Dennis Gustafsson has shared some new gameplay videos for his upcoming fully destructible voxel game, Teardown. These videos showcase the game’s driveable vehicles, as well as its water and weather effects.
Teardown will features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics. In this game, players can plan the perfect heist using creative problem solving, brute force and everything around them.
Players are able to tear down walls with vehicles or explosives to create shortcuts. Players can also stack objects to reach higher, and use the environment to their advantage in the most creative way they can think of.
Unfortunately, though, these latest gameplay videos are only available on Twitter. Still, the game looks bloody amazing so be sure to watch them!
The vehicle camera in this game is such a pain because of the crowded, dynamic environments. It's almost impossible to determine a safe camera distance, so I'm thinking about using a fixed distance, soft-clip geometry in front of it and use an outline. Too strange? pic.twitter.com/mmUP1gs6J3
— Dennis Gustafsson (@voxagonlabs) January 16, 2020
I've been knee-deep in noise functions today as I rewrote the water shader. Even though the waves are quite large, the whole surface is rendered as a single quad by discarding fragments based on depth to create a non-straight intersection with ground. Kind of hacky but works pic.twitter.com/te2rV3euii
— Dennis Gustafsson (@voxagonlabs) January 23, 2020
Added dynamic weather. Probably a challenge for twitter video compression, but here's rain with wet ground and puddles. pic.twitter.com/bA1UJ45gOH
— Dennis Gustafsson (@voxagonlabs) January 27, 2020
Added a bunch of new vehicles. There are now 24 different types of vehicles. The big forklift comes in really handy sometimes! pic.twitter.com/AzjQSiABpP
— Dennis Gustafsson (@voxagonlabs) February 7, 2020

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looks fantastic. Can’t wait to see what game comes out of it.
Oh my, this is so exciting just its own that it doesnt even need to have an objective. So cool!
Exciting stuff, but still waiting and hoping an actual game will come out of it before deciding to purchase. The idea described for the Steam release sounds as a tech showcase with a gimmicky gameplay idea and nothing more.
“Unfortunately, though, these latest gameplay videos are only available on Twitter. ”
twitter video player freezes for me so no thanks.
Soooooo…. Blast Corps Minecraft with good physics… While it looks cool and fun… this is still nothing more then a tech demo. What is the point of this game? so far this looks to have as much depth as a flash game you mess around with for an hour and move on. Is there a game in this?
The guy is literally writing the engine himself from the ground up, he has to build all the underlying technology before designing a game.