Titan suits. Be prepare to swallow more bitter pills dude 🙂

      1. I see we have a very different definition of “polishing”. You can polish a game. You can even polish a turd but you can’t polish something that doesn’t exist.

        Release within a year or so? That “or so” part leaves massive wiggle room. It could be interpreted as “a year or 11”.

        If Squadron 42 ever really did get developed and released and turned out as good as the hype was for it a decade ago then I would gladly recant every bad thing that I have ever said about the “game” but the chance of that happening is about the same as a snowball’s chance in hell.

        1. Are you insane? They are going to release it in 2017 and you have my word for it. There’s no way these trustworthy people would delay such a polished and totally finished awesome next-next-next-gen space game.

        2. By polish you can read: when ready. Everything else is speculation. One sure thing, CIG must not rush delivery at this point. it make no sense at all. The delivered product must be as polished as possible : minimum remaining bugs, entertaining campaign offering a vision of what SC can offer as MMO

      2. It was “within a year or so” in 2016. Dude, even via the internet I’d be ashamed to be this stüpid. There’s no dirt boot on that company, thanks to you and this @disqus_dVvI8BfQKy:disqus that I won’t rule out the possibility it’s just your second acc. Can’t have two absolute pathetic moröns on such a small place.

        1. Just keep ignoring on purposes… that game scope changed based on backers requests. Otherwise there is no “drama”. By the way, insulting others won’t change the true facts dude 🙂

    5. There’s a nearly 30 minute trailer for Squadron 42 that was just released too… They also announced that it’s feature complete and being polished for release.

      1. Horse biscuits. CIG also announced Star Citizen would be released in 2016. That was 7 years ago. Roberts will find some way to mess it all up again and again. Maybe delay finishing the game to add automatic toilet paper dispensers in bathrooms in star ports. That would, in his mind, be critically important to add to the gamer experience before release.

        1. That’s only telling part of the story, something people that hate SC are all too good at. It was originally going to release around that time but due to the amount of funding CIG was receiving they asked the backers if they wanted the game that was originally pitched (100 player servers, only specific “landing areas” for on-foot gameplay, no base building, mostly static economy more in line with Elite than Eve, etc) or if they wanted the vision for what SC is planned to be now.

          The backers overwhelmingly voted for what SC is planned to be now so the original release was scrapped entirely.

          And feature complete means they’re not going to add any more new gameplay mechanics or features to Squadron 42. They’re bug fixing, balancing, and finalizing assets.

          1. Blank? No, that wasn’t it. I just couldn’t get it up with her, so I put a bag on her head then she tongued my gspot for an hour, and I came.

  2. Also known as “tupperwarengine” cause everything looks like made out of plastic with this shït.
    One of the best scams out there, feasting hard on morön’s pockets.

    1. 1.7 millions backers pledged after weeks of free gameplay every year and you see plastic assets everywhere? Guess who have a vision problem dude?
      Worst scam ever with 6 studios, +800 employees delivering factual codes to everyone no others game do have yet despite 10’s billions $ of revenues every year. Keep hating 🙂

        1. AS usual, the same naysayers are spreading their venom. Let’s just ignore the 1.7 million individual backers who joined because they can’t figure out what is SC beside haters or pretend 20 hairs style are all what have been added or will be added. Meanwhile Starfield, the game 25 years in the making as per Tood, have loading screen inside ships… no functional ladders, same IA and missions than a 12 years old game : Fallout 4.

          New backers are coming at each patch despite Alpha status. A starter package at 45$ everything else is available in game. Not even counting several weeks per year so everyone can tests the latest version for free… Absolutely discussing behavior LOL

  3. with current high end hardware at 1440p you can expect around 25/30 fps. ( tested on a leaked version on a 7800X3D 32GB and RTX4090 source: a deleted video on Reddit ) Showing how the tech demo was struggeling with playable framerates. Must be said : this is a very very pre-pre- alpha version without any optimized drivers.
    But i think the end product ( around 2037-2038 ) will be running better on the hardware from those years.

    1. It is playable now in 2023 with 5 years old PC. For anyone interested by real data, there is a menu on RSI website called Telemetry providing all backers configurations with FPS results. My 1080TI is providing solid 30fps in space and 25 in city with very few quality drop. Good enough to play the game already hundreds hours over years.
      You re talking about one deleted video… you can find hundreds on youtube showing real SC fights by +80 players. For sure it is not perfect like a polished game but it is a playable alpha. Optimization is never done before few months prior to release just to say.

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