Sniper Ghost Warrior 3 – New video showcases scope calibration, positioning and drone

CI Games has released a new gameplay video for Sniper Ghost Warrior 3, in which players will learn more about scope calibration, positioning, and the drone itself. In addition, CI Games revealed some additional information about the aforementioned features that can be found below.

Here are more details about scope calibration, positioning and the drone.

Scope Calibration
Check the distance to your target and set the elevation on your scope accordingly to compensate for bullet drop. Check the wind indicator as well as the wind influences whether the bullet will drift to the left or right. When all is set, exhale and take the shot.

Positioning
Take advantage of Jon’s surroundings to maximize his effectiveness in an area. Use the environment to reduce weapon sway while aiming. Crouching and lying down also reduces weapon sway. Sniper bullets are strong and can penetrate multiple targets if lined up correctly, and special sniper bullets can even penetrate walls and other barriers.

The Drone
Recon is critical to planning your mission prior to infiltration of an area. The drone can locate and mark enemies, sabotage objects and enemy devices. A simple flyover of the area can expose weak points in the enemy encampment allowing Jon to take out his enemies with deadly precision.

In the main story of Sniper Ghost Warrior 3, the player takes on the role of Jonathan North, an American Marine dropped into the Republic of Georgia to accomplish a highly classified Joint Special Operations Command (JSOC) mission. But, his personal mission is to find his kidnapped brother.

Sniper Ghost Warrior 3 is currently planned for an April 4th release.

Enjoy!

Sniper Ghost Warrior 3 Sniper Tactics: Basic Tactics Guide

7 thoughts on “Sniper Ghost Warrior 3 – New video showcases scope calibration, positioning and drone”

  1. The main character should have Tourette’s. So, while you’re trying to hide and take out the target, the enemy would periodically hear filthy racist epithets in the distance. I’d play that game.

  2. It simply isn’t for you then. To me this looks so much more appealing than the recent Far Crys. Don’t be quick to dismiss a game simply because it isn’t up your alley.

    1. I wouldn’t easily pull out the “it’s not for you, thus you cannot criticise the game I clearly love” card just yet. For some people out there, they ened a reason to play the game, story can be one, character building another. Simply playing “hit X target and play on another map” is actually barebones basic for a shooting game like SGW, but it still needs more to it than that.

      We chastise indie games for putting in bare bones basic gameplay, but not games like this that are of higher value?, I believe we should realign what to expect than what to defend. The game will release and yes it very much will have it’s flaws, nor should we ignore them.

  3. For me this gameplay look nice cuz they showed us how to use scope to don’t miss the target. I think this time CI Games create very good game but we need to wait for release day a little longer. Of course someone can try it on open beta test which will strart at January.

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