New Gameplay Video Released for Unreal Engine 4-powered “Loading Human”

Untold Games has released a new gameplay demo for Loading Human, created to showcase the virtual reality adventure game at this year’s GDC. The gameplay demo has been developed using the new Unreal Engine 4, and implements Untold’s proprietary New Locomotion system, which uses the headset to rotate and thus reducing motion sickness. Untold has also achieved 75 frames per second in VR with stereoscopic rendering.

Flavio Parenti, CEO of Untold Games, said:

“With the likes of Valve and HTC making the move into virtual reality entertainment, this GDC is clearly heavily centred around VR. The RE Vive control system that they revealed at the show looks like a perfect fit for Loading Human’s gameplay, and we are excited to share our progress with the game at GDC as well as see what’s next for VR.”

Loading Human is currently in development for PC and Mac, and has had its concept approved for PlayStation4’s “Project Morpheus” virtual reality system. The game is designed to support the Oculus Rift VR headset, and motion-based controllers like the Sixense STEM, Razer Hydra, YEI Technology PrioVR and Virtuix Omni.

Enjoy!

GDC 2015 | Loading Human Demo

4 thoughts on “New Gameplay Video Released for Unreal Engine 4-powered “Loading Human””

  1. This VR will fail for the same reason all other VRs failed: It is inconvenient. You can’t use for very long and it is restrictive. We keep going back and forth between this and 3D TVs.

    1. Previous VR failed because
      1. There used to be absolutely zero support and owners had to program their devices just to get it working with games.
      2. About 10 years ago for the best VR equipment with full IR motion room tracking could cost up to a million dollars.
      3. The technology has advanced so much that in comparison old VR tech is completely different to VR tech today. Just like the old black and white TV to TV’s nowadays. higher resolution, Higher refresh rate, better view angles, better colours and better motion tracking.
      4. There are now a lot major hardware and gaming companies behind VR tech that its highly unlikely it will fail at this point and will continue to evolve for many years to come, In fact they are already working on 4K displays and working on ways to make it even wireless.

      I own a DK2 and I can use it for couple of hours at a time but these are only dev kits and the consumer model of course will be better in every way.

      1. Windows goggles will have more people using and it will still not be “mainstream”. But then again, you bought it. To try to convince you it will have the same fate as all before it, can be worst than fighting an uphill battle. So I leave at: “hope you’re right!”.

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