YouTube’s “Flight Sim” has shared an amazing comparison video between Microsoft Flight Simulator X and Microsoft Flight Simulator 2020. This video compares the airports that are currently present in these two flight simulator games.
Microsoft Flight Simulator X came out in 2006 and looked quite good when it launched. However, it looks seriously outdated these. On the other hand, Microsoft Flight Simulator 2020 looks absolutely stunning. This comparison video truly showcases why we consider Microsoft Flight Simulator one of the best graphical showcases of 2020.
In Microsoft Flight Simulator, players will be able to fly highly detailed and stunning aircraft in an incredibly realistic world. Players will also be able to create their flight plan and fly anywhere on the planet. Furthermore, the game will have day/night environments, as well as challenging weather conditions.
Microsoft Flight Simulator X vs Microsoft Flight Simulator 2020 Graphics Comparison Video
Microsoft Flight Simulator lets you select different ways in which you can interact with the world and other players. Players will be able to play on public servers in a couple of different ways. Players will also be able to create their own group and interact only with their friends, and decide all of the game’s rules.
Now as you may have guessed, these amazing graphics come with some stiff PC system requirements. PC gamers will at least need an AMD Ryzen 3 1200 or an Intel i5 4460 CPU. Moreover, they’ll need at least 8GB of RAM, 150GB of free hard-disk space and a 5Mbps Internet Connection. Microsoft has also listed the AMD Radeon RX 570 and the NVIDIA GeForce GTX770 as the minimum required graphics cards.
We’ve shared a lot of screenshots for Microsoft Flight Simulator these past couple of months. As such, we strongly suggest checking out some of our older articles too.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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FSX was extremely demanding when it released even available top end hw could not max it out
Yeah the only reason why FSX wasn’t a meme like Crysis (compared to which it was just as – if not more – demanding) is because it was a niche flight sim.
But Microsoft was using it as a “poster boy” for DX10 (with BS screenshots for DX9) since it was very much one of the first titles, if not the first to support the API.
Even games like Minecraft can be the most demanding games ever released, more demanding than AAA games released in the year 2020 (general logic is based on that only AAA games are and can be demanding) but in reallity and if you think about that for a second, its FALSE. Games like Minecraft which are more dynamic and more open than most other general games (mainly AAA games, but also basic Indie). Most AAA games are scripted to hell and with huge boundaries by design from the get go and that tells nothing about whats my opinion of those mentioned games (gameplay wise, good or bad, fun or boring), so, NO, im not calling them bad games but they are limited in the design, from the ground-up, simply meaning that there is a “limit” on how much they can be demanding….. basically you have some paths, missions, side-missions and what not but you cant add more stuff which arent there. Games like Minecraft can be experienced in a variety of differend ways (simply, who stops you from building 1000 blocks in your range instead of expected 100 blocks?).
I like video games in general (doesnt matter if its old or new, which platform) but fact is, almost all games are dumb as hell by design. Give me games with real physics based gameplay combined with advanced AI, more opened with dynamic mechanics/gameplay etc. and you will see how it would melt even the newest high end CPUs and high end GPUs like even upcomming RTX 3080Ti and that even on the lowest settings and lower resolution. Real time Raytracing is nothing compared to that….. by that time when it finally happens, we all would know the real definition of: “DEMANDING”. We would protest against “next gen”, not welcoming it like we do today….
Cool video.