Bright Memory Infinite feature

New gameplay trailer surfaces for Bright Memory: Infinite

FYQD Personal Studio has released a brand new gameplay trailer for Bright Memory: Infinite. This trailer showcases some in-engine cinematic scenes, as well as some gameplay sequences. From what we can tell, this trailer is based on the game’s latest build.

The game is created by one-man development studio FQYD, and is the evolution of Bright Memory: Episode 1. In order to get a glimpse at this game, you can get Bright Memory: Episode 1 from Steam. Furthermore, FQYD has added both DLSS and Ray Tracing support to the older game.

Bright Memory Infinite will combine a wide variety of skills and abilities to unleash dazzling combo attacks. The game takes place in a sprawling, futuristic metropolis in the year 2036. Furthermore, the game is using Unreal Engine 4 and will support real-time Ray Tracing effects.

There is currently no ETA on when the game will come out. However, we do know that this indie game will release on Xbox Series X and the PC. Microsoft presented another gameplay trailer during its May Inside Xbox Event, so be sure to also watch that.

Enjoy!

Bright Memory Trailer (PS5, Xbox Series X, PC)

15 thoughts on “New gameplay trailer surfaces for Bright Memory: Infinite”

  1. Dowgraded cuz his not using stolen assets anymore.
    Watch and learn something from DF video about Halo Infinite.

    1. Im not agreeing or disagreeing with you, im just confused how halo is “woke”, i saw 0 social-political themes in anything from the halo infinite demo or trailers so how does it earn the “woke” moniker?

      1. Sorry, not to harp on you or anything but from all your comments i usaully see around the site, you throw “woke” around constantly. Im not sure you know what it means. For a game to be “woke” it has to be shoving some sort of agenda down our throats. dont get me wrong, there are plenty of games that do that, especially lately, but halo isnt one of them and youre massively diluting the meaning of the word as a whole. The studio can be called “progressive” or even “woke” but if they dont shove BLM, feminist or other far left ideals down our throats then the game itself cant be thrown under that “woke” title.

      2. ok, thats the studio members, how is halo as a game “woke”? MS is still a dude, not a trans girl or something, they didnt make all elites POC female or middle eastern, nothing was race-swapped so it cant really be called woke can it?

        1. what specifically about halo 5 did you see as woke? It was locke hunting down cheif. What liberal agenda did they push in halo 5?

      3. this is what “diversity” does to companies, instead of hiring the best, they hire token workers who are talentless hacks same way that you get lower scores for blacks to go to Harvard which is a hard university. Every time they put diversity over meritocracy we got games like mass effect andromeda. Dont give me any of that “but with diversity you bring new ideas to the table”, all they are making is the same reskinned sequels of the same of old franchises, but with worse quality every year. This isnt “less innovation than the past” which is what games used to be held up for as the standard in the industry, now they make worse, boring games, broken with bugs and get this inferior graphics from a decade ago. This is what diversity does to every company you make worse products.

    2. Lighting doesn’t fix crappy textures and poor/low-poly character and prop models. Lighting will certainly help in a lot of areas but the crappy quality that’s there now will still be there at launch.

  2. I don’t understand the appeal of this game. There’s no cool or coherent art direction, to me it looks like the first thing that someone would do with the default assets and the settings of the Unreal Engine.

    1. the fast paced combat is the appeal. Also as far as art styles go you could do much worse, like cal arts soy hipster carttonish trash

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