Shadows of Doubt is an indie stealth detective game, created by one person

Cole Jefferies is currently working on an indie stealth detective game, called Shadows of Doubt. This game is in pre-alpha stage and Cole has just released a video, showing 20 minutes of gameplay footage from it.

Shadows of Doubt is a first-person detective stealth game set in a fully-simulated neo-noir city. In this game, there’s a serial killer on the loose, and it’s up to you to catch him by any means necessary. Players can sneak, tail, hide, hack and lock-pick in order to achieve their goals.

Players can also break into apartments, rifle through secret documents and hack security systems. The entire world will be fully simulated and each citizen will have an apartment, a job, a daily routine, favourite things to do, places to go, and people to interact with.

Shadows of Doubt has graphics that will remind you of both Minecraft and Cube World. My guess is that it’s easier to create a world looking a bit blocky with the emphasis on its atmosphere. Still, it looks really cute and that’s perhaps what really counts at the end of the day.

Below you can find the game’s key features.

Shadows of Doubt Key Features
  • Every room in the entire city is able to be explored. Lose yourself in an incredibly detailed sci-fi/noir world.
  • Open-ended gameplay: How you achieve your objective is up to you.
  • Powerful procedural generation will mean your city, it’s buildings, addresses and citizens will be completely unique to your game experience.
  • Events unfold as a result of interaction between the AI citizens. The killer could be anyone, hiding anywhere.
  • Locking-picking, hacking, sneaking, climbing. Level up your skills and become a master of stealth.


Shadows of Doubt: August 2019 Pre-Alpha Gameplay

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email