NVIDIA has released a brand new E3 2019 trailer for Remedy’s upcoming supernatural game, Control, showcasing its real-time ray tracing effects. Control is powered by the Northlight Engine and Remedy will be using real-time ray tracing for reflections, contact shadows, diffuse global illumination and transparent reflections.
The game is described as a sandbox-style, gameplay-driven experience that promises to challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for.
Tech-wise, we are really interested in Control as it will be using the same engine powering Quantum Break. Quantum Break remains one of the most demanding PC games and its lighting system is truly gorgeous, even for today’s standards. As such, and since Control will also be taking advantage of Ray Tracing, we are really curious about its performance on the NVIDIA GeForce RTX2080Ti.
Control targets an August 27th release on the PC.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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notice how the video isn’t in 4k.
as if your broke a££ has a 4k screen to watch it
usually it’s the low iq racist shets who are broke.
Can’t lie, those floors do not look right being that shiny. They look weird and fake. I feel like RTX off looks better to the eye, even if less accurate.
“those floors do not look right being that shiny. ”
https://www.dsogaming.com/wp-content/uploads/2019/06/Control-E3-2019-10.jpg
with RTX on he put a lot more effort into cleaning those floors…
This would explain it. :p
A new Trailer! …..and it’s the same content over and over 🙁
the only graphical thing this has better than Quantum Break is reflections. characters and environments are easily better in Quantum break. QB also had pretty good screen space reflections. worth noting.
Please do understand that character models and environments (scope) are mostly budget limited, not tech limited.
Control’s budget is visibly much less than Quantum Break. There is only so many art assets you can produce with X millions.
Control is an impressive tech package, but on a smaller scale because it’s not “AAA” by standard definitions.
John, Spyro Reignighted is coming to PC, you should make an article since you covered the rumors. Uncapped frame rate confirmed.
https://blog.activision.com/spyro/2019-06/Rekindle-the-fire-Spyro-Reignited-Trilogy-arrives-on-September-3-for-Nintendo-Switch-and-PC
We’ve scheduled a lot of news that will get published in the following hours, it’s one of them 😉
8 mins of Control gameplay. (ps4)
https://www.youtube.com/watch?v=hqFekCKiDjk
——
It’s not too bad but it is a bit lackluster from Quantum Break.
The game is a power fantasy snoozefest but they do use ray-tracing correctly: For reflections.
God damn is that impressive looking, one of the better uses of the technology offered by NVIDIA that has come along so far!
Quantum Break was a technical tour-de-force, and runs very well in its DX11 rendition.
I have great expectations for Control. I assume it will about as demanding without ray tracing, and will demolish a 2080ti at 1440p with everything maxed.
Can’t wait.
Quantum Break demolishes 2080 Ti în native 4K. Adding RTX on top of that? Oof.
Why oh why does this have to be an Epic exclusive? Maybe it will show up on Microsoft store too…..