Bleak Faith Forsaken feature

Pre-Alpha gameplay footage revealed for the “Dark Souls”-inspired game, Bleak Faith: Forsaken

Miso Vukcevic and Mirko Stanic have released a new pre-alpha gameplay video for their upcoming “Dark Souls”-inspired game, Bleak Faith: Forsaken. This gameplay video will give you an idea of the game’s current state. However, this gameplay footage does not represent the quality of the final product.

Bleak Faith: Forsaken is a third-person open-world survival horror action RPG, that draws inspiration from the Dark Souls series. Players will assume the role of one of the Forsaken; the last frontier of humanity against the growing horrors of the Omnistructure.

“As you find yourself stranded in a faraway outpost, you must adapt in order to survive. The world won’t wait for you though, you must venture into the unknown.”

Bleak Faith: Forsaken is using Unreal Engine 4 and will release on the PC. I should once again say that this game is developed by two persons. So yeah, keep that in mind while watching the following gameplay video.

Enjoy and stay tuned for more!

https://youtu.be/F98lUwlbOUo

25 thoughts on “Pre-Alpha gameplay footage revealed for the “Dark Souls”-inspired game, Bleak Faith: Forsaken”

  1. Souls clone this, Souls clone that. My God! This f ucking shiity genre for low IQ faqqots should just die already.

    1. yeah instead of creating something unique they just clone left and right same goes for companys in general tech ,clothing etc…

  2. more games for f4ggots who like this low testosterone f4ggy combat system. imagine if someone took a dump and someone else said a picture from his shet is leaked. that’s how I feel reading the title.

  3. The footstep sound, sounds like a horse, plus the animation isn’t good. Two guys yea but it would be a waste if they can’t make a quality product, no matter how much time it takes. Take Mortal Shell for example, it was a refined game with dark souls like mechanics and it was really good

  4. This is not a souls-like, this is an unreal marketplace showcase. These two “developers” didn’t create a single asset of their own and used free shxt that’s in almost every UE4 game now. Like why is the HUD so futuristic when your character is literally using a generic oldschool blade?

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