Offworld Industries has revealed vehicle gameplay and ingame strategy videos for Squad so that it can show what’s in store for the 100 player PvP tactical shooter. Squad’s Kickstarter campaign approaches 200% of the baseline crowdfunding goal (as it has raised so far $374K).
The first video shows the M1151 HMMWV “Humvee”, as it tears across the Kohat valley, while the second one shows the basis of the tactical choices made each round, every day when playing Squad.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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best game ever!
Trying to decide if I should back it or wait for steam release…
back it now, get it cheaper and support the devs . Steam release is in a couple of months anyway.
im making this totally off-topic comment here cuz its the latest article, can someone explain me…..why did rocksteady or WB decided to pay-hire iron galaxy for the Arkham Knight pc port? i mean….there is no logical reason from a bussiness standpoint, Rocksteady’s skill at pc developing is undoubtable, Arkham Asylum ran like butter in my old hd5450-2gbram-athlon 255 , and i mean 50fps in high settings at 1280×720 (can’t really ask for much more in a 200$ pc), sure Arkham City was messy on day 1 but it was only if dx11+high physx and that was patched in like 2 weeks, and even in day 1, the pc version CRUSHED HARD the console versions, now it almost look as if iron galaxy was a bunch of ps4 fanboys who happened to be hired by rocksteady/WB and wanted to make a bad pc version, which also would mean that there is no quality control .-.
Sure they maked the console versions look “good” but….did sony and microsoft really paid them that much? because honestly….having a superior pc version would’ve not draw down the console sales at all, it would’ve just showed what everyone with brains knows since 2 years now….”next gen” consoles are outdated af, but not only they didnt boost console version sales at all, but also…HOW MANY…..HOW F***ING MANY SALES DID THEY LOSE BY MAKING THAT R3T4rrD3d move?????
They were close to VALVe to me, not even CD-P r was on that level to me, i guess now it’s just VALVe again….
WB tried to save a few bucks by hiring a bunch of no-names to do the port. It obviously backfired. Badly.
Anyway, there are plenty AK articles posted here.
i wouldnt called them “no names”, but 2 months to port a AAA game to pc ? wtf were they thinking.
but how much did they save omg? .-. i really think they lost more with the bad port than what they saved by hiring IG…