YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade mod introduces.
As you will immediately notice, there are light bouncing effects in pretty much all of the aforementioned games, as well as better ambient occlusion effects. Of course these ray tracing effects come with a big performance hit so it’s questionable for some whether these effects justify the performance hit. On the other hand, this is an optional way via which you can further improve the visuals of older games.
Black Mesa: Xena, Watch_Dogs 2, Monster Hunter World, Dishonored 2 and Call of Duty: Ghosts greatly benefit from the Reshade Ray Tracing effects, and we highly recommend using it if your GPU is powerful enough to handle them.
Need For Speed: Hot Pursuit also looks awesome, however WillTalksTech used other Reshade effects alongside the Ray Tracing effects (and he did not provide any before/after comparison scenes). As for Deus Ex: Mankind Divided, I’m a bit puzzled at the moment as the game appears too dark for my taste with these ray tracing effects.
Last but not least, it’s really interesting witnessing The Sinking City with this Reshade Ray Tracing mod. The Sinking City uses Unreal Engine 4 and was recently released, so it’s kind of cool watching a new brand new game with this Reshade. Not only that, but there are some noticeable visual improvements with it.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Not necessarily an improvement and in some cases it looks worse with RT on. You lose a lot of image detail because of how dark it gets with RT.
If it was on PS4 you’ll be masturbat*ng on those videos and eating your j*zz HAHA, peasantry at it best
Irony is I probably have a better PC than you.
No matter how powerful your PC is, when you’re an ignorant peasant, you’re an ignorant peasant.
True words.
still playing on a gtx 770 and calling others peasants lol
I have an Intel HD 3000, and you’re still a peasant, a GTX 2080 Ti doesn’t get you rid of the peasant smell
this peasant back at it lying again.
If it was on PS4 you’ll be masturbat*ng on those videos and eating your j*zz HAHA, peasantry at it best
Everything can be customized. The intensity of the re-reflected light and AO.
And even in the shader you can turn on the secondary bounce of the beam.
Too bad everyone of those games is a flaming turd. Aside from a couple in the video below.
Not really. Nice lie though
No lies there, also answering to a 1 year old post, good job rofl
I really don’t understand why people do those silly comparison. Every game already used raytracing since 2004 (Unreal Engine 3)
How? Every single game engine in last 10 years used raytracing to compute light maps which was later merged into textures. This is main reason why games in last 15 years are so static – all lights are computed during game development and all information about lighting is backed in into textures. Game environment cant change because of that
Raytracing can’t improve quality of graphics. But because all light information is computed in every single frame then whole environment can be dynamic like in old games. There are no light maps backed in textures. Whole world can change in any time.
If someone want read more about that – go to GamerNexus, They have great video about that
ray tracing =/ real time ray tracing.
The ray tracing you are talking about was 1. not real time 2. not activated for every surface and light source.
I think he made his point pretty clear. Ray-tracing in baked lighting games obviously only applies to static objects. But there are light probes which make it possible to also apply the baked ray-traced lighting to dynamic objects. The only problem with this approach is that there is of course no bounce lighting off of dynamic objects, only onto them. So as your shiny car drives over the bright road the car is lit up brightly, but no light bounces from the car onto a nearby wall or pedestrian. Also the sun can’t move or your pre-calculations just got a whole lot more complex and the information you’d have to bake in got way bigger.
Honest question. What kind settings are they using? I have a 2080ti oc to 2050 and could not get Quake RTX to run past 1440p60fps. Last time I ran I Duex EX Mankind, my 1080ti could not do full settings at 4k60fps. So I assume even with a 2080ti, they may be playing Dues Ex mankind in 4k, but it looks like a lot of the settings are put to low. Kinda defeats the purpose. The youtube video is in 4k. But looking at it, the native res is no way 4k, or they have texture and detail cranked way down.
Still very cool. Not dissmising this stuff. I think its great. Just disappointed its such a resource hog.
you are correct, mkd dips to 20s and sometimes even lower on 4k with default rt settings, also i have to reinstall the game again to tell you exactly what’s cranked down, many settings like anti aliasing, anisotropic filtering or even sometimes hud settings interfere with depth buffer which makes the ray tracing stop working.
personally, i’m not comfortable allowing my gpu temps going over 60 degrees so i always lock it at 60 degrees on msi afterburner but if you don’t care or just want to experiment with the mod then go for it otherwise i don’t recommend using the mod to those who play an entire game with reshade on. it pushes my gpu to 100 percent usage all the time and it bothers me.
oh and the resolution is 1440p rendered in 4k to prevent youtube from compressing it further.
COD Ghosts now looks even more like Crysis 2, except at a quarter of the framerate. In Dishonored 2 it seems to reinforce the lighting that’s already there, a little nicer indoors but mostly pointless outdoors. In DXMD the game becomes too dark, no real benefit.
How many times do I have to repeat until you guys from DSOG stick it in your heads? Reshade is a POST PROCESS FX that works on SCREEN SPACE BUFFERS. Ray / Path Tracing works on GEOMETRY BUFFERS.
Stop calling it Ray Tracing fo God’s Sake.
Using your terminology every Screen Space Reflection shader should be called Raytracing. https://media1.giphy.com/media/ERMGXqtKTDKHC/giphy.gif
1. you are wrong
2. you have no power here.
Very strange indeed, it’s not only here. Feels like a fake propaganda, missleading marketing.
Monster hunter seems to have been reshaded to have more contrast as well
This example most clearly shows how it works. How the light re-reflects from the flashlight.
https://www.youtube.com/watch?v=EfJd2nPYRQ4