Official CG cinematic trailer and first gameplay footage for Baldur’s Gate 3

Larian Studios has released an official CG cinematic trailer for Baldur’s Gate 3. Moreover, the team held an event in which it presented the game’s first gameplay footage.

Baldur’s Gate 3 will be using the new Divinity 4.0 engine, and promises to give players unprecedented freedom to explore, experiment, and interact with a world that truly reacts to your choices.

Players will venture through the Forgotten Realms of Dungeons & Dragons in Larian’s biggest adventure yet. Players will also choose from a wide selection of D&D races and classes or play as an origin character with a hand-crafted background. Furthermore, players will adventure, loot, battle and romance as they journey through the Forgotten Realms and beyond.

It’s also worth noting that the game will support both solo and multiplayer with up to four players.

Here are also the game’s key features.

Baldur’s Gate 3 Key Features
  • Online multiplayer for up to four players. Will allow you to combine your forces in combat and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
  • Origin Characters offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
  • Evolved turn-based combat based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
  • Define the future of the Forgotten Realms through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
  • Player-initiated turn-based mode allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness.

Enjoy!

Baldur's Gate 3 Opening Cinematic

40 thoughts on “Official CG cinematic trailer and first gameplay footage for Baldur’s Gate 3”

    1. because they have a formula and are too lazy/greedy to change anything, also rytarded fanbase will eat everything thrown at them like a good dog.

          1. you’re upset over me criticizing your favorite video game developer, that’s why you’re called a shill.

          2. You don’t even know what a shill is do you? You just like to throw out words out that you’ve just learned thinking it makes you smart.

            Trust me, it really doesn’t 😀

          3. it means you’re willing to get on your knees and suck dik and then proceed to pay that person for putting his dik in your mouth.

          4. Yep, defending good developers or good ANYTHING is just shilling.

            Reply back to me in 10 years after you’ve grown into a man.

          5. if you were a grown up adult, A) you wouldn’t be obsessed with age, B) you would have played baldur’s gate therefore you knew the difference between baldur’s gate franchise and shetvinity C) you would have had the sufficient brain capacity to realize you’re shilling for a company that pays you no amount of money.
            the thing is you are shilling but no matter how many times i repeat it, it doesn’t go through your head because you know it’s true but you can’t agree with someone who’s insulting you.
            look at it this way:
            A) larian studios makes a game that you like
            B) you start liking them because they made games that you like
            C) they announce they’re making baldur’s gate 3
            D) they’re changing what people liked about baldur’s gate
            E) these changes and the game that they make is almost identical to previous games they made (games that made you like larian studios)
            F) baldur’s gate fans get mad
            G) you start defending larian studios but you’re not getting paid, this is actually called being a shill
            H) a person who shows this type of behavior is very likely to be a weak minded lonely pale cuck.
            everything i said is backed by facts so i proved you’re a shill cuck.

          6. if you were a grown up adult, A) you wouldn’t be obsessed with age, B) you would have played baldur’s gate therefore you knew the difference between baldur’s gate franchise and shetvinity C) you would have had the sufficient brain capacity to realize you’re shilling for a company that pays you no amount of money.
            the thing is you are shilling but no matter how many times i repeat it, it doesn’t go through your head because you know it’s true but you can’t agree with someone who’s insulting you.
            look at it this way:
            A) larian studios makes a game that you like
            B) you start liking them because they made games that you like
            C) they announce they’re making baldur’s gate 3
            D) they’re changing what people liked about baldur’s gate
            E) these changes and the game that they make is almost identical to previous games they made (games that made you like larian studios)
            F) baldur’s gate fans get mad
            G) you start defending larian studios but you’re not getting paid, this is actually called being a shill
            H) a person who shows this type of behavior is very likely to be a weak minded lonely pale cuck.
            everything i said is backed by facts so i proved you’re a shill cuck.

    2. Because Baldur’s Gate 1 and 2 are turn based maybe?

      EDIT: Haha! I didn’t expected that downvotes and comments! (the ignorance) Of course BG1 and BG2 are turn based, like Neverwinter Nights and many other D&D games. Just “dissimulated” in a way that makes you think is “real time”.

        1. No, they are not, they are real time with pause. Just how it should have been. So disappointed that this game went to the stupid side of game play with TBC

          1. You do know that every character in BG1/2 takes an action every 6 seconds in combat – and they all do it in a specific order? It’s basically a turn-based game where the game automatically takes turns. It’s real-time only in the way that forces you to pause it every time a character did something to give out a new order.

