Bethesda has released a new trailer for PREY that focuses on the game’s weapons and power combos. In PREY, players will be armed with their wits, weapons and a host of incredible powers. The game will feature 24 human upgrades and 20 unique alien powers to choose from. PREY releases on May 5th. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks terrible to be honest. Like someone on youtube says, it’s just Dishonored in space. Overpowered character with a million weapons obliterates hapless, dumb enemies. Does this game look like a System Shock successor? Not at all. Does it look like a Prey sequel? No. Does it look like the actual Prey 2? Again, no. Who is the intended audience for this game? People who want Dishonored in space? I don’t even like Dishonored. It was fun for a few hours but then the lack of challenge makes it boring.
What happened to the people who made Arx Fatalis and Dark Messiah? I’d like to play a game made by those people, not by the faux PC game for consoles crew.
Now cue comments describing in intimate detail how you’re wrong, & this is, in fact a spiritual successor to System Shock, “because it has a wrench in it” or something equally moronic, which at the same time equates to this not being, at all, in any way what-so-ever, “Dishonored: The Space Walker Edition”, even though that’s exactly what this is.
I infact did that and if you dont think is the closest we ever got to a system shock sucessor, then there is the system shock remake and even if they screw that one up, which all of you claim they will, there is system shock 3.
Remember we had this nonsense going on with doom and it turned out great, but still wanst enough for some people.
From what i have seen you take a lot of damage in this game and ammo is scarce, plus using those powers makes you less human and the robots attack you and survivors trust you less.
If they screw up the remake, then there’s literally zero chances that System Shock 3 will be any good, unless they actually realise what they did wrong, & learn from it, which would be the exception to the rule, as I’ve also said before.
Even if they don’t screw up the remake, though, there’s still a chance for them to screw up System Shock 3, so a pinch of salt is in order, regardless.
The DOOM reboot turned out a well received FPS that fails to live up to its predecessors, & even its own name. It has massive room for improvement, & I expect id Software recognises that, as well, so I’m curious to see what they’ll do in the sequel.
Great! Still extremely vague, though.
they are not making system shock 3, if thats what you are implying, if it isnt, then, there you go, you pretty much admiting that there is nothing that can be “system shock 3” because you just want the same game or a game that will be as close to the same game but will somehow make you feel like you play system shock 3 for the first time, which in this age after playing all those games, it wont happen, it just wont.
“fails to live up to its predecessors”
What does? if you ask me hl2 was meh compared to the first game. So was crysis compared to far cry, but if you wanna be objective the combat is objectively better so is the art style. They could have gone for more metal and better levels NOT THAT DOOM 2016 LEVELS ARE NOT AWESOME, but even levelord himself failed with that game called sin. The levels did not look anywhere near as good as doom and duke nuke,.
But saying that doom 2016 fails to live up its own name….. i dont know what to say to that, i think the game perfectly captured what doom was about, they went crazy with the reffrences too. I think id software did what an amazing job considering doom 3 and rage.
I honestly dont get you, i seriously wonder wtf you are even playing these days.
Aren’t you the one who’s calling it a spiritual successor to System Shock “because it has a wrench & some other sh*t in it” or whatnot? Call it System Shock 2.5 if you want, but regardless, the basic idea behind calling something a “spiritual successor” is that it basically “carries on its legacy” – namely, in the form of an unofficial sequel, of sorts, ergo, System Shock “3”.
The idea of a sequel is that it builds upon its predecessors, so, yeah, I want System Shock 3, to be a better version of System Shock 2, not “Dishonored in Space”, or whatever-the-f*ck.
Crysis & Far Cry are two completely separate things. People keep referring to Crysis as a “spiritual successor” – sure, in terms of the tech, & the basic idea behind the game, absolutely, but in the actual execution, they’re two completely separate ideas, both of which are set in a jungle environment, amongst other things.
That simply means they’ve relations to each other, nothing more, nothing less. Did Crytek draw on Far Cry for inspiration when they were conceiving Crysis? Undoubtedly. Does that make it an all-out spiritual successor to Far Cry? No. It does not.
As for DOOM; I’ve said it before, I’ll repeat it again; DOOM is basically a modern take on the classic franchise, with too much modernity tacked on – which, if nothing else, at least gives the reboot plenty of room for improvement in the sequels, fortunately. On the other hand, this first entry, compared to its predecessors, fails, utterly & wholly, simply because it focuses too hard on trying to be too modern, in order to draw in the kiddie crowd, which is something I fear will bog down the sequels from reaching their full potential as well, just like it’s currently bogging down Quake Champions through those ridiculously moronic Overwatch ripoffs.
I liked Dishonored, but they ruined it with Dishonored 2. Knowing when to put a fullstop(and start over) seems to be a lost in the videogame industry.
Dark Messiah is glorious.
“Does this game look like a System Shock successor”
Yes are you stupid? You get the shotgun then the pistol, you got a wrench, the first code is 0451. the enemies you kill drop organs which you can ressearch, the humanoid enemies are behaving exactly like the shotgun zombies in system shock 2, it even has the psychic floating enemies from system shock 2. The fact system shock 2 had horrible powers was something that was wrong with it, not something that was good about.
As for wherever it looks like prey 2? Prey 2 did not look like prey and prey was not a great game. It was forgetable.
“I don’t even like Dishonored.”
Thats the problem with you though not with the game or its design philosophy.
“but then the lack of challenge makes it boring.”
So your problem is the game is easy? This game is indeed harder than dishonored.
“What happened to the people who made Arx Fatalis and Dark Messiah?”
For starters this is not made by them and second, those gamesa are both meh, arx fatalis has horrible level design and controls especially magic, dark messiah was a buggy unpolished mess filled with crashes, barely any health that barely even healed you, extremely inbalanced with a leveling up system that took forever to give you any points and all your abilities were weak in comparison with the enemies you fought, they took way too many hits. You could choose to spend all your skills on meele combat, that however wouldnt change the fact that orcs could grab you and throw you. you are still a rogue, you could increase your stealth and bow skills, that however did not change the fact stealth is broken and headshots are not doing much. Now i am not saying dishonored is not extremely easy and inbalanced especially 2, but atleast its polished, fluid and intuitive, the idea of traps on dark messiah was good but NEVER worked properly.
I never played System Shock so all I can compare there are the visuals and some atmospheric stuff I’ve seen in videos, and they’re nothing alike. But based on your views on other games, oh man… When you say SS(2) should have overpowered “abilities” like this “Prey” farce I’m just going to assume that’s the same mindset that leads you to think Dark Messiah didn’t have enough health and that casual trash Dishonored is better. You like Dishonored more because it’s easier. You can call it “fluid and intuitive” but we all know that just means easier. Dark Messiah’s combat and movement were both more “fluid” and given how absurd Dishonored’s powers are I don’t see how it’s “intuitive” either. It’s just way, way easier.
And you also like this new game because it’s easier than the old ones. Who do you think you’re kidding? Dishonored isn’t HALF the game Dark Messiah was. No console game ever is. Every game we’ve been getting after 2007/08 has been an “Invisible War”-style zombification, a parody of great PC games of the late 90s and early 2000s. Alien vs. Predator, Duke Nukem, Deus Ex (twice!), Thief (twice!), System Shock (now also twice!), they’ve all been raped to death. Only Half Life comes out unscathed so far – because Valve doesn’t make games anymore. But go ahead and tell us that this time it’s different. This particular console FPS with light RPG elements made by the same people who already messed up twice before will break the curse, right?