Drunken Lizard Games has released a new video update for its upcoming indie MP FPS parkour title, No Heroes. According to the team, the latest build of its game features a completely new player skeleton and all new animations for players and weapons, first person character shadows, improved transitions between animations,a redesigned menu with improved functionality, improved overall sound and volume, additional detail to the island and the ability to jump walls.
Furthermore, both Team Deathmatch and Deathmatch are now functional, when matches end all players are brought back to the game’s lobby, there is improved hit detection and player movement, a new subdle bullet tracer effect has been added, the overall gameplay has been improved, many bugs have been fixed, and many code optimizations have been made.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."