          2. Yes, I do know that, and you do know that they did that to slow the pace of combat down. The AI can run circles around us, so they have to put in steps like this to slow the AI down to a moderate pace to keep the game in the right place.

      1. I just want everyone to know that these are the type of people who defend DOS2 reskin as a baldur’s gate sequel because they have never played baldur’s gate, if you asked this guy before getting caught red handed, he’d have told you he played them, sad shills.

    3. why not? It’s the only thing that seems to be an improvement over the originals. The rest of the game looks to be terrible.

  1. With the systems it’s got in place (abilities, verticality, objects moving etc.) I’m actually kind of intrigued and pleasantly surprised. Love the many things that went awry in that demo playthrough.

  2. Real Time with pause defined Baldur’s Gate. If this is ONLY turned based combat why even call it Baldur’s Gate? It’s just a DOS reskinned game then. The stream was a complete disaster today. The 2 Characters die in the first enemy encounter. Easily the most boring combat demo i have ever seen. If they don’t revise the combat system to be Real Time with pause then they forgot what people want from a Baldur’s Gate game.

    1. I beg to differ. I actually liked how even in failure the studio director managed to demostrate the game’s mechanics. To me personally the demo was very entertaining and informative unlike for example Cyberpunk 2077 demos where according to devs everything is subject to change leading me to believe developers themselves don’t know what they want their game to be, like they want to cater to everyone thereby lacking a distinct vision for it.

    2. Baldur’s Gate was defined by many things, such as story, setting, characters, sound and locations, but certainly not its combat system.

    3. RTwP didn’t define BG. Because the mid-to-late game completely defeated the idea. You had to pause manually literally every second or two. It played alright, but it would’ve been better as a proper TB combat game.

      What defined BG and especially BG2 – was the sense of a huge hero’s journey – and characterful companions, which, while being made of fantasy tropes and cliches, fit in the setting perfectly. And you encounter them in a natural way while adventuring. But the main thing that makes BG2 so memorable is HUGE gameworld. It’s not open, and locations aren’t that big. Yet by the time you are done with the game – you’ve been to what feels like every single legendary area of Forgotten Realms. It feels like a massive journey – without a map filled with boring empty square kilometers of space.

      BG3 OTOH presents you with the possibly dumbest dialogue system and all the companions will be bland as hell, because you have to pick your origin out of a pre-set pool of characters – and everybody you didn’t pick becomes a companion. And it already feels like it lacks the epic scale of the world.

  3. I expected it would be a DOS reskin and I’m still disappointed. Such a shame. No idea why they gave this to Larian…

  4. What a disaster. Turned based combat? That was the single most boring demo i have ever seen. The 2 characters die in the FIRST monster encounter. It’s like they said what made Baldur’s Gate some much fun and so memorable, ok now let get rid of it and do a another DOS game. WTF? This might be a D&D universe game but it sure as sh*t isn’t a spiritual successor to Baldur’s Gate.

  5. With the systems it’s got in place (abilities, verticality, objects moving etc.) I’m actually kind of intrigued and pleasantly surprised. Love the many things that went awry in that demo playthrough.

  6. This is why I hate turn based system with percentage based hit/miss system. 90% hit percentage and he missed 2 out of 4(?) times while the 45% and 35% hit successfully landed? They should re-think their mechanics. I even remember arguing with a commenter here who really loves the dic*s of X-com 2 devs that he thinks a missed 95% hit percentage is acceptable and I see he’s still defending these kinds of games

    1. 90% hit chance doesn’t mean you will hit 9 times out of 10. It means you have a very high chance of hitting – and a low chance of missing. And it’s fine. However it’s the “percentage” presentation that is somewhat annoying – because there are no percentages in DnD – and what they do is do the math for all the rolls and stats of the enemy and present to you your chances – which in case of a proper rules translation – is completely unnecessary.

  7. I like the fact that this gameplay is real and not some bs fake “gameplay” like in anthem or all Ubisoft games. The game looks very nice in my opinion.

  8. It’s not bad, but honestly it doesn’t look or feel like BG. That being said I wouldn’t mind at all if this was NWN 3 or even better, a new dnd based rpg. Good thing that games like Pathfinder and Black Geyser exist, so we can slake that IE rpg thirst.

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