New DiRT Rally 2.0 developer video details the improvements made to cars, environments and more

Codemasters has released the latest episode in the DiRT Rally 2.0 Dev Insight series talking about the improvements made to the game since the launch of the original DiRT Rally. In the new trailer Chief Games Designer Ross Gowing and Rally Consultant Jon Armstrong talk about the improvements made to the cars, environments and the way that the new tyre models interacts with the improved road surfaces.

DiRT Rally 2.0 puts players in control of a collection of the most iconic rally cars ever made against the most challenging stages around the world in an authentic recreation of the real world sport. The official game of the FIA World Rallycross Championship presented by Monster Energy, DiRT Rally 2.0 will launch on the the PC via Steam on February 26th.

Enjoy!

Raising the Game | DiRT Rally 2.0 | Dev insight series [UK]

11 thoughts on “New DiRT Rally 2.0 developer video details the improvements made to cars, environments and more”

    1. Person who says that VR is Dead, dont have any clue and have not probably played more than couple of games and probably with cheap version of VR headsets 🙂

      1. Doesn’t look that alive honestly. Still seems an expensive tech which isn’t really worth all that money, at least until now.

        1. Its not massive. But its more alive than it was a couple years ago when there was all the hype. I’ve had a Rift for about a year and 6 months in I stopped playing it. Then I bought a racing wheel a few weeks ago and now I can’t go back.

          1. Yeah looks better than previously but still…Unless someone like valve comes up with something never seen before on such tech, i doubt it’ll ever reach a considerable slice of the market in terms of usage, cost for a decent headset (and current ones, aren’t even that impressing) are pretty high still, the same money are probably better spent on getting a more powerful videocard and/or a faster monitor.

          2. It maybe a few years down the road, but I think VR will be a big chunk of the gaming market soon enough. Especially once the console wars get more competitive. It won’t take a massive innovation or anything, just whats already on the roadmap (wireless, higher res, etc.) Price isn’t really that bad, unless you’re used to only buying a console every 5 years. I got my Rift for $500 Canadian.

            Since I already had a great monitor and GPU, VR was the logical next step for me when I bought it, and I don’t regret it.

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